Your Fallout 5 wishlist

I just want it not ever happen. This series has been defiled enough. And in such simple avoidable ways. Literally just consult a wiki before you write something. Fucks sakes at this point it's clear they don't care and if the creator doesn't care about the world they're playing in than how could I?
Your pessimism is warranted, but at least let others dream.
 
Being born and raised from the South. Anything in the south east coast/mid-west would do it in for me.

I believe the South would develop some nasty looking scenery along with nasty critters.
Plus, who wouldn't want to walk around in muck and hide away from giant radioactive Alligators/inbred Hillbillies?

If not that, Russia or even Australia.

Let's move away from the US and check out the rest of the world.
 
>move away from us
So just move away from what makes fallout fallout. K.

Honestly at this stage the best we can hope for is that it never happens or just doesn't for a long while. This series has been tarnished enough.

Nothing wrong with variety.

:boy:
 
For some Wasteland bucks to stop obsessing with modifying power armours (Atom Cats) and to consider rebuilding and learning the mechanics of vehicles like motorcycles to escort caravans and such.

Seriously, we got a car in 2, why didn't the latter games consider giving you some sort of engineering capability so you could make your own motorcycle or car from scratch? If they can reverse engineer military vertibirds to work there is really no reason for a lack of land vehicles.
 
So I guess I should do a bit more realistic wishlist to steer Fallout back into the right direction, somewhat...

1. Voice Acting
I really doubt they'll move back to a non-voiced NPC so a middleground would be this: A smaller scoped game in terms of the NPC's (quality over quantity) and then make dialogue a bit more like Alpha Protocol or something along those lines. Where each dialogue option out of the four really does matter in terms of how the NPC will react to you.

2. Flesh Out The Perks
It's obvious that they are really not interested in skills or stats anymore and want to go away from all the numbers. Fine. If that's what they gotta do then at the very least keep the perk system and flesh it out a bit more so that it truly feels like a replacement for what was left behind. Hell, it can even offer up some new "skills" that might not have been feasible before. With a perk system like this the skills you have at your disposal can be a bit more defined. Like being able to disarm traps, or climbing, or pickpocketing, or sneaking or assassinations. Hell, done right you could even add in a "juggling" perk. If this is the way they want to go then at the very least make the most out of it to make up for the lack of proper skills and stats.

3. Balance
I'm flabbergasted that they still haven't learned to not just lazily bombard the players with damage sponge enemies. Fix it.

4. New Engine
I don't think I need to say a whole lot about this. They need a new engine and that's final.

5. Writing
If they aren't going to fire Emil then they are the very least has to hire better writers. Has a single Bethesda game since Morrowind been praised for its writing?
 
- Avellone as head writter. Particularly I would prefer John Gonzalez, but he already has a job elsewhere. He wrote that game with a generic red hair tribal girl who fight machines with a bow in playstation.

- that has a director who is not Toddler Howard.

- a city that is not one of the east coast. That place sucks. time to start brand new and forget all about the other tittles. Just like elder scrolls.

- if you gonna make a Fallout game, just do it. Dont try to make a bizarre mix of Far Cry/Mass Effect/Boderlands.

- dont do bethesda's things, like start in a vault because Fallout 1, or look for a missing member of your family, or put musics only related with atomic war or radiation, or bullet sponges, or silly weapons, or bad jokes, or BoS as main faction, or nuka cola and vaults everywhere, or pre war references every 2 meters, or H.P Lovecraft things, or players jack of all trades, or further dampen RPG mechanics, or.......well, I can continue this for the rest of the day, but ou got it.
 
For everything to not be anywhere near as hard-coded, so that it's easier to make something decent from the inevitable mess that Bethesda leaves behind.

A.K.A. Make it easier to put the assets to work for overhaul mods.
 
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People are already asking for F5. Since Bethesda stupidly decided to not churn out DLC or content for it, thinking that paid-mod thing would become their moneymaker, I think a new fallout might be announced either next year or in 2020.
 
They did churn out DLC for it, they released more DLC for this than for FO3 and New Vegas, it's just that it was all so bad and piece meal, and so expensive that it didn't hold anyone's attention for long.
 
I think a new fallout might be announced either next year or in 2020.
They have to release a TES game before a new fallout game, though.
TES is always more popular than Fallout games, so if they sold so many Fallout 4 copies, they will probably sell even more if it is The Elder Scrolls VI.
 
I just thought of something.

You know how wastelanders are ambivalent about vault dwellers? At most you get snide remarks about your common sense when you talk to people, especially early on.

What if everyone was outright hostile to them? What if people were trying to break into vaults to live in them in a coordinated and real effort? What if 'vault hunting' was a prestigious thing?

After all, these vaulters live in high-tech, cushy lives while everyone outside gets fucked and dies horribly. And often vaults don't want to share, are locked up for an arbitrary number of years, or emerge and try to be like Vault City.

And to keep it varied, it should depend on many factors and be different for settlements/factions. Some might try to kill a vaulter outright for the pip-boy (making the 2000 more wanted than the 3000 since you can hide it better). Others might use hostile diplomacy to force vaults to share their tech and expertise, to 'add onto the common good'. Others might try to take over vaults outright, especially if they think the vault is 'underpopulated anyway'. And of course, some vaults fought back and might be trying to control/enslave the wasteland.

That'll be a nice thing to add to a game, especially maybe one that is set only a few years after the war like 76 is.
 
I just thought of something.

You know how wastelanders are ambivalent about vault dwellers? At most you get snide remarks about your common sense when you talk to people, especially early on.

What if everyone was outright hostile to them? What if people were trying to break into vaults to live in them in a coordinated and real effort? What if 'vault hunting' was a prestigious thing?

After all, these vaulters live in high-tech, cushy lives while everyone outside gets fucked and dies horribly. And often vaults don't want to share, are locked up for an arbitrary number of years, or emerge and try to be like Vault City.

And to keep it varied, it should depend on many factors and be different for settlements/factions. Some might try to kill a vaulter outright for the pip-boy (making the 2000 more wanted than the 3000 since you can hide it better). Others might use hostile diplomacy to force vaults to share their tech and expertise, to 'add onto the common good'. Others might try to take over vaults outright, especially if they think the vault is 'underpopulated anyway'. And of course, some vaults fought back and might be trying to control/enslave the wasteland.

That'll be a nice thing to add to a game, especially maybe one that is set only a few years after the war like 76 is.
Yes, I've talked about a similar concept after Fallout 4 was released. It would clearly be realistic and be a new take on the vaults theme. My idea was more about vaults being hostile though. Vault Rangers, wearing blue and yellow hazmat suits, securing the surroundings of a vault entrance, studying the exterior, kidnapping mutants and stealing crops etc. Hostile as soon as they see you, unless you meet certain reputation conditions.
Vault and vault cities would also have to exile people from time to time (as per Dr. Moreau's story), and I can clearly imagine communities of dangerous criminals being exiled vault dwellers, contributing to the bad reputation of vault citizen among the wasteland population.
 
Yes, I've talked about a similar concept after Fallout 4 was released. It would clearly be realistic and be a new take on the vaults theme. My idea was more about vaults being hostile though. Vault Rangers, wearing blue and yellow hazmat suits, securing the surroundings of a vault entrance, studying the exterior, kidnapping mutants and stealing crops etc. Hostile as soon as they see you, unless you meet certain reputation conditions.
Vault and vault cities would also have to exile people from time to time (as per Dr. Moreau's story), and I can clearly imagine communities of dangerous criminals being exiled vault dwellers, contributing to the bad reputation of vault citizen among the wasteland population.

It's so brilliant it'll probably never be picked up. At best the 76 guy is a returnee to the vault or a scavvy five years after they left (why didn't they settle down right outside? Or were they all killed?).
 
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