Zombie Apocalyse- OCC- General Discussion

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welsh said:
Ah.. because I know that you are cut-throat lier
everyone lies at some time or another, quit judging me! (and no, i've never cut throats. although i must confess i always wanted to be a pirate when i was a kid. yar!)
welsh said:
cheater at games
/me quickly hides falche
welsh said:
thief of children's candy
can't quite remember thatone clearly, but yeah i'm sure it happened at one time or another.
welsh said:
abuser of the naive
always
welsh said:
defiler of young virgins
happened only once (afaik)! i swear!
welsh said:
that your reputation is that of a loathsome cur who spends his happy moments plotting evil
guilty as charged
welsh said:
that your breath smells of a dead rat
point taken, i'll try to brush more...
welsh said:
and you give off a noisome odor!
cut me some slack, it's been the 3rd hottest 3 weeks in belgian history. you shower & 10 minutes later you stink like you did before the shower.

welsh said:
No... The reason why is something Seb taught me at Play@yog-sothoth.com. WHen this pit of play is finished players can improve scores. The way to improve the scores is to figure out which skills were used. Skills used are then calculated by a roll of the dice. If the roll of the dice is above your current score, you can improve the skill for a few points. If not you get nada.
i know, but it's my work to know what skills i successfully used. i think you can easily spot if i simply add some random skills, regardless of invisible castle or not.

as i said, changes nothing for you. just say you dont trust me (us) & get it over with if thats the prob.

welsh said:
One of the virtues of Invisible Castle is that you can keep a record of the scores which makes this bit of accounting much easier.

This is all about making my job easier.
your job is unchanged... you're not supposed to make xp rolls for us.

welsh said:
(Suaside- you are so sensitive.....)
maybe but i dont see what this has to do with it. i just asked for a real reason, thats all. no need to pamper me.
 
Okay, here is the deal. I have an important exam in three days and a lot of studying to do. This is because I decided to speed up my studies given a possible change of career.

This means I won't be able to post in three or four days, just when the action was getting good.

I'll try to post again as soon as I can, but right now I can't really spare time for it.
 
Wow, welsh - When are you going to pull "The Dark Lord Cthulhu" into this mess? XD Seriously though - CoC and that which is illaberated upon the work's of George A. Ramero go flawlessly together.

I return, Bloody and brused. Note, I will not be available on friday, and possably saturday.
 
@ Gonzalez-

My fundamental rules of roleplay are-
(1) I expect you to be committed
(2) I expect you to write at your best
(3) I expect you to remain courteous to other players.
and most of all
(4) this is just fucking around. If you got more important stuff to do, than you best do it.

Good luck on your exams and see you in a few days.

Chances are I will slow this game down a bit anyway, I also have deadlines I have been neglecting.

Well, I did well on the exams, not great but well enough for my current goals. So I'll be back posting soon, or rather as soon as I catch up with my sleep. :zzz: Tired, so tired...
 
welsh said:
In the Diner-

Charlie tries to carry Horst’s body to the freezer but has difficulty with it. Boss Earl looks at Dave. “Help him out with that will ya?’

Dave doesn’t look to happy with that but goes along.
i take it you mean David, not Dave? Dave isn't near the diner afaik.

if so you should stop refering to David as Dave, because it's a mighty bit confusing, ya see? ^^
 
You must have also meant Hammond, rather than Earl. Hammond is in the diner, and Earl is in the garage.
 
Note to players-

My expectation of commitment is that you post often. Ideally every other day or every three days- even if your characters are not doing that much.

Players that don't post for a five days to a week are likely to have their characters consumed.

:)

Lately I have been thinking of having Thomas pulled out of the news van by the horde of zombies and consumed.

Gonzales, Harry is coming out of his temporary shock and can do something meaningful. Of course the creatures might pull Tisha out of the front or come through the back or side doors.
 
Ah.....

At the chopper -

"Euhm, why the hell should I just give away fuel when I'm already bingo fuel?" Bob asks "Didn't she land at an airfield? Airfields usually have fuel. If not, go to another airfield & find fuel there."

"What happens to Dr. Hausman & Ms. Bridges if this state trooper chopper never gets here?" he adds "We get stuck here, because you just gave away our fuel. I don't exactly like the prospect of driving them to Omaha..."

"Besides even if she does get here on my fuel, what then? It comes down to math, doesn't it?" Bob says "I can barely get to Omaha from here with my current fuel, correct? Well, you want someone that's also out of fuel, to first fly here and then to Omaha on the same fuel I can barely get to Omaha with. How exactly are you planning on doing that, genius? Conjure some fuel out of thin air?"

"Hence, if you want to do that, you'll have to secure fuel elsewhere. Not just take mine..." he concludes.

Some good points. You guys do have finite amounts of fuel. If you do fuel up the State Trooper helicopter than you will probably have to refuel somewhere between the T-Bone and Omaha.

However, given the nature of the repairs of the helicopter- a clog in the line and defective fuel pump- there's a chance you would not have gotten all the way anyway.

Thus the problem of more fuel.

I am going to assume that the helcopter repair group has figured a way to store the fuel of the helicopter (lets say they have syphoned the aviation fuel into some empty drums that Boss Earl has been willing to let you 'borrow' - an unusual act of generosity perhaps) as you continue your repairs.

So this is a good discussion, as is Luke's concerns about the defense of the T-Bone.

It should be noted that no one who has died thus far in the game was destined to die.
 
Things aren't looking too good for Wallace. Needle in a haystack. Except the needle, is undead, and seeking warm flesh.... Would it be cowardly, if an ex-police officer flead, from a walking corpse?
 
it's all up to you, dude.

each time you fight, you're taking a risk. so it's your choice. (however, fleeing isn't without risk either, mind you)
 
Wallace does have some skills that could help him out here: Listen, Spot Hidden, and Track.
 
Oh come on Stompie-

Wallace has a .357. Tactically he is at a disadvantage in the junkyard because there are junked cars everywhere and a zombie could creap up to him. As Handy points out, use the skills you got to work through this.
 
And if Wallace's skills aren't high enough, find those dogs. Their skills in those areas are even better.
 
nah, you just describe what you're doing. if you need to roll, Welsh will tell you how & when.

"Stompie ze big green mutant searches for any telltale signs of anything recently passing over the junkyard sand." = track

"Stompie ze big green mutant carefully looks around for anything that might be 'off'." = spot hidden

"Stompie ze big green mutant halts for a moment and tries to locate where the sound comes from." = listen

simple, eh?

if the GM (aka Welsh in this case) thinks it's worth having you roll the skills you described, he'll tell you.
 
ok... "Stompie ze big green mutant comprehends" heh. Thanks- now Stompie will refer to his self in the third person. How do combat rolls work again? 1d8+1d6 means add the sum of both rolls, right? So - would it be three rolls of 1d100 vs skill 64%, 1d8, and 1d6? For Wallace's .357? (1d100 vs 64% Skill, ) (1d8 + 1d6)?
 
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