5 new gameplay videos

Ranne said:
Just watched the rest of it in HD. Remarkably bad-looking game. Horrible blur effect, absent shadows, lackluster animations... The quality of the textures in particular is absolutely abysmal.

Agreed, although graphics were never a deal breaker for me (i'm currently playing Lands of Lore for pete's sake). I remember Oblivion having several texture enhancement mods ( some with gigas in size), does not excuse the poor graphics to be able to mod it later though.

And as you can see i'm pretty much sitting around at work doing nothing but posting here. :mrgreen: (Boss is sick)

Edit: What's that CND thing under AP at the right bottom corner?
 
It's not so much the swearing per se, it's the way it's delivered and the context in which it's used. It's not right.

Can the shadows be modded back in too? I doubt they'd allow it, since that would make the 360 version inferior to the PC version.
 
About the repetetive buildings and stuff:

Its because "evolves" in the wrong direction. Many game developers become aware that what keeps your game alive is the modding community. Level design is becoming easier with every year. Check out how quake or half-life maps are made and how crysis, oblivion or far cry 2 maps are. For example, in Half-Life 2 most stuff is created by the level designer, from so called brushes. You wont experience many repetetive things because most of the stuff you see is made exclusively by the level designer. Small stuff like furniture, cars, junk are models. In Oblivion, brush geometry is very limited. Almost every architecture you seeis made from models. So in fact, the modellers create 2-3 houses and level designers just place them in the world, like in Sims building mode. I think far cry 2 took it to the max. I watched a video interview how maps are made and there is no brush architecture, every single thing you see in the game are models except the terrain. You just place whole buildings with single click, ground enviroments are created just like in sims, everythings so easy... and so repetetive. You cant create something original because you have small amount of things to place(houses and stuff), you cant build something on your own.
 
MapMan said:
About the repetetive buildings and stuff:

Its because "evolves" in the wrong direction. Many game developers become aware that what keeps your game alive is the modding community. Level design is becoming easier with every year. Check out how quake or half-life maps are made and how crysis, oblivion or far cry 2 maps are. For example, in Half-Life 2 most stuff is created by the level designer, from so called brushes. You wont experience many repetetive things because most of the stuff you see is made exclusively by the level designer. Small stuff like furniture, cars, junk are models. In Oblivion, brush geometry is very limited. Almost every architecture you seeis made from models. So in fact, the modellers create 2-3 houses and level designers just place them in the world, like in Sims building mode. I think far cry 2 took it to the max. I watched a video interview how maps are made and there is no brush architecture, every single thing you see in the game are models except the terrain. You just place whole buildings with single click, ground enviroments are created just like in sims, everythings so easy... and so repetetive. You cant create something original because you have small amount of things to place(houses and stuff), you cant build something on your own.

No developer has the right to give us half a game
 
Ixyroth said:
It's not so much the swearing per se, it's the way it's delivered and the context in which it's used. It's not right.

Can the shadows be modded back in too? I doubt they'd allow it, since that would make the 360 version inferior to the PC version.

Maybe, PC users can edit the ini files of Oblivion and as I guess the same applies to this it may be possible to alter the shadows and effects. However if there are no shadows to begin with (most of the videos only show 360 version so there could be shadows in the PC version) then they can't be turned on. Unless they release an SDK (which companies hardly ever do) then it is not possible to change hard coded elements such as shadows.
 
Heres my theory on how close megaton lies to the vault 101. The screenshot has been made few seconds after todd walked trough the cave door:

snapshot2bd8.jpg


EDIT: Also this:
snapshot3dc6.jpg
 
I think I can see the Capitol from here. Sandbox world, one large enough for children to play in... How appropriate.
 
Aye, so I noticed from the hi-res pics, MapMan, looks like you were right.

It's possible they shoved it a bit closer together for demo purposes, but that's unlikely. In that case, this stuff really is too close to each other.

The destroyed houses = Springvale, by the way
 
Ranne said:
I think I can see the Capitol from here. Sandbox world, one large enough for children to play in... How appropriate.

Haha, yeah. The world's very large!

BTW: I noticed that when he drinks nuka cola, he gains bottle caps! :P
 
Cow said:
Morbus said:
Cow said:
Vault 15 was built underneath a shack that managed to survive 200 years.
Fallout 1 was 100 years or something after the war. FAIL!

Also, I always thought the shack was made by the raiders...

The vaults were built before the war. I assume they were built during the plague/resource war which never had an official date.

And why would raiders build a run down partially destroyed shack over a manhole covering?
Didn't you, like, play the game or something?!
 
Brother None said:
That monotone voice acting sounds like crap.
no doubt.
SuAside said:
One-track mind, eh, SuA?

How exactly would people blast their way through several feet of steel after the wall? Vault 15 was just blown open with dynamite, but that just goes to show the construction wasn't very good.
several feet of steel? did i miss something, because no vault (or well, bunker irl) was ever built that way, my dear BN. not cost effective. :)
sure, concrete, steel grids and sometimes a layer of lead. but that's easy enough.

JESUS said:
Maybe your father passed through megaton also, but the dialogue options should have something like: "How do you know about Vault 101?" He might have still "guessed" from the big 101 in the jumpsuit.
things get salvaged. (does the 101 suit have 101 on the front btw? else he couldn't have seen it. he might have recognised the vault colorsheme and guessed though)

i seem to recall there was a tribal dude running around with a bigass 13 on his back, but he didnt come from a vault.
 
IanLacy said:
I may be expressing a level of ignorance that I'm well unaware of here, but wasn't the car in FO2 powered by micro fusion cells? I can understand getting radiation from blowing up a car with that in it.
Fusion != fission. Fusion makes energy, fission makes heat. Big boom boom. Understand? Cars in Fallout are electrical, you don't see electrical cars exploding do you? The cells are tiny (which means they are not the car itself), and even if they were it, they'd NEVER explode, even in Science! settings.

Cow said:
Thanks, I'll check them out. Fo1 worked on my old computer with Win XP but it hates this new one.
For me, it's been about the graphic drivers. I installed some a while back, blackscreens all around. A few weeks ago updated the drivers, and now it runs like a charm.

Cow said:
Half-life depends on dozens of factors but it's decades. Fo3 is 200 years after the war. The area should be "relatively" safe unless there's a leaking reactor or something.
Yeah, because Hiroshima and Nagasaki are desert nowadays :rolls: It's about the fiction part. I'm personally not against radioactive patches of land, like the glow.

Texas Renegade said:
It wasn't in the originals because they really didn't allow that level of vulgarity in games at that time.
Yeah, the time of Duke Nukem 3d... :roll: The vulgarest game ever.

FAIL!!!!
 
Alphadrop said:
There appears to be a Combine Citadel in the distance. What the heck are they doing in Fallout?


:P

I think it´s indeed called the Citadel, if i´m not mistaken it´s the enclave base.
 
Blowing up a settlement better have some serious repercussions at some point and not just end at 'You've lost karma'. Sure, you could go the apologist-route and say 'but hardly anyone knows you did it! and nobody will tell!' but that's just saying 'we went the easy route, you get lots of choices, but they wont have consequences that matter to you'.

Once I found out in Neverwinter Nights, main campaign, that nobody cared about me stealing from a city ravaged by plaque, extorting money all over the place, hell I once even:
- Extorted a child's money her mother had given her for safekeeping
- Extorted money out of a bloke who had just lost his wife, kids and house

anyway, once I found out the people who mattered didn't care, didn't even mention me being the proverbial seven plaques of god all at the same time and basically rivalling the plaque as a main nuisance, I just started murdering everything. That was fun for a short while but it wasn't very RPG'y.

Sandbox and stuff is all fine, but I hope the sandbox isn't morally sterile. That'd make for one boring collection of sand.
 
Anani Masu said:
Morbus said:
Fusion != fission. Fusion makes energy, fission makes heat.
Energy? Uhh what form do you think the energy release from fusion takes cause...
I don't know the details, but I do know that chernobyl didn't explode because of not nuclear fusion.
 
If the capitol, megaton and springvale are indeed all visible from Vault 101's doorstep, things are waaaaaaaaaaaaaaay too close together. I remember it taking days to travel between settlements in the old games. Here you can jog between places in 5 minutes. That's really stretching it, even if time is accelerated.
 
SuAside said:
things get salvaged. (does the 101 suit have 101 on the front btw? else he couldn't have seen it. he might have recognised the vault colorsheme and guessed though)

On the "create a character" screen there is a "101" on the floating head's collar.
 
Notes I made while watching (will be repeating what a few others said):

The Vault door opening wasn't as impressive as I've been led to believe, but I could chalk that down to resolution, lack of stereo surround and such.

If you see your procedural dad after you design your first face, then change your face as you leave the Vault, will dad change out in the wasteland or will there be no familial resemblance?

I still don't understand achievements if some of them are actually unavoidable.

Didn't like the sheriff, especially the corny "fucking end ya" line.

NPC eyes roving during dialogue looks odd when they move nothing else.

The voice acting in Megaton seemed OK to me, but I didn't play Oblivion so there were no audio-based flashbacks. Burke's sleazy "represent certain (pause) interests" is a big cliché though.

I like jazz, but I don't like swing. Now you know.

Ragdoll corpses look ridiculous. (What people who make gunshot victims fly backwards fail to realize is that the shooter would fly backwards in equal measure. YES REALISM)

Radscorpion looks good.

The atmosphere inside the S-D-M looks really good.

However, that was kind of spoiled when combat broke out and the PC ran past an enemy into a corridor. I'm assuming it's a hacked character and the game will grievously punish such "tactics".

I sort of enjoyed seeing the guy who was thrown back head over heels.

Brother None said:
You always level up at that point, too (kinda like levelling up at the end of Temple of Trials in Fallout 2)

There's no auto-levelling in Fo2, though, you may miss out.

Westbend said:
Isnt that the voiceactor that did most of the lizard people from Oblivion?

NINININININININI

Tornadium said:
Sorry for a double post (if someone hasn't posted before this is posted).

For future reference, if you know you are (or may be) about to double post, don't apologize, just don't do it.

Morbus said:
A power fist is not a pneumatic weapon, it's an electric weapon the electrocutes enemies... Shows how well they know the game...

It wasn't pneumatic? There may have been some technobabble that didn't make sense as AM said but at any rate it wasn't electricity-based.

IanLacy said:
I may be expressing a level of ignorance that I'm well unaware of here, but wasn't the car in FO2 powered by micro fusion cells? I can understand getting radiation from blowing up a car with that in it.

Well, firstly, fusion power is "clean", secondly there's nothing to suggest fusion batteries are explodable (although who can say), but thirdly and most importantly you'd think if they could explode that they'd have done so when atom bombs fell on them.

Cow said:
So pointing out that two games are science-fiction is an overused argument?

It's about believability and consistency, not realism. (Note that this is just a general statement and not a statement on rotting doors or something.)

Cow said:
The area obviously wasn't bombed. Radiation spreads dozens of miles but if a bomb was dropped even in the remote vicinity the house wouldn't even be standing.

I can't be sure, but I think the official word is that bombs did a pretty good job on all of D.C.

Cow said:
Aren't mentats pre-war? Food would be irradiated if it was left lying around.

Only if fallout got into the package. But as someone said, the radiation probably didn't come from there.
 
Back
Top