Will we ever get to join the Enclave? Or otherwise explore their organization?

There is still an Enclave station in Chicago. though how big or powerful that is it is not known, I mostly blame Bethesda's stupid decision to turn the enclave into a pointless one-dimentional villain with dirt-weak power armors you could melt with a couple of shots one of their biggest mistakes.
 
I find it odd how people say "They are dead so it's a no!" like you can't make a game that happens before F2/F3 or even shortly after F2.
 
I don't see why it should be an option to the PC [to join and/or explore the Enclave] ~not any more than they should have the option to join an ant colony.
 
I don't see why it should be an option to the PC [to join and/or explore the Enclave] ~not any more than they should have the option to join an ant colony.

what if the PC IS from the Enclave ranks though? :3 like, a clone created with pure DNA strands as part of an experiment?
 
I don't see why it should be an option to the PC [to join and/or explore the Enclave] ~not any more than they should have the option to join an ant colony.

what if the PC IS from the Enclave ranks though? :3 like, a clone created with pure DNA strands as part of an experiment?

That's the same as saying, "What if the PC is an ant, born in the hive". Ants will only accept other ants from their hive, and are only concerned with their hive... Enclave would only accept other Enclave [from their hive], and are only concerned with their own agenda. It's then the reverse... The Enclave PC would [deservingly] be shunned and mistrusted by all~not of the Enclave; unless the experiment went rogue, and they defected; in which case they would not be accepted by the Enclave ~anymore. You can't really have public ties with an offending army, and that army's oppressed, and be trusted and equally liked by both.

The Enclave PC would be indoctrinated, and view the rest of the world's population as an infestation of mutants ~~or not, but if not, then they have strayed from the Enclave beliefs, and would no longer be accepted among them. Such a game IMO, is batter suited as an Enclave themed FO:Tactics clone, than a Fallout sequel. Bethesda could pull it off in a FO5 of course, but then [it goes without saying] they are not bound by plausibility or any sense of responsibility to respect the setting and/or make it practical or believable ~even within the series context. Basically it would get the standard alternate player race treatment ~ala TES... It would be Fallout's Khajiit and Argonians; [Ghouls/Enclave] ~and a disservice IMO, because they wouldn't follow through with it. It would be merely cosmetic, and ultimately unsatisfying I think.
 
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I don't see why it should be an option to the PC [to join and/or explore the Enclave] ~not any more than they should have the option to join an ant colony.

what if the PC IS from the Enclave ranks though? :3 like, a clone created with pure DNA strands as part of an experiment?

That's the same as saying, "What if the PC is an ant, born in the hive". Ants will only accept other ants from their hive, and are only concerned with their hive... Enclave would only accept other Enclave [from their hive], and are only concerned with their own agenda. It's then the reverse... The Enclave PC would [deservingly] be shunned and mistrusted by all~not of the Enclave; unless the experiment went rogue, and they defected; in which case they would not be accepted by the Enclave ~anymore. You can't really have public ties with an offending army, and that army's oppressed, and be trusted and equally liked by both.

The Enclave PC would be indoctrinated, and view the rest of the world's population as an infestation of mutants ~~or not, but if not, then they have strayed from the Enclave beliefs, and would no longer be accepted among them. Such a game IMO, is batter suited as an Enclave themed FO:Tactics clone, than a Fallout sequel. Bethesda could pull it off in a FO5 of course, but then [it goes without saying] they are not bound by plausibility or any sense of responsibility to respect the setting and/or make it practical or believable ~even within the series context. Basically it would get the standard alternate player race treatment ~ala TES... It would be Fallout's Khajiit and Argonians; [Ghouls/Enclave] ~and a disservice IMO, because they wouldn't follow through with it. It would be merely cosmetic, and ultimately unsatisfying I think.


well, Enclave is indeed going through desperate times. The head of their organization has been destroyed not once but twice and they suffered heavy casualties. but the Enclave are not mindless humans, they are just another bunch of folks. When a colony is facing extinction they either have to adopt a new lifestyle to stay relevant and safe or continue their old way and die out.

The Enclave wants humanity to prosper, however what they perceive as "human" is subjective. in their eyes other radiation infested human beings in the wasteland are mutants, not pure humans. Infact they've suffered two great losses because of this wrong belief, one was the Oilrig when they were trying to unleash the FEV and the other was when they wanted to take over project purity. Obviously someone with enough power in that organization has to see that they're doing something wrong : they can't fight the entire world because they risk getting overpowered by it.

The Enclave is not as big as they were before, so they either have to stay hidden or gather local support if they want to stay alive in the long run otherwise they will be swept away by some other big power. So why not turn them into something similar to the NCR? they wouldn't be called "the enclave" anymore but that would be fine, anything to break them out of this one-dimention saturday night cartoon villain role they have atm.
 
I don't see why it should be an option to the PC [to join and/or explore the Enclave] ~not any more than they should have the option to join an ant colony.

what if the PC IS from the Enclave ranks though? :3 like, a clone created with pure DNA strands as part of an experiment?

That's the same as saying, "What if the PC is an ant, born in the hive". Ants will only accept other ants from their hive, and are only concerned with their hive... Enclave would only accept other Enclave [from their hive], and are only concerned with their own agenda. It's then the reverse... The Enclave PC would [deservingly] be shunned and mistrusted by all~not of the Enclave; unless the experiment went rogue, and they defected; in which case they would not be accepted by the Enclave ~anymore. You can't really have public ties with an offending army, and that army's oppressed, and be trusted and equally liked by both.

The Enclave PC would be indoctrinated, and view the rest of the world's population as an infestation of mutants ~~or not, but if not, then they have strayed from the Enclave beliefs, and would no longer be accepted among them. Such a game IMO, is batter suited as an Enclave themed FO:Tactics clone, than a Fallout sequel. Bethesda could pull it off in a FO5 of course, but then [it goes without saying] they are not bound by plausibility or any sense of responsibility to respect the setting and/or make it practical or believable ~even within the series context. Basically it would get the standard alternate player race treatment ~ala TES... It would be Fallout's Khajiit and Argonians; [Ghouls/Enclave] ~and a disservice IMO, because they wouldn't follow through with it. It would be merely cosmetic, and ultimately unsatisfying I think.

Didn't they fill out their ranks from "non pure" people in Fallout 2? Been a while but i'm pretty sure Navarro was filled with outside people.
 
Didn't they fill out their ranks from "non pure" people in Fallout 2? Been a while but i'm pretty sure Navarro was filled with outside people.
I couldn't recall offhand, so I looked. Most of the NPCs in Navarro offer one-line statements about their job or the PC, and none seem to talk about their past or any non-Enclave origins. Most of the guards merely spout pro Enclave propaganda. So I don't (and didn't) think so.
 
It would make more sense if the PC come from the vault, or is already an Enclave member at the beginning and have the choice to leave or stay.
 
I like the idea of a few Enclave Remnants using their left-over advanced gear, fancy guns and pre-war knowledge to create something new. A squad of dudes in APA could easily carve out a small country farther east from the Core Region.

After all, the Enclave got beat TWICE by the oh-so-inferior wastelanders, they are clearly doing something wrong and the wastelanders are doing something right. Of course it would't be The Enclave anymore that Broken Hills and their Unity Patrols aren't The Master's Unity. Maybe that's where the Remnants from FNV could end up.

One little thing I always liked in the series is that even the former badguys eventually just go on with life and do something else, with the ones that don't being pretty much dumbasses stuck on their rut (like those Remnants of the Master's Army, who were clearly dumb-dumbs, crazies and fanatics still going on in their long-lost cause);
 
One way the Enclave could re-appear and continue on would be through a bunker somewhere else in the county building a city state and then going on to do something. For example, building a city state in Wisconsin or Minnesota and encountering the Midwestern BoS. Although that'd just make the Midwestern BoS a one dimensional bad guy. Or your home could be a town on the frontier of both of their territories. The Enclave based faction would descend from them, but not really be them. After the loses in 2 and 3, it wouldn't be difficult to assume that the Enclave doesn't have the means to communicate with its bunkers anymore. Isolated bunkers that'd eventually figure to do something different then trying to kill everyone.
 
I find it odd how people say "They are dead so it's a no!" like you can't make a game that happens before F2/F3 or even shortly after F2.

I usually make that argument, and I admit it's flawed. It's just that, you see what Bethesda managed to ruin without even going back in the timeline, and what they ruined after they did. I think my mind blocks the idea out to save me the suffering.
Anyway, in any chronologically later games you could be able to explore their organization anyway, mostly post-mortem, in a similar way you do with the story of the BoS when going into The Glow, for example. Joining, it would only make sense if the game is set before Fallout 2 (because after Fallout 2 it doesn't make sense whatsoever, even if there is a later game that does it anyway).
 
They could base a game around an isolated outpost and set the in between Fallout 2 and 3, but that's it. It'd show the evolution of the Enclave into something else. Or just getting killed by someone, cause that's all the Enclave is now, code for evil.
 
I like the idea. The Enclave is hardly more evil than Caesar's Legion and some versions of the Brotherhood approach Enclave levels of isolationism and anti-mutant sentiment. It is not that hard to envision a part of the Enclave organization surviving somewhere. It could even be a vault or something akin to a vault. After all, there must have been places where all the officers, soldiers, scientists and engineers could live and raise new generations of Enclave-folk.

Also, there are plenty of games where the mutants actually are giant threats to humanity. I even say this: The plot of Fallout Tactics could easily have been pulled off with the Enclave as protagonists instead of the BoS. In FO2 the Enclave made deals with the gangs in New Reno and in FO3 they utilized tamed Deatchclaws, much in the same manner as the Midwest Brotherhood used new recruits from conquered enemies. It could work with some minor re-writing.
 
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Enclave is boring and overdone. They were goosestepping villains without a whole lot of depth in Fallout 2. And there's no real justification for Bethesdian Enclave. We need nothing about them from here on, not more.
 
Enclave is boring and overdone. They were goosestepping villains without a whole lot of depth in Fallout 2. And there's no real justification for Bethesdian Enclave. We need nothing about them from here on, not more.

We need more Legion. Bring on the Legion!
 
Not just more, but better represented. A fully realized Legion, how Sawyer says they were meant to be. Which is why a Midwest-Colorado setting would be perfect for the next Obsidian spin-off. (*crosses fingers*)

Yeah... the Legion can help create stability and law, contrary to what they do in the battlefield.
 
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