"Just an hour before the credits rolled, I had The Witcher 2 pencilled in for 92%. Great game. Some annoyances, but drowned out by the good stuff. Chapter 1 was glorious, beautiful, involving and heartfelt. Chapter 2 was even better: epic, dramatic, amazing. When I hit Chapter 3, it felt like the game-changing mid-point, where the gloves would come off and the second half of the story absolutely explode into life in a flurry of fire and steel.
It wasn't. Chapter 3 turned out to be the end, as if The Witcher 2 suddenly looked at its watch, and went 'Whoa, is that the time?'. Things are resolved… mostly… but in the most cack-handed ways. Plot threads are unceremoniously dumped, characters sidelined and forgotten, a couple of final quests rushed through as quickly as possible, and then the word 'Epilogue' appears like a slap in the face. Huge, world-changing events happen, but get no time to breathe or explore the consequences that were the whole damn point of making those big choices in the first place. It's as if there's a whole concluding chapter simply missing. Ending the story like this isn't just disappointing. It's a betrayal.
For such a story-based game, this is a killer – the only reason you're not looking at a 90+ game. But make no mistake: everything leading up to that point remains amazing, and this is still one of the best RPGs in years. It's not the deepest, the longest or the toughest, but nothing touches it for great moments, genuinely meaningful choices, or the passion that makes it easy to ignore the many rough edges – at least after a little levelling up and tooth-grinding."