Alpha Protocol

I recently bought this for $12 and it is great.

Couple thoughts related to somethings I've seen posted in this thread long ago and the game in general:

The game being relatively short is an advantage, because you can change things so much each time through, its nice not have dedicate tons of time to replaying. Some games are just too long these days. Fallout (first game) being fairly short was nice also.

This is one of the first games where being a prick can be legitimately fun, especially some of the things Mike will say. Usually games only offer you choices that are way over the top, but here you can be rough and violent with purpose.

Brayko didn't seem too hard to me, but you have approach him the right away (letting him get tried when he's coked up). Marburg has been the hardest boss for me each time.

SMGs look to have a bad rep, but they've been the easiest way for me to defeat bosses, Bulltetstorm at close range has been really effective.

I'm interested to see if an unarmed character would be viable, if you max out the health and some tech skills (for improved healing and armor). Has anyone tried something like that?
 
I also recently bought this game.
Sorry for being so lazy for not checking all the previous pages but which patches do AP players recommend before I start a new game?
 
I recently purchased this for PS3 and have played pretty on and off over the last month. I decided to play it on Hard as a recruit my first time, as I like a challenge in these genres. It's hard to play at times because it feels so clunky and it didn't really get interesting until after Saudi Arabia. I try my hardest to do non lethal melee takedowns and basically dump every point into stealth.
 
I like it overall. I don't think it's a great game but it's worth playing.
 
Here you go, a four-page review.

What, too long? Fine. It's a mediocre shooter with some structural flaws but is brilliant in what it wanted to do in flowing, little-consequence choices narrative, and the writing is mostly solid. Attention to detail in world design is awesome.
 
Thank you for merging threads, that's helpful!. I freaked out for a second when I came to my subscriptions page. I was like 307 replies already WTF?!?!?!?!?

lulz.


Senna M said:
Current MetaCritic score - 66
http://www.metacritic.com/games/platforms/xbox360/alphaprotocol?q=Alpha Protocol

Might not seem that terrible, but when you consider that AP is a AAA title released less than two days ago, you realize 66 is almost Big Rigs-class failure.
You forgot to mention that people are absolute idiots. Fallout 3 has 93%

http://www.metacritic.com/game/xbox-360/fallout-3

Sites like metacritic and rotten tomatoes are a vague reference point at best. Most people on the planet are stupid, weak, lazy and ignorant. Thus, metascores will always come out a bit... off. The best-grossing movie of all time was Titanic, only to be beaten by Avatar. I rest my case.
 
AP has flaws one cannot deny, but I still think it's one of the better games of the last years. Especially when it comes to rpgs, even though AP isn't that much an rpg.
 
Lexx said:
AP has flaws one cannot deny, but I still think it's one of the better games of the last years. Especially when it comes to rpgs, even though AP isn't that much an rpg.
Not sure if this is what you meant, but I wasn't saying it's a bad game. Was just saying that metacritic scores are stupid. Although, posts earlier in the thread said it much better than I did :D

I'm not even done with the first few missions yet so i'm interested to see how the game unfolds through to the end. From what i've played so far melee is really fun so it's good to read that it's usable through the duration of the game (for the most part). Unfortunate that the other weapons are weak compared to the pistol, but that post from the developer of the game puts that into context quite nicely. Lots of cool ideas, too little time and too shitty of a lead designer to implement them expertly.
 
I really enjoyed playing through Alpha Protocol. It was one of the better games released in 2010. I enjoyed the Stealth gameplay and the different choices you could make in the game.
 
I'm seeing a lot of praise for this game. I have it on DVD but the first mission seemed linear or something. I never beat it. Would it be worth another try? Do the missions get more open as the game goes on?
The first mission just seemed like " Go down this corridor for science/hacker guy, or, up this ladder for stealth guy, or, through this enemy infested courtyard for shoot everyone guy."
The dialogue was a very strong point though.
 
mobucks said:
Do the missions get more open as the game goes on?

The missions do get more interesting but don't expect anything ground breaking. But it's still fun to stealth kill people and the story gets really interesting. It's definitly worth a playthrought.
 
mobucks said:
I'm seeing a lot of praise for this game. I have it on DVD but the first mission seemed linear or something. I never beat it. Would it be worth another try? Do the missions get more open as the game goes on?
The first mission just seemed like " Go down this corridor for science/hacker guy, or, up this ladder for stealth guy, or, through this enemy infested courtyard for shoot everyone guy."
The dialogue was a very strong point though.
ShootEveryoneGuy would make a nice username.
 
Serge 13 said:
mobucks said:
Do the missions get more open as the game goes on?
The missions do get more interesting but don't expect anything ground breaking. But it's still fun to stealth kill people and the story gets really interesting. It's definitly worth a playthrought.

Well, the first is definitely the worst one, I've heard a lot of people checking out there but it's simply the least interesting in mission design and writing.

It's all linear, pretty much, narrative choices and minor consequences aside, but not as linear as the first level, which is just a corridor shooter.
 
Dialog and characters are generally the reason why I play this game (and replay the game, it's definitely not for the stealth/combat sequences). The way the dynamic conversation stuff works is very nice.

One of the real gems is Steven Heck (played by Nolan North, voice actor for Nathan Drake from Uncharted), a sociopathic killer who brings a lot of fun to the game.

[youtube]http://www.youtube.com/watch?v=Au9AZzb7CZo&feature=related[/youtube]
 
DevilTakeMe said:
One of the real gems is Steven Heck (played by Nolan North, voice actor for every video game character ever), a sociopathic killer who brings a lot of fun to the game.

Fixed. :V

Heh, after seeing that video I might start playing ze game again, got stimmied by the first mission being meh but knowing that out there is a happy go lucky sociopath might give me the strength to continue.
 
I am playing this game with a friend's Steam Account. and yea the combat is kind of lame and it has some bugs, but I am liking the game overall, liking the story and character interactions, I am mostly using my martial arts skills to dispatch of most enemies. I think the bashing the game got was exagerated but it is not without it's flaws. I am using a Freelancer, he looked like a douche or a white rapper on the portrait, I just couldn't resist.
 
Multidirectional said:
As a Steven Heck introduction, I think this might serve better:

Awww, I didn't want to ruin the fun of meeting him for the first time with that clip, or the one where he tells Thorton he turned down VCI's offer in a way that "made a point."

Thorton: "Shouldn't you have stabbed him in the neck to make a point?"
 
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