zippy1 said:
One of these things matters. One of them does not.
One of them matters for a game in general, both of them matter for a Fallout sequel, particularly one meeting the expectations and desires of Fallout fans. Keep in mind that the original comment was about the game being what Fallout fans have been waiting for.
zippy1 said:
I had a blast playing Oblivion and Morrowind last month. They're damn good games. Please refute.
Great for you, if a sample size of one was sufficient to speak of the lasting appeal of a game then you'd have proved that both games have such an appeal. Since that's not the case, you have not proved that they are good games. Suggesting that people have to prove that a game is not good rather than prove that they are is a bit absurd, in something isn't something until it is proved to be that something, thus a game is not good or bad until it's proved.
zippy1 said:
But the actual point is that I don't let those games ruin my experience of every damn game that comes out since, something that some people here seem to have a real problem with.
I don't let another game ruin my experience of a sequel or spin-off, I simply note what is true. I like Fallout Tactics for what it is and it does an adequate job at it. It's a bad Fallout game but I'd say that it does more right than, say, Fallout 3 or PoS. You assume far too much about people.
zippy1 said:
It was sappy and annoying and not really my kind of film, but it was a fantastic movie for millions of people. That's what makes it good.
It's a shitty movie and critics have come around to getting past some of the initial glamor and found it's flaws, as have many consumers. There were a lot of jokes about the movie at the time because some people saw then what most people see now, it's a crappy movie.
zippy1 said:
Considering some of the opinions here that it's unbearable after five minutes, I thought that argument would have some impact on them. Clearly it doesn't on you.
It takes some people longer to see flaws than others. See the Titanic example or Spore.
zippy1 said:
You ever actually look at ads on most game sites? Most are general internet-based. The lion's share is most definitely not from game publishers. There have been some highly publicized issues on a couple sites, but I can counter any Kane & Lynch example with an IGN McGriddles example.
Yes but you're leaving out magazines the the information they publish. All of those exclusive articles and interviews on IGN are there because of how well they treat and review games by big game companies. IGN has been known to edit out sections of reviews or even take them down if they are too negative or if they get complaints from developers, they even took down part of the Fallout 3 review mentioning the bugs, though I believe they put it back up after getting shit from their competitors for it.
zippy1 said:
General advertising is where the funding comes from, not game companies. If a publisher puts you up in a hotel for a night or two to preview a game out in California, that's a business trip. It's not a lavish vacation. It's work.
Much of their advertising revenue comes from advertising games and when a company puts a journalist up in a hotel, many times that hotel is a 5-star hotel, that's more than a business trip, it's a bribe. When a company pays for journalists to get taken on a ride in F16s, that's a bribe. When a company sends someone to help a journalist play a game, that's manipulation.
zippy1 said:
Many game publications and sites, including quite a few who gave Fallout 3 a good review because they *gasp* enjoyed it, do just fine without this.
Some did and some didn't, some of the articles were pretty negetive and the score clearly didn't match up with what was said. Regardless, the score is overinflated and it's well known that many developers have deals with media publishers not to publish a pre-release review if it's less than a certain score (usually 9 though sometimes it's 10). The more you play ball, the better treatment you get, the more information and coverage you are given access to, the more information and coverage you can provide, the more readership you will get. It's all about making money and if it so happens that being less than honest and/or objective is the best way to make that money, then that is the route media companies will take.
zippy1 said:
Journalism != game journalism. A normal journalist covering game stuff very rarely gets things right. Additionally, there is no Game Journalism degree. The qualifications in game journalism come from experience in game journalism - they build their skills as they do the job.
"Rules of journalism" (the rules journalists are taught in school when they get their degree) are universal to whatever information you may cover. Most game journalists don't even have an English degree, let alone a degree in journalism. The only reason these people are called "professional game journalists" is because they are getting paid to cover information about games. Yes, many journalists do not have much experience with video games so don't have some of the required background in order to be a game journalist, just like many game journalists don't have any journalism background which are required in order to be a proper game journalist. Again, I listed other critics with a community which mostly does a proper job covering their subject.
zippy1 said:
There have been no multi-million-selling games the way I described in the last few years.
No one wants no voice acting, that has never been listed as a criterion. That aside, there have been games which fit that description and have sold that well, namely Pokemon (though battle is in a different perspective). I have no numbers for Civ 4 and all I have for Civ Revolutions is the horrible VGChartz but they list that game as having sold over a million copies. Still, there have not been many big budget Iso TB games with massive ad campaigns in that time period either.
zippy1 said:
Nor have any gotten any kind of universal acclaim.
Civ 4 has a 94 on metacritic, Civ Rev has an 85, and Pokemon Diamond and Pearl have 85s. Chrono Trigger sold 2.65 million for the PS and SNES combined and another .71million for the DS, which isn't half bad for the third re-release.
zippy1 said:
There are some exceptions on mobile platforms where you just can't pack in full 3D environments and voice dialogue.
The only mobile platform that doesn't have the power to support 3D is mobile phones, and that's quickly changing.
zippy1 said:
Meaning that they won't have the same audience as a Western game.
Oh yes, what a tragedy that is for Final Fantasy and Pokemon games.
zippy1 said:
Game sales are a good metric to determine whether they're good or bad. Or at least, combined with critical acclaim, better than the opinions of a few hundred jaded gamers.
No, they are both metrics for popularity not quality. Quality can be measured by separating a game into it's different parts and analyzing the individual elements. Long term appeal is also a good measure of this as games which are high quality generally have better long term appeal.
zippy1 said:
Sounds rather subjective. Maybe a review would do?
Not at all, it can be compared against other games with those elements and thus placed accordingly on a quality scale. Reviews would be nice if they were of decent quality and did any of this, most don't and most that do, do it poorly.
zippy1 said:
I remember reading this. It's like he had to put on his fanboy hat and grit his teeth to say anything nice at all. It's a far cry from what I'd say is a pretty damn significant cross-section of what's being said on this forum.
No, not really and it clearly shows how much of his comments you've read. He's brutalized it for being a sequel elsewhere and decided to ignore that criteria from the start for the very reason that it fails at that (which he states in the review).
zippy1 said:
If I was in the minority, I would. I have, in the past. Can you admit that you're in a vast minority by saying Fallout 3 is mediocre at best?
Quality isn't a popularity contest or a poll, it's measurable. WoW, no matter how big of a playerbase it gets, will never be an extremely high quality game without many changes. It is, comparably, a high quality MMO of it's type. Fallout 3 is not a high quality game. Fallout 3 is an average quality FPP RT FPS-ARPG hybrid, as it falls in the middle of it's competition. Fallout 3 is a below average or poor quallity FPS and RPG, as it falls below center when compared to other products in those groups.