So I'm at act 3 of my second playthrough, on Iorweth's path this time around.
What I like is that after playing it for the second time, it does feel like a diffrent game, because there's so much content you won't see on either path you take. Remember all those grand non-linear whatever RPGs that are said to have multiple choices and consequences? Well, Witcher 2 pulled it off properly for the first time in a *long* time.
I see people comparing it to Mass Effect because both have cinematic feel to them - well, Mass Effect doesn't stand a slightest chance compared to the Witcher. On one side, you have a breathing game full of interesting (and most importantly, varied) quests and characters that feel like actual people, while on the other there's the stiff pop-a-mole shooter with barely any gameplay mechanics, aside from some random animations during dialogues and a weak, completly unrealistic world and story that I can't simply relate to in any way.
The Witcher 2 for the first time for a long time made a story that shows some actuall struggle, where you can care for characters you meet and the story isn't just about standing against forces of evil. Even the main "villain", the Kingslayer, is simply a *person* with his beliefs, goals and an actual agenda that makes sense when he explains it to you.
No matter at which part of the game I look, starting from the promotial campaign prior to release (I love the Hope trailer), to the sheer amount of varied content in diffrent edition of the game, ending with the little touches in-game, I see real, actual quality and passion. I can't wait for the Witcher 3, fuck the console port! Concentrate on making another game, dammit!