Holocausto said:
I never bothered to use all the features of steam. Like I said I disabled its autostart. When I played the game (Red Orchestra BTW) steam would launch automatically then when I was done playing I'd maybe browse the steam news a little or something. This was on my old PC which was low end. I can't even remember how much memory it used but I think it was a very insignificant amount. Once something is loaded in memory it is essentially a non issue to performance (providing you have enough memory to cover it + whatever game you are running). I never noticed any sort of performance hit with it. As long as you have a decent (not even great) PC I wouldn't worry about steam sucking resources.
The only thing I noticed it for was CS1.6, but it's been awhile since I played it and I have no clue how much had to do with steam and how much was 1.6. Still, I'm against the principle of it all, having to be connected to the internet and have the software running is just not cool.
zippy1 said:
Hate on DRM because it's annoying to re-activate after a Windows reinstall (or a crash... or buying a new PC... or installing on a laptop) and be forced to call a publisher and beg for more activations, not because it takes up a few CPU cycles upon startup.
I hate it for many reasons, I was simply providing one of them.
zippy1 said:
Now you're getting it. And the opinion that has no factual support is that Fallout 3 is a bad game.
*sigh* Read through past forum posts, there are a lot of them that deal with it and it's been over with a damn backhoe at this point. Again, a game is not good until proved it to be good just like it isn't bad until proved thus. There has been little to no proof for the game being good. I'm simply asking that you provide some.
zippy1 said:
KOTOR2 didn't do as well as the first game. I don't have any numbers on NWN2 versus the first.
Fair enough but it did still make a profit and do well enough for Bioware to continue to use Obsidian so it wasn't any sort of failure.
zippy1 said:
First: FFXII has real-time combat with attack options coming from menus. It also has full voice acting and a third-person, not isometric view. So I'm still waiting.
I never said it did fit any of the criteria, I was simply pointing out games which achieved your goal better than Bethesda. FFX had about the same first week sales (1.8 million, which was a little bit more) and FFX-2 had 1.5 million
(link). Lifetime sales for FFX as of Febuary 2004 was 5.89 million
(link). FFX and FFX-2 were TPP TB games.
zippy1 said:
Second: apples, meet oranges. PS2 had a much larger install base. Compare me some current-gen stuff if you feel like it.
Hahaha, you've got to be shitting me. You're complaining that I'm using single-platform release games with higher sales than you're multi-platform release games? If the install base is in fact bigger, then prove it.
zippy1 said:
As far as the deeper RPG experiences, yes, I'm talking about getting people into RPGs that wouldn't usually play them. And guess what: those people's opinions, and their dollars, are just as valid and usable as the hardcore players'.
If by deeper RPG experiences you mean deeper experiences than those who have never played a RPG before then I'd agree. If by deeper RPG experiences you mean compared to other RPGs, then no, you're wrong. Also note that I just pointed out multiple RPGs which have reached larger groups of people than Fallout 3, who has only shipped, not sold, 4.7 million units. New consumers to a product, in this case RPG video games, opinions about how good a RPG is is not as valid as those of veterans of the genre because they have no experience previous experience with it. Yes, their money is equally spendable, what's your point?
zippy1 said:
You're absolutely right. This is what makes WoW a fantastic game, whether or not your opinion holds it in high regard.
No, that's what makes it a popular game and it's a result of it's addictive properties and advertising.
zippy1 said:
Here we go assuming that most of them hated it. They HAD TO, right? Because it's such a dull, boring game?
Here's assuming that all customers will be return customers or even all satisfied customers will be return customers. Just because a customer doesn't purchase more products from that producer doesn't mean that they were dissatisfied with their previous purchase, there are many reasons that customers won't come back.
zippy1 said:
Spore was marketed towards hardcore players and kept that hype going through to release when people quickly realized that it was The Sims With DNA And Space. For people who are all about Sims-style games, yes it is a good game. And those people outnumber the hardcore gamers that felt cheated, even if the hardcore people yell the loudest on the internet.
Spore is a good game because it's good for what's likely to be hundreds of thousands of current players.
Spore was marketed towards a huge base of players, not just hardcore gamers. Spore is another example of a game which does multiple things but doesn't do anything well (other than the creature creator). It's, at best, a good game and probably closer to an average or above average game, as it does a pretty mediocre job at most things it does. Hell, a lot of people that still boot up the game use it primarily for the creature creator.
zippy1 said:
Do you think maybe Bethesda's next game will try to be another step up from that? Maybe pulling people even more fully into a deeper gaming experience? You build loyal and large fanbases this way. Ask Blizzard.
You clearly do not know Bethesda's history that well. It has been stepping down in gameplay since Daggerfall. Daggerfall was a step up from arena, Morrowind was a step down from Daggerfall, Oblivion was a step down from Morrowind, Fallout 3 was a leap down from Fallout and a step up from Oblivion. Unless there are some serious managerial changes at Bethesda I think it's perfectly fair to say that their games will be between Morrowind and Oblivion in terms of depth of gameplay, with the Morrowind end being more avoided than the Oblivion end and most games being around Fallout 3.
zippy1 said:
Do you think maybe Bethesda's next game will try to be another step up from that? Maybe pulling people even more fully into a deeper gaming experience? You build loyal and large fanbases this way. Ask Blizzard.
Blizzard is a completely different company and their "stepping up" in gameplay came as they were able to do more (due to technology) and chose to expand on past games (Diablo to D2). That said, I prefer StarCraft over WarCraft 3, though I'd have to do some research to find out whether or not there's a mechanics base to that preference. Also note that Bethesda was founded in 1985 and is not at the level of the 1991 founded Blizzard.
EDIT:
zippy1 said:
It'd sell well enough for them to stay in business - maybe. But at some point they will get (or have gotten) sick of catering to a narrow, increasingly marginalized audience and move onto bigger and better things. And when a big opportunity comes along (say, New Vegas), you go for it. And you leave your old audience behind if they don't make the jump with you.
Anyone hear a whoosh?
You make the foolish assumption that making bigger, more expensive, more generally appealing games will always bring in the greatest amounts of revenue. That's a very bad assumption and extremely high-risk business plan. Just ask Interplay with Fallout PoS what happens when you try that and then ask Capcom how well MM9 did for them.