5 new gameplay videos

:lol: What i do want is a exit not so much like every cave exit in Oblivion. Even the caves in Oblivion with rats only had doors.

My point remains that if people knew about the vault they would try to invade like was said before, if they didn't no door would be found to identify a entrance (probably why they knew it was there in the first place. Hey look a door, i wonder where it leads?).
 
JESUS said:
Cow said:
What annoyed me the most was the exit of the vault. What the hell was that? a door? if your father was the first to leave in ages how come that stupid narrow passage had a door at the end?

It was probably built when the Vault was built to keep the weather from clogging the gears in the main vault door.

Yeah it's a wonder how the main vault door passed through that advanced weather protection system.

Vault 15 was built underneath a shack that managed to survive 200 years.
 
Cow said:
Vault 15 was built underneath a shack that managed to survive 200 years.
Fallout 1 was 100 years or something after the war. FAIL!

Also, I always thought the shack was made by the raiders...
 
The stupid cogweel opens inwards; wtf prevents it from being pushed in from the outside?

Bethesda get the Retarded Half-Life Crossbow Rip-Off Achievement for the railway gun with the Thomas the Tank Engine sound.

The NPCs still do the robot, just like in Oblivion. When conversing, they're still as lifeless as they were two years ago, talking with nothing but the mouth while their expressionless eyes and hands move randomly, and even that feels more like my speakers emitting sound while hollow models move their jaws on the screen. No immersion there, Todd. Go play Mass Effect, see what real NPCs look like.

The scoped handcannon looks great but lacks the magnum feel thanks to the "superb" animations.

Oh, yeah, the stupid hotel was in mint condition despite the NUCLEAR WAR TWO HUNDRED YEARS AGO. Duh.

The final fireworks are one of the best-looking in-game nuclear explosions, imho. One thing a guy on GT came up with though: how the hell do we know we didn't blow to bits dad, ducking in an outhouse somewhere in Megaton?
 
Cow said:
Vault 15 was built underneath a shack that managed to survive 200 years.

Vault 15 was Fallout 1, not 200 years after the war, and the raiders came from there if i'm not mistaken, they must have build the shack.

edit: damn you people post fast :shock: , morbus explained earlier.
 
Morbus said:
Cow said:
Vault 15 was built underneath a shack that managed to survive 200 years.
Fallout 1 was 100 years or something after the war. FAIL!

Also, I always thought the shack was made by the raiders...

The vaults were built before the war. I assume they were built during the plague/resource war which never had an official date.

And why would raiders build a run down partially destroyed shack over a manhole covering?
 
letusin50fo7.jpg


The first video looked rather crappy. The sign above made me chuckle (a bit of a strong word for the actual reaction), but the rest of it.. Bland, repetitive, boring, uninspiring. The situation with recycled house models is even worse than I thought:


(Click for full view.)
 
Don't know if someone already pointed this out, look in movie #4 from 1:04(especially @ 1:09). The blood particles stay in the same place after body collapses...looks really weird...
 
The first video looked rather crappy. The sign above made me chuckle (a bit of a strong word for the actual reaction), but the rest of it.. Bland, repetitive, boring, uninspiring. The situation with recycled house models is even worse than I thought:

You ever been to a suburb before? The suburban boom started in the 50s and early 60s. Seems pretty accurate to me given the inspiration of the game.

suburbia.jpg


I saw very little "recycled" buildings in Megaton and the rest of the world.
 
Cow said:
You ever been to a suburb before? The suburban boom started in the 50s. Seems pretty accurate to me.

I think this was discussed to death here in another post, even if every house was the same the damage caused by the blast would not, and so would happen with the time damage to the house.

But hey in a world were wood lasts 200 years surviving nuclear blasts thats a minor thing.
 
Vault 15 was built underneath a shack that managed to survive 200 years.

Don't have any idea what you're talking about do you?

And again the argument "BUTT ITS IN FALLUT 1 TOOO!!11" is stupid when it comes to mistakes.

Seems pretty accurate to me given the inspiration of the game.

Fuck, what the hell? Are they also built to be destroyed the same way?

Also, it all looks like shit. There are so many wrong things with this game and not only the departures from Fallout that I wouldn't even know where to start. Simply a game made by retards for retards.
 
Beelzebud said:
Followed by 5 bullets into a car causing a nuclear explosion.

I may be expressing a level of ignorance that I'm well unaware of here, but wasn't the car in FO2 powered by micro fusion cells? I can understand getting radiation from blowing up a car with that in it.

Beelzebud said:
And my god, that music will get old FAST. What happened to dark ambiance? I don't want to listen to shitty 50's music the whole time I'm playing...

I for one enjoyed the little snips of music heard throughout the videos, but I agree that I could get pretty old pretty quick. It's a good thing you can turn off the radio.
 
JESUS said:
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Maybe your father passed through megaton also, but the dialogue options should have something like: "How do you know about Vault 101?" He might have still "guessed" from the big 101 in the jumpsuit.

What annoyed me the most was the exit of the vault. What the hell was that? a door? if your father was the first to leave in ages how come that stupid narrow passage had a door at the end?

I saw in the HD video some signs right outside the Vault door saying, "Let us in motherfuckers!" or something to that effect. I would guess that the people of Megaton are well aware of the Vault's existence.

This is my first post here on NMA. Been lurking for almost a year, though.
 
Brother None said:
rcorporon said:
In most GTA games (especially San Andreas and IV) there is a lot of swearing, and it never really occurred to me that Rockstar should have toned it down.

Uh, what?

In GTA: SA they talk like this:
"Yo, you for real homes? We gonna ice that sucka and take our hood back! Fo sho'"

I don't think that's a good example of the kind of language a retro-50s game should aspire too.

Then you obviously haven't read 'Last Exit to Brooklyn'.
Even though it was written in 1964, it still plays among lower class people in the 50's.
It's practically the other/opposite side of 'Grease'.

It's not retro-50's, fo sho, but 50's had several faces, not just comics and the American Dream fulfilled.
 
IanLacy said:
I may be expressing a level of ignorance that I'm well unaware of here, but wasn't the car in FO2 powered by micro fusion cells? I can understand getting radiation from blowing up a car with that in it.
If fusion cells blew up, then it'd be pretty idiotic to actually wear Power Armor. It's fusion powered after all. And nobody would make fusion powered cars, because the risk is too high.
 
Black said:
If fusion cells blew up, then it'd be pretty idiotic to actually wear Power Armor. It's fusion powered after all. And nobody would make fusion powered cars, because the risk is too high.


Thanks for the insight. Cheers.
 
DSSwen said:
I saw in the HD video some signs right outside the Vault door saying, "Let us in motherfuckers!" or something to that effect. I would guess that the people of Megaton are well aware of the Vault's existence.

Yeah that sign is really a indication of the vaults location been known, but what about the door at the exit of the cave?
It's so a part of the Oblivion engine that they cannot take that off? Will other caves or entrances always have closed doors?

If so thats one poor engine they build, Stalker and even half-life 2 had better ones when it came to transitions between inside and outside.
 
JESUS said:
Cow said:
You ever been to a suburb before? The suburban boom started in the 50s. Seems pretty accurate to me.

I think this was discussed to death here in another post, even if every house was the same the damage caused by the blast would not, and so would happen with the time damage to the house.

But hey in a world were wood lasts 200 years surviving nuclear blasts thats a minor thing.

The area obviously wasn't bombed. Radiation spreads dozens of miles but if a bomb was dropped even in the remote vicinity the house wouldn't even be standing.

Recycled damage patterns. Look at the screenshot, then comment.

Actually, I agree. Both by the repetitive damage structures and because there's a hole blown in the side of the wall. Did the boilers explode or something?

Don't have any idea what you're talking about do you?

Haha, you're absolutely right. There wasn't a door on the shack.

nodoornf1.jpg


I'd replay the first game to "get my facts straight" but it doesn't like Windows XP.
And again the argument "BUTT ITS IN FALLUT 1 TOOO!!11" is stupid when it comes to mistakes.

So pointing out that two games are science-fiction is an overused argument? Care to elaborate or am I just too "retarded" for you to waste your breath over?

It's so a part of the Oblivion engine that they cannot take that off? Will other caves or entrances always have closed doors?

There was no loading screen when he opened the door unlike Oblivion which used them as world buffers. If anything it was for dramatic effect to show off the awesome (read: annoying) bloom effect.
 
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