I can't really contribute properly since I don't own the game, but for a general comment... Even with my few hours of playing it (with a control scheme I'm not at home with) and with all that's general knowledge of the game, I could say that Fallout 4 is not an RPG. Not by its character system, not by its combat, not by its narrative design, not by anything. Or, if insisted that it is, it is an extremely poor example of one. It's a "wrecked world" sandbox FPS simulation by all intents and purposes. And while it might, through some criteria, be considered a fun experience by being what it is and not pretending to be something it ain't, a good RPG it is not, a good Fallout game it is not, and a good Fallout RPG it definitely is not. It's a typical confused new age Bethesda game that tries to be everything whilst not knowing what it really wants to be, through which the whole design feels half finished and is evenly scattered and confused and nothing shines through. If looking at the transition from Fallout 3 to 4, 4 is an apt sequel and is very much in line with what Bethesda has wanted to do with the series; any perspective beyond that, though, it's not a good game and - in defense of my not having played it those 100+ hours - one does not need an overanalytic and overlong playthrough to come to that conclusion.