AgentBJ09
Vault Dweller

http://www.idigitaltimes.com/bethesda-plans-revisit-skyrim-paid-mods-after-fallout-4-459131
*shakes head* The idea of paid mods in any Bethesda game is hard-wired to be a disaster. And there's plenty of reason for it to go that way. Gamers paying for fixes is the big one, especially when Bethesda gets a sizeable cut of those mod sales and yet has no incentive to look into and patch the finer issues themselves. What they pull in from those optimization mod sales is pure profit, and they know it.
Leaving out the issues of mod makers not allowing other mod makers to monetize creations based off their mods, let's not forget what Robin Scott (Nexus's head admin) said on TB's show about the donate button his site has used for years now: It is barely used. (The Nexus would've gotten a 5% cut, taken from Valve's 35%, of a mod sale with the Paid Mods system if the mod maker allowed it. An absolute pittance.)
Thoughts, everyone?
*shakes head* The idea of paid mods in any Bethesda game is hard-wired to be a disaster. And there's plenty of reason for it to go that way. Gamers paying for fixes is the big one, especially when Bethesda gets a sizeable cut of those mod sales and yet has no incentive to look into and patch the finer issues themselves. What they pull in from those optimization mod sales is pure profit, and they know it.
Leaving out the issues of mod makers not allowing other mod makers to monetize creations based off their mods, let's not forget what Robin Scott (Nexus's head admin) said on TB's show about the donate button his site has used for years now: It is barely used. (The Nexus would've gotten a 5% cut, taken from Valve's 35%, of a mod sale with the Paid Mods system if the mod maker allowed it. An absolute pittance.)
Thoughts, everyone?
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