5 new gameplay videos

Okay my personal opinion is still:

-Looks good as game

...but not with name "Fallout 3" on it.
 
Yeah...It looks like it has attempts of choices and consequences, which is more than most CRPGs can say nowadays. That's a good thing. However, most of the design does not feel like Fallout for me, and that is -pretty- bad.
 
Paul_cz said:
Phil the Nuka-Cola Dude said:
Are the physics still broken? Where if you pick up an item off of a shelf/table, everything else jars and bounces all over the place or just straight up clips through the shelf/table and falls to the ground.

That shit was annoying as hell in oblivion, and I saw that happen in one of the trailers.

Am playing Oblivion right now (more than 60 hours so far), and while there is this problem, I only had it once or twice, and the items moved about a few milimeters.They never "jared or bounced all over the place". Anyway, about physics, more important question - is it overdone in combat? Are the bodies, body parts flying all over the place or is it not completely and utterly stupid looking?

And someone could maybe make a newspost with all the answers from Cow?

I don't know what kind of physics engine they're using (probably based on havok or something) but I noticed it was turned way way way down. Nobody I (or anyone else for that matter) killed did backflips and when hitting someone with a grenade launched them maybe 2 feet into the air and they flew about a foot before crumpling to the ground.

Bloody Mess was nowhere to be seen. The only dismemberment I saw was when you critted a limb from point blank and even then it wasn't 100% instant dismember.

is there any info about the possibility of playing the game in iso-view, as seen in one of these videos?

That was another thing that was fixed in the public demo (they also took out crippled limbs having effect on enemies; when Howard played the game in front of the audience I specifically noticed raiders limping from damaged legs and writhing in pain when you shot their arms). I asked the booth guy how to zoom out and he mumbled some stuff and went to another booth to tell someone how awesome targetting the head with VATS was.

Jeeze.

Hahahaha, are you kidding me? In what way is a handheld, steam powered, railroad spike cannon conventional? It's not possible to build (a small boiler doesn't have enough pressure to fire a half-dozen railroad spikes, let alone in rapid succession), it's completely impractical, and totally unconventional outside of Jules Verne.

There's actually a mythbusters were Adam and Jamie build a homemade steam powered machine gun. The contraption was pretty big (it had 2 boilers and several pipes hooked up to a main barrel) but it shot rounds up to 700 yards (it was deadly only at about 100 yards), fired 5-7 shots a second. Fo3 is still science-fiction and if humanity has built laser guns, advanced artificial intelligence, and walking robots I can believe someone could put together a large clunky rocket-launcher sized weapon in the same setting.

The raildriver is big. Really big. I wouldn't be surprised if it's considered big guns.
 
Brother None said:
Imagine Todd Howard being one of the voices in the game.

That would be the voice of the ghoul who wants to be your sidekick, and you get to recruit in your party. But, he has no useful skills whatsoever, and will get blown up/maimed/dismembered in the most absurd and hilarious, over-the-top ways. Each time he dies, he will squeal out something different that makes no sense.

Overall, the whole colour of the game has a very yellow-ish brown. If the brown was redder it might look a bit more like Fallout, unless that is the look of the Washington area.

Mirelurks must have been actual men in crab costumes, but were stuck in it when the bombs fell thus mutating/merging with their suits, forever remaining in that form and moving like people in crab suits until their madness drives them to death, or until they meet you, the player :P
 
JESUS said:
Alphadrop said:
There appears to be a Combine Citadel in the distance. What the heck are they doing in Fallout?


:P

I think it´s indeed called the Citadel, if i´m not mistaken it´s the enclave base.

The "Combine Citadel" is the Washington Monument. FO3's Citadel is the BOS base and it's the Pentagon.
 
you CANNOT target ANY SPECIFIC body parts in VATS with melee and unarmed, this has been confirmed for a long fucking time and was reconfimed in the gameplay demo.

This is what I call "Shooting at his own foot." Why the hell you CAN'T specific body parts in VATS with melee/unarmed? They pretty much fucking crippled the skills. With VATS having queuing, I thought before I was going to be able to queue punches and kicks. I imaginated kicking someone in the balls, then as he gasps his privates, send a powerful punch in his head, sending him falling off his back a few meters. Then I would draw my gun and cap his ass with a bullet in the head.
 
Slaughter Manslaught said:
you CANNOT target ANY SPECIFIC body parts in VATS with melee and unarmed, this has been confirmed for a long fucking time and was reconfimed in the gameplay demo.

Why the hell you CAN'T specific body parts in VATS with melee/unarmed?
because they'd have to make a different animation for every place your fist might swing at. in case anyone hasn't picked up on it yet bethesda has serious deficits in their animation department
 
It's a relief to hear that the demo was rigged. I'm still mad that I can't punch people in different body parts. A melee boxer character that punched people in the eyes and groins was one of my favourite creations in FO2.
 
I just don't fucking get why the hell that guy in the "bar" asks you right away to blow the town up :|

Whatever happened to introductions?!
 
Hey, you noticed it too!

It really doesn't make any sense, does it? I mean, he's sitting there muttering about the "vermin of the Wastes" or whatever, talking to your character, who then goes to the bomb and messes with it... and nobody's suspicious?!?

Actually, pulling back even further: the hell is Burke doing in a town he hates so much to begin with? If someone was to say "He needs supplies" or something like that: why would he want to destroy a town, if it's his only (or primary) source of supplies? And if it's not: WHAT'S HE DOING IN THE TOWN IN THE FIRST PLACE?!?!?

None of it adds up.
 
Moving Target said:
Hey, you noticed it too!

It really doesn't make any sense, does it? I mean, he's sitting there muttering about the "vermin of the Wastes" or whatever, talking to your character, who then goes to the bomb and messes with it... and nobody's suspicious?!?

Actually, pulling back even further: the hell is Burke doing in a town he hates so much to begin with? If someone was to say "He needs supplies" or something like that: why would he want to destroy a town, if it's his only (or primary) source of supplies? And if it's not: WHAT'S HE DOING IN THE TOWN IN THE FIRST PLACE?!?!?

None of it adds up.

He knows who you are. I didn't manage to ask him about your father but a group of guys were chatting around the booth and they mentioned he dodges your question.

Your father probably knows Burke/Tenpenny. Speculation, yes, but we'll know all in two months.

I wouldn't be surprised if Tenpenny works for the enclave and the bomb was a way of "cleansing" the mutants. Tenpenny Tower is an internal city that houses the wealthy and it's probably a front for the Enclave. Tenpenny reminds me a lot of the concept art of Presper from Van Buren.

jeez i probably just accurately guessed the entire game's story
 
Cow said:
Moving Target said:
Hey, you noticed it too!

It really doesn't make any sense, does it? I mean, he's sitting there muttering about the "vermin of the Wastes" or whatever, talking to your character, who then goes to the bomb and messes with it... and nobody's suspicious?!?

Actually, pulling back even further: the hell is Burke doing in a town he hates so much to begin with? If someone was to say "He needs supplies" or something like that: why would he want to destroy a town, if it's his only (or primary) source of supplies? And if it's not: WHAT'S HE DOING IN THE TOWN IN THE FIRST PLACE?!?!?

None of it adds up.

He knows who you are. I didn't manage to ask him about your father but a group of guys were chatting around the booth and they mentioned he dodges your question.

Your father probably knows Burke/Tenpenny. Speculation, yes, but we'll know all in two months.

I wouldn't be surprised if Tenpenny works for the enclave and the bomb was a way of "cleansing" the mutants. Tenpenny Tower is an internal city that houses the wealthy and it's probably a front for the Enclave. Tenpenny reminds me a lot of the concept art of Presper from Van Buren.

jeez i probably just accurately guessed the entire game's story

So...he was sitting there waiting for the player? :roll:
 
Y'know...that actually makes less sense than if he was just some random guy who was pissed at Megaton in general. Though it still doesn't add up that he's in the bar, within earshot of the people he hates so much, talking to a random stranger about 'removing' Megaton from the wastes.

As myzko asked: So he's just waiting there for you?

Even if that's not the case: why is he sitting in Megaton? Why not have him as an optional side quest, something that can be learned by stumbling on Tenpenny Towers, or even just as an option after talking to some people in Megaton about your father.... who then send you to Burke, who gives you the optional quest to destroy the town?

Those options would make a lot more sense than: Burke sits in the bar, angry about Megaton, hinting that he wants to destroy the town..... and he's got the know-how to arm the nuke in the middle of the town. Within earshot of several other people in town.

Yah. Either Megaton is the most pissed off community I've ever heard of, or this is an example of really, really bad quest design. I'm leaning heavily toward the latter.
 
Moving Target said:
Y'know...that actually makes less sense than if he was just some random guy who was pissed at Megaton in general. Though it still doesn't add up that he's in the bar, within earshot of the people he hates so much, talking to a random stranger about 'removing' Megaton from the wastes.

As myzko asked: So he's just waiting there for you?

Even if that's not the case: why is he sitting in Megaton? Why not have him as an optional side quest, something that can be learned by stumbling on Tenpenny Towers, or even just as an option after talking to some people in Megaton about your father.... who then send you to Burke, who gives you the optional quest to destroy the town?

Those options would make a lot more sense than: Burke sits in the bar, angry about Megaton, hinting that he wants to destroy the town..... and he's got the know-how to arm the nuke in the middle of the town. Within earshot of several other people in town.

Yah. Either Megaton is the most pissed off community I've ever heard of, or this is an example of really, really bad quest design. I'm leaning heavily toward the latter.

If you know anyone in the military (I know I heard it constantly) "Loose lips sink ships." The best spy is your best friend and what better place to gather information about the enemy than a bar where people get drunk and talk too much?

I'm not saying it was well executed, but if I was spying on the enemy and looking for accomplices a bar is perfect.
 
Your point would make sense if it was someone trying to stop Burke in the bar. But it's Burke. A guy who's probably already known as a nutjob who hates Megaton in the first place. Why he's in the bar is a total mystery to me.

Again- he could have been part of the main "find your father" quest, maybe as an eyewitness, who asks your character to do the town in for exactly the same reasons he spoke about in the actual encounter, and it would have made much more sense.

Him being there in the first place is my issue here. It's a small town, after all- everyone knows everyone else's business in towns that small, no matter how someone may try to hide. Sooner or later, Burke would let fly with his 'filth of the wastes' dialogue (as you said, loose lips sink ships) and he'd probably be 1)heavily watched by the sheriff or other concerned citizens, 2) asked to leave and never come back.

And if he was talking to some new person- assuming he was still allowed in the bar- that person (in this case, "you",) would *definitely* be followed. And certainly not allowed near the bomb itself.
 
Point well made but here's some insight regarding Megaton: there's a long long long conversation tree with the sheriff regarding the bomb and areas in Megaton. According to the sheriff, no one except the Children of Atom pay any attention to it and it's basically a "landmark". There's actually 3 or 4 NPC's standing within a foot of the bomb worshiping it so getting close isn't going to raise suspicion. You can also persuade the sheriff to allow you to disarm the bomb and he's against it at first but says you can try if you want. According to an article that was posted on this website, you can warn the sheriff about Burke's plan and the sheriff duels Burke (in the case of the article, the sheriff is killed but Howards "hinted" in the preview that if you disarm the bomb and reveal Burke's plan the sheriff gives you a house and it becomes your "base of operations").

You can also ask him about the bar but I was warned mid conversation by the rep that I had about a minute left to play. Maybe the sheriff mentions a "shady character" in the bar and if anyone else played the PAX demo please confirm this.
 
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