UncannyGarlic
Sonny, I Watched the Vault Bein' Built!
Whether it will be a satisfying game and whether it will be a satisfying Fallout sequel are two seperate things.Xenophile said:Yeah, but I think that was really all it was missing.. I know many here don't agree, but I enjoyed the visuals and the combat was ok, what I got let down on mostly was the story and the lack of depth to the locations. If they simple take the engine and craft a set of new locations with a good story and actually provide a bit more narrative to the locations you find, I think it will be quite a satisfying game.
Oh yes, because everyone on this site clearly obsessively plays Fallout 1&2. I play through it once every year or two and still enjoy it, just like I can play old Mega Man games and still enjoy them. A good game ages well and can be replayed after many years and still be found quite fun. Titanic was a great success at the box office and recieved glowing reviews on it's release, these days some critics have looked back on it and completely flipped their opinion about it, hell the movie has even made "Worst Film of all Time" lists.zippy1 said:Is a game only really good if you obsessively play it for 10 years? Because I'm pretty sure that says something more about the player than it does about the game.
Yeah guys, how much people played it in the first three months after release is a clear indicator of how much they would have continued to play it without mods! Don't you know anything?!?!zippy1 said:Remember back before the GECK was released? People still played then, on their second, third, and fourth playthroughs. Unless you think Bethesda somehow would have been better off NOT releasing it, and not releasing DLC that you're not required to buy.
Any commericially employed game reviewer does have this concern because the lion's share the publications' funding and information comes straight from game developers and publishers. You piss them off and they won't run ads, won't give you exclusives, won't give you interviews, and won't invite you to events. Blogs are written by non-professionals and thus are equally shitty because the authors rarely have the quallifications to appropriately do the job. Add in that journalism in general is full of shit because there is no regulatory body which determines who is and is not a proffessional journalist (like lawyers and engineers have).zippy1 said:Most of the reviews you see today for games do not have this concern, unless you only read PC Gamer, GameSpot, and IGN.
Prove it.zippy1 said:The deviations being talked about on this forum - isometric view, turn-based combat, all-text dialogue - IS a recipe for some pretty mediocre sales right now.
OH MY GOD!!! NOT JAPANESE!!! HOLY SHIT!!!zippy1 said:And plus, those are Japanese games.
Short term metrics and metrics which have no bearing on quallity (sales) are inherently bad/innacurate ones. The best method is to examine the quallity of the elements of the game and then come to a conclusion based on the quallity of those elements. Of course long term reception is a good metric too, for example whether the game is still played and supported a decade after release.zippy1 said:No, I didn't. That'd be stupid. What I said was that if we're measuring how good a game is, I'm going to take sales and critical response over the most curmudgeonly of forum denizens.
Yeah assholes, come on! You never do that!zippy1 said:I played the game entirely on the merits of what was in front of me, and while I didn't like the game, I can admit that it's still a good game - just not one I enjoyed. Some people in this forum could probably do well to think about that for a bit.
The real question is whether or not you can admit whether a game is bad even if you enjoyed it.