Hi vodkabear, thanks for playing. Sorry I didn't respond sooner. My computer crashed and I had to buy a new one. I was without a computer for a few weeks or so.
1. Where to find necronomicon parts other than in ridgetown?
one is in Ridgeway as you said.... The other two are west of Jackson city in infected territory.
2. I've completed quests with fort city(forget the name, city with big walls and trigger gates) and being allowed in it without problems, however now guard not opening the gates for some reason, I've robbed south lake city bank without fight with policemans + my carma very bad now, could be that a reason? Also there no other way in the city but trigger gates, I like how you can enter all other cities with hidden paths, and suggest to make something like this or ability to unlock gates somehow.
The gate can only fail if you stand your squad directly in it's path when opening or closing. sometimes it will Jam .... but it is only one side of the gate as both doors can function independantly. What does the gate guard say when you approach the gate? Did you lose your Fortress City Pass?
If it is just a bug causing you to be locked out, then all is not lost, just open the FOT Editor and in the level editor, open filename 'Location13.mis' and delete any tile near the entrance. now reload your savegame and the tile should be gone leaving an access way for you to re enter the city. Tiles are the only asset that can be changed in a .mis file and have those changes be reflected in a savegame after you've already entered a map.
3. What Max gives you after you complete nazi guy quest? I've killed him and looted basement for tons of equipment, and now cannot speak with him
You'll have to play as a deplorable and find out on your own....
4. Really enjoyed storming Tony drug lab - remind me of "Raid" film, maybe you can make some location in same style - "well" designed stairs so you can shot from on of it's side to other, about stairs - there many places where you have to go upstairs and there a guy with m2 in the corner which you cannot see from downstairs and in real time its a pain to kill him - as you cannot manualy render upfloor and aim him in the middle of the stairs.
Glad you liked it. It was one of my favorite maps as well. I will consider what you say about stairs. If you find you need to, then toggle turn based mode and deal with enemies in TB mode. You may have to do this for some of the more difficult battles in the mod depending on how strong your squad is.
5. Mostly game balance alright, but it's weird to see every second bandit in some towns with m2 browning, also it's doesnt look there enough new guns\armor - I'd really like to see more townspecific gears and longer mobs equipment upgrade curve - more ammo types, different specific armor like metal armor in f2 was perfect against laser weapons.
Those bandits with m2 brownings are Bounty hunters. They aren't wimps. they are mean't to track down and kill renegades. Townspecific gear is a good idea, maybe I will add some unique items in a future release.
6. Big cities - pain in the ass to explore at 1st time, really, about 9 unique buildings to explore more than enough, and some cities
have about 16+, but I really like overall design of buildings. Maybe add some factories, something industrial.
Big maps can be tricky at first, but after a while you feel right at home. Small maps can sometimes leave you feeling unsatisfied. Glad you liked the building design. I think my maps are really good especially considering my mod is a one man operation... heh.
1. Where to find necronomicon parts other than in ridgetown?
one is in Ridgeway as you said.... The other two are west of Jackson city in infected territory.
2. I've completed quests with fort city(forget the name, city with big walls and trigger gates) and being allowed in it without problems, however now guard not opening the gates for some reason, I've robbed south lake city bank without fight with policemans + my carma very bad now, could be that a reason? Also there no other way in the city but trigger gates, I like how you can enter all other cities with hidden paths, and suggest to make something like this or ability to unlock gates somehow.
The gate can only fail if you stand your squad directly in it's path when opening or closing. sometimes it will Jam .... but it is only one side of the gate as both doors can function independantly. What does the gate guard say when you approach the gate? Did you lose your Fortress City Pass?
If it is just a bug causing you to be locked out, then all is not lost, just open the FOT Editor and in the level editor, open filename 'Location13.mis' and delete any tile near the entrance. now reload your savegame and the tile should be gone leaving an access way for you to re enter the city. Tiles are the only asset that can be changed in a .mis file and have those changes be reflected in a savegame after you've already entered a map.
3. What Max gives you after you complete nazi guy quest? I've killed him and looted basement for tons of equipment, and now cannot speak with him
You'll have to play as a deplorable and find out on your own....
4. Really enjoyed storming Tony drug lab - remind me of "Raid" film, maybe you can make some location in same style - "well" designed stairs so you can shot from on of it's side to other, about stairs - there many places where you have to go upstairs and there a guy with m2 in the corner which you cannot see from downstairs and in real time its a pain to kill him - as you cannot manualy render upfloor and aim him in the middle of the stairs.
Glad you liked it. It was one of my favorite maps as well. I will consider what you say about stairs. If you find you need to, then toggle turn based mode and deal with enemies in TB mode. You may have to do this for some of the more difficult battles in the mod depending on how strong your squad is.
5. Mostly game balance alright, but it's weird to see every second bandit in some towns with m2 browning, also it's doesnt look there enough new guns\armor - I'd really like to see more townspecific gears and longer mobs equipment upgrade curve - more ammo types, different specific armor like metal armor in f2 was perfect against laser weapons.
Those bandits with m2 brownings are Bounty hunters. They aren't wimps. they are mean't to track down and kill renegades. Townspecific gear is a good idea, maybe I will add some unique items in a future release.
6. Big cities - pain in the ass to explore at 1st time, really, about 9 unique buildings to explore more than enough, and some cities
have about 16+, but I really like overall design of buildings. Maybe add some factories, something industrial.
Big maps can be tricky at first, but after a while you feel right at home. Small maps can sometimes leave you feeling unsatisfied. Glad you liked the building design. I think my maps are really good especially considering my mod is a one man operation... heh.