Aliens Invade Fallout 3

terebikun said:
South Park only uses topics that the majority of the general public has heard about, because they (like you think Bethesda does) want as big of an audience as possible. I would certainly love to find out that they, like Yahtzee before them, enjoyed Fallout 3.

You, uh, don't think Bethesda wants as big an audience as possible? That's...pretty weird.

Also, what does Yahtzee have to do with anything?

Also, one of Fallout's artists (Tony Postma) ended up at South Park Studios.
 
If the alien was Thanos and he went around back handing mutants it would be fine.

Thanos_vs_HulkDrax.jpg


But it isn't thanos.....it just sucks.

Ya know. I think they are digging though the discarded idea can.
 
Dionysus said:
It can't jump the shark unless you liked it at some point.
...What? In what way does that make any sense? I never liked Happy Days but that doesn't mean that the episode where Fonz jumped the shark can't be a jump the shark moment because I didn't like it. I wouldn't call this a jump the shark moment for the entire Fallout series, especially given that Fallout 3 is really the start of a spin-off series, but it's a jump the shark moment for Fallout 3 (or at the very least, it's DLC).
Jumping the shark is a colloquialism coined by Jon Hein and used by TV critics and fans to denote the point in a TV show or movie series' history where the plot veers off into absurd story lines or out-of-the-ordinary characterizations. This usually corresponds to the point where a show with falling ratings apparently becomes more desperate to draw viewers in. In the process of undergoing these changes, the TV or movie series loses its original appeal. Shows that have "jumped the shark" are typically deemed to have passed their peak.

The Dutch Ghost said:
It doesn't add to Fallout, in fact, it detracts from Fallout.
Yeah, it shifts the focus to somewhere and something that is completely irrelevant and adds nothing (good) to the (feeling of the) setting.
 
UncannyGarlic said:
...What? In what way does that make any sense? I never liked Happy Days but that doesn't mean that the episode where Fonz jumped the shark can't be a jump the shark moment because I didn't like it. I wouldn't call this a jump the shark moment for the entire Fallout series, especially given that Fallout 3 is really the start of a spin-off series, but it's a jump the shark moment for Fallout 3 (or at the very least, it's DLC).
So, you were cool with the vampires, the fatman, the atomic zombies, the crab people, the replicant, and the dead alien visitors, but you find living aliens to be an absurd departure from FO3? You think FO3 has lost its original appeal?
 
It isn't a big surprise, the main platform being the Xbox360. The console can't handle big textures nor too much geometry at a time.

I can't decide whether the most horrible bit is where the texture is drastically 'strained' on the thing's stretching tentacle, or the absolutely hideous pixelosis on the PC's arm texture.

Not that most F3 players will care, obviously.

Also. Am I the only one that thinks "Mothership Zeta" sounds like a German 1990's techno album? A Scooter album or something. No?
 
Dionysus said:
So, you were cool with the vampires, the fatman, the atomic zombies, the crab people, the replicant, and the dead alien visitors, but you find living aliens to be an absurd departure from FO3? You think FO3 has lost its original appeal?
Vampires were retarded but explained, the fatman was terrible but explained, ghouls were explained, crab people were explained, the android didn't fit in with the technology but was a less significant departure, and the dead aliens shouldn't have been included canonically but, as I said earlier, a scouting mission is explainable, if stupid and extraneous. Zeta Mothership does something that the complaints listed did not, it shifts the setting dramatically from a post apoc retro-50's themed one to exploring a (supposedly) 50's pulp inspired alien spaceship. Operation: Anchorage was terrible and also shifted the setting but it shifted it back in time to the great war. Was it extraneous and poorly executed? Yes. Was it a shift in setting? Yes. Was it a complete change of setting? No.

EDIT:
Wooz said:
Also. Am I the only one that thinks "Mothership Zeta" sounds like a German 1990's techno album? A Scooter album or something. No?
Sounds more like a follow up album to Devin Townsend's Ziltoid the Omniscient.
 
UncannyGarlic said:
Vampires were retarded but explained, the fatman was terrible but explained, ghouls were explained, crab people were explained, the android didn't fit in with the technology but was a less significant departure, and the dead aliens shouldn't have been included canonically but, as I said earlier, a scouting mission is explainable, if stupid and extraneous.
They were "explained"? What is that supposed to mean in this context? If the two alien crafts that you can find in vanilla FO3 are explained, then why can't they explain a third alien craft? Not only does the game have a lot of absurd stuff, it already has this particular element.

UncannyGarlic said:
Zeta Mothership does something that the complaints listed did not, it shifts the setting dramatically from a post apoc retro-50's themed one to exploring a (supposedly) 50's pulp inspired alien spaceship.
The theme is supposed to be PA retrofuturistic, not retro-50s. We could debate whether aliens would fit in the setting of the original game, but I don't think there's any question as to whether they could fit into a retrofuturistic setting, and they are already in FO3's setting.
 
This is going to be like "OMG ALIENZ LANDED GO HELP OUR FRIENDS THE PALADINS OF HOPE AND JUSTICE AND PUPPIES(pussyhood of steel) DEFEAT THE EEEBIL ALIEN"

And here we go to the Tops of the Pops on the comments about it on IGN:

Outstanding! At least I don't have to worry about grinding my characters now! I can't wait to blow apart some aliens!
wat

i can has level 40?
oh the grammatic

As per that last question about how much money to make dog-meat have Liberty Primes voice-chip...the answer is a lot.
voice chip whaaaa?

been playing fallout again for the trophies.

I cant wait to run around a swamp and an alien spaceship. This is going to be so awesome.
Sooo awesome.

And yes, Dogmeat armour with a Liberty Prime voicechip would be awesome!
wrysdagaheasdfasgasd! i gasped upon seeing this.

Is it just me, or does Mothership Zeta sound like a really stupid idea?
Finnaly, someone with half a brain !

I had heard rumors about Point Lookout but hearing about a freakin UFO ship is sweet.
sweet? SWEET!?!?!?
 
Dionysus said:
The theme is supposed to be PA retrofuturistic, not retro-50s. We could debate whether aliens would fit in the setting of the original game, but I don't think there's any question as to whether they could fit into a retrofuturistic setting, and they are already in FO3's setting.
No question that they could fit into a retro-futuristic setting, lots of questions about them fitting into Fallout's or Fallout 3's retro-futuristic setting. The focus of Fallout 3 was on the wasteland and improving the wasteland, to suddenly have angry alien invaders who want to conquer or destroy the planet and to fight them on their own terf, on their mothership, is a major shift in focus. It would be like if there was a section in HL2 where you went out to sea to fight pirates who were planning on taking over and creating an even worse system than the combine.
 
UncannyGarlic said:
No question that they could fit into a retro-futuristic setting, lots of questions about them fitting into Fallout's or Fallout 3's retro-futuristic setting.
Well, my point is that they are already in FO3's setting. Do they fit with the rest of FO3's setting? I think it has worked well so far. I don't think it crosses genres like the ghost in FO2.

UncannyGarlic said:
The focus of Fallout 3 was on the wasteland and improving the wasteland, to suddenly have angry alien invaders who want to conquer or destroy the planet and to fight them on their own terf, on their mothership, is a major shift in focus.
I suspect that this will be more of a goofy alien abduction thing (as the description suggests) than some sort of ID4 scenario. It will probably just be a little 2hr module.
 
Gosh, I can't wait for DLC 6 - The SOVIETS strike back featuring Joseph Stalin alive and well along with soviet "tesla tanks", he-he, ivading the US, for remaining oil deep within the irradiated soil. No really, Soviets would completely PWN and, sure as hell fit in the setting, (because for one thing, I never understood why nobody mentioned USSR in all the games, given China was really screwed in 1950 - Sino-japanese and civil war, you know.) Oh, oh, and you get to join them. And get to ride T-82 or something, my, that would be a dream game. Or even better, you won't be playing vault dweller at all - instead you'll be a soviet paratrooper pwning everything on site. If you ever wanted to show those dumb idiots in Rivet City who's the boss, that would be your pick.
 
Oh this is getting even better. Aliens? In fucking Fallout? Playing a major role, not just some random encounter? Way to go Beth, way to go.

What next? Invasion of anal rape time travelers? :shock:
 
Fallout 3: Fixing your mistakes.
You find a working time-machine and you decided to go back in time and stop Hitler. But something went wrong and you fucked up space-time continuum! Now the nazis have conquered all the world with future weaponry.
YOU'RE OUR ONLY HOPE.

Bethesda gets it and if you don't think they do, it's just, like, your opinion man.
 
Mistrz said:
Oh this is getting even better. Aliens? In fucking Fallout? Playing a major role, not just some random encounter? Way to go Beth, way to go.

What next? Invasion of anal rape time travelers? :shock:

Don't rule it out, there was the Tardis as a special encounter in fallout already.
 
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