A first look at Magic the Gathering - Fallout. Available March 8, 2024

I understand, but it’s not like they used that character model for the art on any other cards (to my knowledge). Could’ve at least gave him longer hair and a 10mm SMG.

Not that any of this matters, of course.
Yeah I get that but I imagine if I wasn't super into Fallout and was asked to paint/draw this dude and I found out there's an "official" artwork and there's a sprite that was used for many characters, I'd likely go with the former as well is all.

This is undeniable, but it's fun to speculate. I'm mainly just digging the art.
Some of it is good! A lot of MTG art is good though it has its variance of course. Some of it... not so much.
Nuka-Nuke Launcher looks weird and it's probably because it was edited or requested to be edited to show the super mutant's face after the painting was done. But it just looks weird to hold it like that.
68d5835b-c206-4884-bdcf-38c7cdc703f4.jpg

Also, I kinda dig the Power Fist card. It is silly and whatnot but not in the ways I dislike for Fallout. And I think the artist did a good job of capturing the essence of that. Because, yeah you can wear a vault suit and punch a deathclaw but you better be doing some damage while avoiding getting hit on your way in lmao.
9e8f7fbc-bf2a-43c1-a88d-807c1e7dab69.jpg

Also if you give a shit about numbers I decided to pick out which cards are heavily or directly referencing which games.
These are my totals:
Fallout = 15
Fallout 2 = 7
Fallout Tactics = 1
Fallout 3 = 33 (add 7 if you want to count the S.P.E.C.I.A.L. Bobbleheads)
Fallout: New Vegas = 56
Fallout 4 = 56
Fallout 76 = 24

One or two land cards definitely depict 4 or 76 but I can't tell which so I didn't include that in their totals and some of what I consider counting for what could be up for debate or difference of opinion. But that's the rough spread. This includes reprints with Fallout art and brand new cards. If it didn't have flavor text or some obvious indicator it could only be from a certain game, I didn't include it either. Some things like the Nuka Nuke Launcher I include in Fallout 3 since it was iconic for that game and other similar cards got counted similarly. Some I counted for more than one game (Marcus and Marcus related cards for FO2 and NV, Crimson Caravan for 1 and NV, etc).

Also notable that while 76 has almost as many cards as 3, most of the 76 ones are lands with 11 being lands and 3 of the nonlands being cards that interact directly and only with lands.

With 146 new cards and 172 reprints for a total of 318 and I attributed 192 cards above, 7 more with Bobbleheads, and 2 more that I couldn't definitely attribute to one game or another. But there's also repeats but excluding those which I think there were 5 cards that got counted twice, leaves 196 cards I feel specifically call to one (or two games) with the remaining 122 being more "generic" to the franchise.
 
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I loved the Marvel Snap card game. 200 plus hours and I never spent a cent. Then it went to total scummy shit.
 
Also if you give a shit about numbers I decided to pick out which cards are heavily or directly referencing which games.
These are my totals:
Fallout = 15
Fallout 2 = 7
Fallout Tactics = 1
Fallout 3 = 33 (add 7 if you want to count the S.P.E.C.I.A.L. Bobbleheads)
Fallout: New Vegas = 56
Fallout 4 = 56
Fallout 76 = 24
Wow, not even once was Fallout: Brotherhood of Steel was even acknowledged/mentioned. YIKES! Well, better drink some Bawls Guarana to soothe the pain eh? @Bawls Lover ;) :-D

Oh, and even though it was only acknowledged/mentioned once, at least Fallout Tactics has a card dedicated to it. Which as I've said before, is a huge W in my book!

:clap: :clap: :clap: :ok:
 
Mhm I wouldn't mind if they made a mobile or just a steam version of it.
There is Magic the Gathering Online that almost replicates the paper experience (outside of not EVERY card ever being available but most are and a few rules they somehow could never seem to implement properly but they're niche and corner cases though it's frustrating that it technically effects a specific board state in a meta deck in a popular format) and there's Magic Arena which is more video game-ified Magic. You can spend real money in both but you can't trade in Arena but you open packs and get wildcards for doing so which can craft 1:1 a card of that wildcard's rarity. I've spent 5 bucks on Arena and currently have multiple valid constructed decks and a current off-meta but viable Standard deck and I can play like 15+ games of draft without spending money. Arena is good for the free to play aspect, Online is for the invested and competitive player. Fallout cards likely aren't coming to Arena but will probably find the non-reprints on MTGO someday.

I loved the Marvel Snap card game. 200 plus hours and I never spent a cent. Then it went to total scummy shit.
Never got around to playing it. Sad to hear they over-monetized it. Magic is often over-monetized but there's a balancing act of sunk-cost invested players, good design and value, and then all the other nasty shit they do with it so it's hard for me to quit but I also just don't buy a whole lot outside of single cards I need these days. Always try to buy the sealed products at a local shop when I do buy something like that though.

Wow, not even once was Fallout: Brotherhood of Steel was even acknowledged/mentioned. YIKES! Well, better drink some Bawls Guarana to soothe the pain eh? @Bawls Lover ;) :-D

Oh, and even though it was only acknowledged/mentioned once, at least Fallout Tactics has a card dedicated to it. Which as I've said before, is a huge W in my book!

:clap: :clap: :clap: :ok:
Not shocked that game got no mentions, it's a stain in old and new fans eyes. Tactics might be disliked by many but I reckon most players are neutral towards it and some even enjoy it for what it was while BoS was a bad Baldur's Gate Dark Alliance even if you ignored how stupid it was with its Fallout aesthetics and setting. I'm happy to see Tactics get at least a card. Not shocked 4 and NV get the most cards though as 4 is the one Bethesda seems to be the most proud of and NV is the obvious fan favorite and I guess a "cult classic" or some such shit at this point. A lot of old and new fans agree on it and it will remain popular for a long time for that reason until Bethesda actually gets someone in their doors to do something like that again. Or they just ignore it and settle with the current fans of the series.
 
Can someone please tell me that I'm not the only one to remember this parody in Fallout 2?:
img_1710964809145.jpg


Tragic The Garnering folks! Tragic The Garnering.

It seems that things have come full circle huh? Who would've thought of this ever occuring.
I wonder what those who added the joke in FO2 are thinking right now? :confused:
;) :roffle:

:ok: :-)
 
I picked up all 4 of the decks they released and have been playing them with my buddies who love Magic (I've been a diehard Yugioh fan for a long time but that card game fell off hard)

I've never cared for Tragic: The Garnering, but I think the set of cards is a nice collectors thing.

I've combined all of the decks into the Caesar Precon to make a truly devastating deck (for my playgroup, its probably ass if I went to go play at a card store.)

I've also been theory crafting a Brotherhood of steel themed deck since every brotherhood card shares the same overarching theme (fat stacking buffs on Liberty Prime to make him a oneshot kaiju), and I just ordered all the pieces for a Mr House deck. (dice rolling and gambling deck)

Still pissed theres only one Fallout: Tactics related card, and literally nothing for Brotherhood Of Steel (Not like I expected it anyways). So I can't make a deck for each game in the series :/

There's a lot of controversy about crossover sets within Tragic: The Garnerning. I really can't blame players for it, this year half of Tragics new products are crossover related
 
Never opened mine honestly. Haven't even been playing non-Commander so it's even less so that I would be inclined to play Commander.
(for my playgroup, its probably ass if I went to go play at a card store.)
Really depends on what kind of a scene you have for Commander in your area. Some people who are very invested in Commander don't even build great decks honestly, they'd rather a have a bunch of weaker but more unique decks than a few powerful ones. It's also multiplayer so the incentive and consistency to win is less than the other formats and lends to a very diverse powerlevel among players. There's even statistics that support that players who accelerated too quickly in Commander were far more likely to lose the game despite having early advantages. When you start playing 6+ mana shit on turn 2 and 3 consistently, it normally makes you the common enemy of the rest of the table who might focus you out or shut you down before proceeding to worry about each other again.

I've also been theory crafting a Brotherhood of steel themed deck since every brotherhood card shares the same overarching theme (fat stacking equipment on Liberty Prime to make him a kaiju),
These archetypes are very fun but be prepared to get blown out by a single removal spell. Use some stuff to give protection, like protection from colors to avoid those spells, indestructible, and/or hexproof. Stuff like that.

There's a lot of controversy about crossover sets within Tragic: The Garnerning. I really can't blame players for it, this year half of Tragics new products are crossover related
This has been ongoing since 2020 to be honest. And the results are finally here, it does not matter as people still are buying it and sometimes even in larger volumes than non-crossover sets.
It does suck that the game went from its own unique identity of fantasy, had to reinvent that identity around 2007 or so, and now is becoming the Fortnite card game instead.
 
When you start playing 6+ mana shit on turn 2 and 3 consistently, it normally makes you the common enemy of the rest of the table who might focus you out or shut you down before proceeding to worry about each other again.
This is why Caesar is such a devastating deck in my playgroup.
These archetypes are very fun but be prepared to get blown out by a single removal spell. Use some stuff to give protection, like protection from colors to avoid those spells, indestructible, and/or hexproof. Stuff like that.
Yess, this is what I meant by when I said Brotherhood cards have an overarching theme. there's some slight protection in the brotherhood creatures (Of course I've added my own protection outside of those cards too)

Elder Lyons provides ward and recursion, while Paladin Danse can be quickly exiled for protection, Brotherhood outcast can provide a shield counter and recursion.
pip-20-paladin-danse-steel-maverick.jpgpip-103-elder-owyn-lyons.jpgpip-12-brotherhood-outcast.jpg
Brotherhood Scribe, Puresteel Paladin, Armory Paladin, And Madison Li all provide good bonuses for artifacts/equipment
pip-93-armory-paladin.jpgpip-13-brotherhood-scribe.jpgpip-170-puresteel-paladin.jpgpip-3-dr-madison-li.jpg
Keeper of the accord, the Prydwen, and Loyal Apprentice help spawn tokens so that the player has blockers
pip-22-the-prydwen-steel-flagship.jpgpip-979-keeper-of-the-accord.jpgpip-190-loyal-apprentice.jpg
The last 5 cards all have their own special uses but still fit in the deck somewhat well.
pip-923-veronica-dissident-scribe.jpgpip-118-sentinel-sarah-lyons.jpgpip-128-brotherhood-vertibird.jpgpip-39-struggle-for-project-purity (1).jpgpip-952-paladin-elizabeth-taggerdy.jpg
I do like that all of the brotherhood cards synergize quite well when using liberty prime as the commander, It's a shame I can't put Arthur Maxson in the deck though (the only brotherhood card with black in its color identity)

I also had to throw this card into the deck, not that it synergizes at all
dft-253-country-roads.jpg
it does not matter as people still are buying it and sometimes even in larger volumes than non-crossover sets.
I think the Fallout forum board understands when a franchise's direction is a lost cause better than anywhere else
 
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I think the Fallout forum board understands when a franchise's direction is a lost cause better than anywhere else
Lol very true. I honestly think MTG is worse off directionally than Fallout could be. The powercreep is at an all time high in my opinion and the artistic merit is down the drain. I'm fine with a game/thing being a crossover based thing, but after 25 years of it NEVER being that and turning into it sucks. But the problem is the competitive aspect, if you want to stay current for competitive formats or keep up with options and powercreep in a Commander/EDH playgroup, you have no choice but to buy the shit (unless you proxy in Commander which if someone gets mad at, they just wanna have pay to win advantages IMO. There are Legacy players who won't snitch on others for using proxy cards in big tournaments because they'd rather have people to play against than not have anyone play at all). But yeah, if you want to keep up in many formats, you'll have had the displeasure of needing to buy a card from Lord of the Rings already. If you want good EDH cards, you probably had to buy some Warhammer cards. Spider-Man and Final Fantasy being Standard legal will also most certainly be the same situation as Standard is a limited rotating pool of cards.
They know if you want to play the game, you'll have to suck it up. I like the game mechanically but I've hated a ton of their decisions in the past 8 years or so.

Yess, this is what I meant by when I said Brotherhood cards have an overarching theme. there's some slight protection in the brotherhood creatures (Of course I've added my own protection outside of those cards too)

Elder Lyons provides ward and recursion, while Paladin Danse can be quickly exiled for protection, Brotherhood outcast can provide a shield counter and recursion.
pip-20-paladin-danse-steel-maverick.jpgpip-103-elder-owyn-lyons.jpgpip-12-brotherhood-outcast.jpg
Brotherhood Scribe, Puresteel Paladin, Armory Paladin, And Madison Li all provide good bonuses for artifacts/equipment
pip-93-armory-paladin.jpgpip-13-brotherhood-scribe.jpgpip-170-puresteel-paladin.jpgpip-3-dr-madison-li.jpg
Keeper of the accord, the Prydwen, and Loyal Apprentice help spawn tokens so that the player has blockers
pip-22-the-prydwen-steel-flagship.jpgpip-979-keeper-of-the-accord.jpgpip-190-loyal-apprentice.jpg
The last 5 cards all have their own special uses but still fit in the deck somewhat well.
pip-923-veronica-dissident-scribe.jpgpip-118-sentinel-sarah-lyons.jpgpip-128-brotherhood-vertibird.jpgpip-39-struggle-for-project-purity (1).jpgpip-952-paladin-elizabeth-taggerdy.jpg
I do like that all of the brotherhood cards synergize quite well when using liberty prime as the commander, It's a shame I can't put Arthur Maxson in the deck though (the only brotherhood card with black in its color identity)

I also had to throw this card into the deck, not that it synergizes at all
dft-253-country-roads.jpg
Yeah, you're definitely going for flavor over purpose (which is very much acceptable and understandable in EDH). I do think they did a decent job at the old design philosophy of precons for EDH while improving on it now that I'm giving these cards a second look. They always have had a main archetype goal and one or two secondary/tertiary archetype that you were given hints of. But the way a lot of these still support that main archetype is good despite their focus technically being on like Energy counters or aggro boardstates and going wide. They still, often at least, do something with artifacts which is nice to see so it helps the artifact spam and voltron centerpiece of the deck.
Now, only if they'd reprint better lands into precons lol

There's an older set that was fully focused on Commander called Commander Legends that has a popular voltron card.

1741097677171.png

It's a strong card due to low cost, easy ways to cheat equipment onto anything and reduced equip cost for the commander. The downside is that the less colors the creature with this is, the better this card is. Idk about it with Liberty Prime since you'd only get protection from Green and Black and the card is at least $30-40 last I remember because it hasn't been reprinted either. Colossus Hammer is a really crazy equipment especially when you have things like your Puresteel Paladin or Magnetic Theft. The flying clause on the hammer only causes the creature to lose flying at the time it is equipped, so it gain flying again later which makes it really powerful.
1741097883475.png
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Yeah, you're definitely going for flavor over purpose
100%, Mr House and Caesar are far better decks, The brotherhood is like a pet project. Im trying to make **all** these cards work together.
They always have had a main archetype goal and one or two secondary/tertiary archetype that you were given hints of
This is very true. All of the fallout precons are like this (the only Tragic precons Ive actively sought out) with the exception of Caesar, Mr House has no synergy in the deck whatsoever, so all of the cards in the deck are pretty heavy on token spam.
Now, only if they'd reprint better lands into precons lol
Agreed, I fucking hate the pay to tap lands included in all of the fallout precons. I've considered ripping some lands out of the Necron Precon I was gifted just to put it in some of these decks. I do have a soft spot for the temples though, I enjoy scrying when playing a land
I've seen this card, I considered it but since it only gives Liberty Prime protection from green and black I replaced it with propaganda
Colossus hammer is perfect!, I am definetly putting that in the deck. magnetic theft reminds me of inventory management
InventoryManagement__48837.jpg
The powercreep is at an all time high
Never been a Tragic player, but these precons were devastating my friends old decks until they upgraded them. (Mothman and Dogmeat Specifically) Powercreep does seem very real, I mean look at some of those new final fantasy cards... surely it won't get as bad as Yugioh, right?
but after 25 years of it NEVER being that and turning into it sucks.
It's wild to me how in 5 years half of the produced sets are crossover related now. Also they instantly revealed Spiderman Stuff for September right after the final fantasy shit was unveiled.. Mind you Aetherdrift just dropped. Way to completely gloss over your new release
unless you proxy in Commander
We proxied a "Yakub, Shield Of The Whites" (Myrel, Shield of Argive) deck for a friend, its a white soldier spam deck, every card has custom artwork.
Yakub_Shield_of_the_Whites_1.png
I like the game mechanically but I've hated a ton of their decisions in the past 8 years or so.
Thankfully you can just restrict the cards you play with your pod if your fortunate enough to have friends that play Tragic. I do that with Yugioh all the time cause pendelum summoning and link summoning is fucking stupid.
 
Post Legion cards. :v
Here's all of them.

These all actually come in the same deck unlike the brotherhood ones I was talking about. There's a whole archetype in magic called Legion (I think), but I'm surprised and also not surprised more cards weren't added or reskinned for the Legion, These decks have to encompass the entirety of the franchise, and the Legion has only been in one game... unlike the brotherhood that's literally been present in every single one

Image.pngpip-113-the-nipton-lottery.jpgpip-312-temple-of-triumph.jpgpip-277-nomad-outpost.jpgpip-11-battle-of-hoover-dam.jpgpip-210-assemble-the-legion.jpgen_7adba690dd.png
The big man also has alternate artwork that I think is neat
Image (1).png
He summons a bunch of these guys with his effect
tpip-10-soldier.png
These two cards depict The Divide and Zion too
en_d421bc968b.pngpip-256-canyon-slough.jpg
 
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