A possible Fallout 3 remaster?

Project was originally cancelled, because Bethesda didn't allow them to distribute the mod with copyrighted content- voice files from the FO3. It was resumed in January because they made changes necessary to avoid copyright infringement. They received approval from Bethesda.

Thinking that Bethesda would sue them or insist on cancelling the project just because "those pesky modders could make a better remake" is ridiculous.
One remake already exists without a problem (Morroblivion), just like a port of FO3 to FNV engine (TTW) and several other remakes are being made (FO4:NV, Skyblivion and Skywind).
As long as they don't distribute the files from their games Bethesda doesn't care.
 
As much as Bethesda is awful they wouldn't go so low. TTW exists without a problem
We did have problems. Bethesda "asked" the Nexus to not host TTW, back in the day.
Example of frivolous and petty suits by Bethesda.
I can also mention that time when Bethesda legal representative made mediafire remove @.Pixote. "New Fallout 2 World Map" because of breach of copyright.
And another one is when Bethesda shut down someone that was making a game using Fallout 2 engine. I can't remember the name of the game, but someone posted here about it (was on the Codex). I can't remember who posted this either. Hopefully it was @Black Angel and he might be able to name the thread and/or the game.
 
And another one is when Bethesda shut down someone that was making a game using Fallout 2 engine. I can't remember the name of the game, but someone posted here about it (was on the Codex). I can't remember who posted this either. Hopefully it was @Black Angel and he might be able to name the thread and/or the game.
Here: https://rpgcodex.net/forums/index.p...it-chatter-tidbits.57611/page-21#post-3716602

The description of the project says that it's, ""What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area of the Great Lakes in the postapocalyptical USA, the years which passed after the great war can be counted on a few hands and toes, so one can assume not much time passed since then. It will be a big part of the game to just survive, try to come by, to be part of this harsh world."

I've heard hexer who's responsible for that fanmade Van Buren project had to drop FO2's engine and use FOnline engine instead, but as far as I know even that didn't get C&D. Heck, we got Fallout 1.5: Resurrection and Fallout of Nevada pretty much alive and kicking, and yet we heard no such news of Bethesda trying to shut them down. My guess, it's because the latter projects aren't initially English-based that Bethesda either never heard of them, or they didn't care enough for non-English fanmade projects to even bother. Either way, it's really confusing as to what Bethesda really wants. I just hope Mutants Rising don't get to suffer the same fate since that project is near completion more than ever, and there's a slight chance if the team begin buzzing around to announce it, Bethesda *might* do the same thing they did to What Remains project.
 
Fuck bethesda. I don't reconize them any right, and won't just toss away my efforts if my little TC get completed. If that's what it take, I could very well translate it to a other langage for initial release, even if it would bust my backside as I write in english for easier possible sharing and habit of playing in english.
 
While Bethesda is the owner of the IP and by copyright law has to right to protect its "property" I honestly hope they will loose more and more good will of the audience as they clamp down on these free total conversions, especially condering the average quality of their own entries into the Fallout franchise or them monetizing mods created by players often for free.

They "own" Fallout but they are definitely not its caretakers.

Probably best for fan projects to remain underground and only be revealed when they are ready to be released. Once available it can be quickly distributed across the Internet before Bethesda can shut it down.
 
Heck, we got Fallout 1.5: Resurrection and Fallout of Nevada pretty much alive and kicking, and yet we heard no such news of Bethesda trying to shut them down. My guess, it's because the latter projects aren't initially English-based that Bethesda either never heard of them, or they didn't care enough for non-English fanmade projects to even bother.
That's because there is nothing Bethesda can do to Eastern Europe modders/creators. Because in many of those countries, the US laws do not reach and have no legal relevance (as in, copyright laws are non-existent or not enforced).
So even if Bethesda wants to shut them down, they really can't enforce it.
 
That's because there is nothing Bethesda can do to Eastern Europe modders/creators. Because in many of those countries, the US laws do not reach and have no legal relevance (as in, copyright laws are non-existent or not enforced).
So even if Bethesda wants to shut them down, they really can't enforce it.
So in other words, if those mods were to be made in places where US laws applies, Bethesda WILL attempt to shut them down?
I honestly can't comprehend what the fuck does this guys actually want. As far as I know, Gamebryo Fallouts had shit ton of TC, but only TTW (as you mentioned) somehow gets Bethesda's attention. But every fucking time a big TC mods for original Fallout engine is in development, they'll almost always try to shut them down (hexer having to give up using F2's engine for fanmade Van Buren, and then What Remains).
Where's Mutants Rising's base of operation? I'm not sure if the 'marketing' for it is quite big, but I don't think it's being kept as tight underground either.
 
Black Angel, it’s really not that complicated...
1) Don’t redistribute copyrighted content
2) Don’t create revenue off those copyrighted assets
3) Don’t conflict interests you’d (usually) have no way of knowing, 5% of the time

If you’re putting years of years of work on something you’re not even legally (or arguably, ethically) allowed to profit of when there were other ways to do it, that are hardly inferior, I’m not sure how can you pretend to be surprised, especially if you’re actually trying make it all clandestine style to get away with it.

Meanwhile, Morrowind and Daggerfall Unity are going strong. They’ve also done nothing for FOnline, and they absolutely know about Mutants Rising?
 
That's because there is nothing Bethesda can do to Eastern Europe modders/creators.
Nah. Surf Solar lives in Germany, where Lexx doesn't have any legal troubles with his Shattered Destiny TC, and Czechia is not some out-of-reach lawless thirld world country either.
 
it’s really not that complicated...
1) Don’t redistribute copyrighted content
2) Don’t create revenue off those copyrighted assets
3) Don’t conflict interests you’d (usually) have no way of knowing, 5% of the time

If a company tolerate modding, all they care about is that modders redistribute only the assets they modded, and not the entire game in the package or litigious assets like VA.
Some people might have a different opinion these days but when modding started for pc games it was a free hobby/passion, depending on what the modder was doing.
Modding is very different than creating a entire game from nothing, even if the mod is a TC.
Not only the time and work investment aren't the same, but neither are the expectations, from the modders or possible players. You do what you want, and when you want when you mod.
If creating a full new game for sell, a ton of entire new considerations come in, and a much increased workload since you have zero assets to start with.

And if a company don't tolerate modding, it always seemed to me they made it clear by not letting any modding tools and sites exist in peace. It can't be the case of bethesda, and why would they worry even if someone was making the greatest TC ever on a engine like Fallout 2? It's not like it would cut in their profits since most of their customers won't even touch the original Fallout because of the graphisms or gameplay or whatever.

Sorry about that, I wasn't even picturing them checking out what players think of true Fallout, let alone what modders do. So I am surprised I guess, that they actually interfered with mods for original games... My original thought remain anyway, I don't reconize them any right.
 
1) Don’t redistribute copyrighted content
2) Don’t create revenue off those copyrighted assets
3) Don’t conflict interests you’d (usually) have no way of knowing, 5% of the time
As far as I know, 2) & 3) aren't problems, especially (3) because what interests it is that Surf Solar would be conflicting with his project? Also, knowing how things work I'm sure (1) wouldn't be a problem and as we see, Fallout 1.5: Resurrections requires you to install the mod INTO Fallout 2 installation folder.

If you’re putting years of years of work on something you’re not even legally (or arguably, ethically) allowed to profit of when there were other ways to do it, that are hardly inferior, I’m not sure how can you pretend to be surprised, especially if you’re actually trying make it all clandestine style to get away with it.
You're saying all these as if Surf Solar intended to gain profit off of What Remains.

Meanwhile, Morrowind and Daggerfall Unity are going strong. They’ve also done nothing for FOnline, and they absolutely know about Mutants Rising?
From what I know, FOnline was given specific permission by Interplay, when the IP was still largely theirs, hence why they're fine. It seems you completely missed the description for What Remains, so I'll put it in a quote here:
"What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area of the Great Lakes in the postapocalyptical USA, the years which passed after the great war can be counted on a few hands and toes, so one can assume not much time passed since then. It will be a big part of the game to just survive, try to come by, to be part of this harsh world.
Surf Solar intended to use FOnline engine, and he made it clear it will be a free, non-profit fanmade project. And as I pointed out, hexer who's responsible for fanmade Van Buren had to give up F2's engine and use FOnline engine instead, and yet we heard no news of Bethesda telling hexer and co to shut the project down. Now tell me there's nothing wrong with what Bethesda's really want here. And as valcik pointed out, Lexx who lives in the same country as Surf Solar and made Shattered Destiny has no legal troubles at all, and even that considering Shattered Destiny was made on F2's engine as far as I know..

As for Mutants Rising, I'd assume Bethesda would take a glance on this site and the Codex once in a while, because if not then how do they found out about What Remains in the first place? Unless What Remains made quite a buzz back then which is why the C&D was sent in the first place, and Mutants Rising guys pretty much kept to themselves even these days, which is why Bethesda left them alone until now, I think Bethesda are at least aware of the project.
 
We did have problems. Bethesda "asked" the Nexus to not host TTW, back in the day.

I can also mention that time when Bethesda legal representative made mediafire remove @.Pixote. "New Fallout 2 World Map" because of breach of copyright.
And another one is when Bethesda shut down someone that was making a game using Fallout 2 engine. I can't remember the name of the game, but someone posted here about it (was on the Codex). I can't remember who posted this either. Hopefully it was @Black Angel and he might be able to name the thread and/or the game.

If anyone needs any of that stuff just message me and I'll send them the stuff...Bethesda can go suck cock.
 
I don't know the details about Surf Solar's case (i don't even know if he shared all the details), but i recall that the message Hexer shared wasn't an explicit interdiction. It was like "I can't promise we will forbid it, but we won't explicitely allow it either." Like any other mod, they don't give outright consent, and can't make promise they won't take action if they see it fit. They most likely won't, but they don't want to give their word on it. (most likely, the person answering the question doesn't even have the right to take a decision, nor the will to ask those who can)
Best bet is to not bother asking.
 
Just don't ask Bethsoft for approval. If you write them a mail and ask their opinion about your project, you're setting yourself up for a C&D. That's how it always has been. You don't contact Bethsoft about you mod / project / whatever. Don't, unless you want a situation where they tell you to stop doing what you are doing. Also don't post your stuff over at the (now horendous looking btw) Bethsoft forum, as this is pretty much the same as contacting them directly.

The pixote worldmap takedown still puzzles me a great deal, because it doesn't make any damn sense. Wouldn't be surprised if it's just some law firm trying to hit a certain quota or whatever.
 
Just don't ask Bethsoft for approval. If you write them a mail and ask their opinion about your project, you're setting yourself up for a C&D. That's how it always has been. You don't contact Bethsoft about you mod / project / whatever. Don't, unless you want a situation where they tell you to stop doing what you are doing. Also don't post your stuff over at the (now horrendous looking btw) Bethsoft forum, as this is pretty much the same as contacting them directly.

The pixote worldmap takedown still puzzles me a great deal, because it doesn't make any damn sense. Wouldn't be surprised if it's just some law firm trying to hit a certain quota or whatever.

I spent over 100 hours removing the lines in the world map art, so Bethesda feeling threatened by its existence is stupid. Anyway it found its way into the Restoration Project, so it's not like it doesn't exist. The purpose of reworking the map was for the RP and works well in that context.

I wonder if an excellent mod was developed for Fallout 2 and the team approached Bethesda to publish it and share the revenue, how they would react...

:flameon:
 
I spent over 100 hours removing the lines in the world map art, so Bethesda feeling threatened by its existence is stupid.
I think they have never downloaded or examined your package. There was "Fallout 2" string in the filename of your package, which means any automated machine scan ran by Beth's enforcer searching for pirated games brought your file and whole account into attention. Don't put "Fallout" in any filename when uploading on public file sharing services, stick with abbreviations instead.
 
A ground up fallout 3 remake would be a great idea assuming they have good writers and work within the old fallout design philosophy. A step towards Retroactively repairing the series canon would certainly generate good will from me. But lol that's not gonna happen. It'll probably be a Skyrim special "GiB me dats" edition style remaster.
 
I've never played Fallout 3, even though I bought the fancy lunchbox version with the bobble head. I still have the game in its wrapper...the question is - Why should I play this dog shit? A remaster might be enough incentive for me to play...

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