Also the number one thing a fallout 3 remaster needs is endings for towns.
Honestly am trying to think about what designers would have to work with here.
- To nuke or not to nuke Megaton
- Help the Ghouls take over Tenpenny Towers or not.
- Deal with the family or not
- Deal with the mutants threatening that town of "grown ups"
- Deal with the cannibal family or not
- Republic of Dave I think? Decide who gets to rule?
- Helping the slaves or the slavers
- What difference does the player make at Underworld?
- Or Rivet City
- Help that guy at Girdershade get laid by crazy nuka cola lady?
- Outcasts. Just give them lots of stuff?
- Kill the mercenaries at their camp or not?
- Kill the raiders at Evergreen Mills or not?
Edit: before I forget; defeat the superhero/supervillain at Canterbury Commons or not?
Honestly, some of these places barely have a plot thread and what they have is often barely interesting at all or has any multiple outcomes.
Not helping the Ghouls get into Tenpenny Towers. So their leader continues to complain he wants to get into the tower?
It is not if helping the residents of the tower is going to make a difference, they just sit on their asses and continue to play pre war lives.
Not like because communist guy lives he now organizes an army to take over the Capital Wasteland by say recruiting the ghoul communist soldiers from that Mama Dolce place (Oh god, I just came up with an actual quest for this guy; help him secure allies for his plans, giving both him and the Ghouls a purpose)