An enemy you hated most in whole fallout series

The_Onesin

First time out of the vault
Which one is it and why?

For me I absolutely hated Enclave Patrols in Fallout 2. No matter how strong you are, you are just a mutie with pew pew laser in front of like 6 Enclave girls surrounding you.

Seriously hated them with passion. Basically was forced to reload whenever I met like more than 5 soldiers in an encounter.
 
Hated them too, since even though I was wearing the Enclave power armor and wielding plasma caster, they could kill me in one turn. I rarely fought them and when I did, it was because I was pissed off by how they overpower me.

Apart from that - wolves and mantises. I hated these even more than the Enclave soldiers. Mostly because I much rather like to fight 2-3 super strong enemies than an annoying clusterfuck of critters. Also Yakuza from Restoration Project, because they acted pretty much like humanoid critters and would run away once you got the upper hand. Well, at least some would, while the rest would score criticals on you with their katanas.

Are we talking Tactics, FO3 and New Vegas here too? Because if yes, then: cockroaches and scorpions in Tactics (I hate bugs), Feral Ghoul Reavers in FO3 (the most powerful thing in the wasteland? Why, it's the half rotten corpse in a makeshift armor throwing his intestines at you!) and Cazadors in NV (because I hate speed of light flying death machine anus annihilating bugs even more than the regular ones).
 
Super mutants with flamers from F1. Full health, power armor, tenth (or higher level)? One-shotted by critical. On the other hand, I loved them. Especially when compared with that sad parody of sm from F3.
 
Wanamingos.
First time through FO2, they were really, really hard to beat, but that was mainly because I had a crappy character.
On later playthroughs I'd butcher them with ease, but the memory stuck.
 
Has to be Super Mutants with rocket weapons, OR the Wanamingos/Aliens. Most likely the latter, but Rocketlaunchers are pretty annoying for my group most times.
 
Bounty Hunter encounters and how they start by crippling your legs and hands. More enemies like this in the game would have been very challenging.
 
Them goddamn Wanamingos in FO2. They really took some time getting used to. Enclave patrols were nasty as well, but avoidable. There were also cave maps where you could get your hands on superb guns and armour, but the caves were filled with a shitload of croonies wearing high end armour and wielding topnotch guns. I think those caves were the hardest parts in the games.

However, after playing through the first two games a couple of times, I was pretty much able to finish every new playthrough without dying even once. Same thing with Arcanum. And that's where the fun sort of stops, innit? It's like Godmode without cheating. Heh.
 
I gotta third the wanamingos, especially with a bit of a lower character. Every turn promises a knock off my feet, every turn has at least a critical on you, and many a turn went to getting up and healing up, for then to be knocked right down again, and critically hit repeatedly

and the noises... "RRRACK! CRRRACK! CRRRUNCH!"

in terms of noise, the floaters and centaurs also come close. I just don't wanna know whats happening when the centaur makes those creepy kissing noises on me :I
 
Wannamingos and Fire Geckos from FO2.

The fire Geckos specially, because with Wannamingos they take a lot to kill but they can't insta kill you and your companions with good armor with fire at random.
 
Fire Geckos. I usually managed to avoid wanamingos until I had a Gauss Rifle, so they rarely bothered me too much. Fire Geckos on the other hand...
And, of course, the one enemy that criticals the fuck out of you in the first turn. Either an Enclave Soldier with a Gauss Rifle or a Super Mutant with a rocket launcher.
 
Fire Gecko’s, definitely. They’re not especially difficult to kill. Sure, they can do a ton of damage with their fire breath and have a high sequence to boot. But they have only 80 hitpoints. It’s just that the XP-reward doesn’t feel right for the amount of trouble they give. A lesser deathclaw gives 250XP, a molerat gives you 300 xp, yet these bastards net you only 260XP for a tough one. If they were on par with aliens in terms of XP (about 500XP) I think they wouldn’t be such a nuisance.
 
Not only that, but Fire Geckos don't even give you any loot for your trouble (unless you're playing with Killap's RP installed, in which case their mangy pelts, IIRC, are worth far less than a Golden's for roughly ten times the trouble).

Still, I've got to go with the Enclave Hit Squads. It's not often the original Fallouts made me feel cheated, but pitting you against a squad of commandos who can crit-kill you in one shot and letting them all get at least one shot off before you can escape to the worldmap is, at best, poorly thought-out, unless the devs' intent was to whittle down the size of the player's party (or more often, force repeated save/loads). What's worse is that the encounters are littered across plot-critical territory, and you (read: I) often get sucked into them even despite a downright wasteful amount of skill points pumped into Outdoorsman. To top it all off, by the time you usually find yourself running into them, you can't even really profit much from their loot.

While I'm on a tear, why the hell do I even have to get out of the car for these guys? Did they lure me out with a roadside lemonade stand? Maybe the old "My vertibird has a flat tire mister, could you help me out?" Even on a 3-INT playthrough, the first thing I think when I see a squad of power-armored evil goons packing state-of-the-art weaponry probably isn't "perhaps I should bring my vehicle to a full stop and then walk at least ten meters away from it." I know the same can be said of every encounter once you get the Highwayman, but with the really blisteringly unfair ones, it always felt even cheaper to me.
 
My most hated from the Originals, from 1 was the centure and floater critters primarily because they dont look like monstrous animals but rather weird dreamlike nightmares you see in your sleep, and yeah also with there weird kissing attack sounds.
As for Fo2 id go for the Enclave patrols because even with edited chars they are the only ones that could actually still kill you. And I'd second the fire geckos they are strangely very fast when not in combat mode and a crit with there fire breath is really grizzly.
 
Hmm most hated? i have only played fallout 3 and NV so I my worst enemy will of course come from these games.

In Fallout 3 I did really dislike feral ghouls, mostly beacuse they scared the shit out of me in the beginning and all the crawling through dark ghoul-infested sewers was terrible.

Character-wise I hated raiders for continuing the destruction of human civilization but as a gamer I liked fighting them. Deathclaws was always my greatest fear through fallout 3.

In NV I hated cazadores in the beginning and those snake-dog-hybrides beacuse they were so hard to kill. And deathclaws again.

But the ghost people from dead money takes the prize, I do hate them a lot.
 
Sentry bots at Divide.
Please, stop shooting missle
well actually, sentrybots in Fo2 also shoots hell of missle but game itself isn't realtime so after it's turn, my avenge is begin.
but in NV, it's realtime and they shoot missles endless.
 
F2: Geckos
F3: Centaurs
FNV: FUCKING CAZADORES
Your probably saying: well, none of those enemies are are hard to defeat at all, this guy must suck at video games. Well its not that they're hard to defeat (except for those DAMNDED CAZADORES), they are just annoying as shit. They're like flys, always around, always swarming, and you can never swat all of them, just pissing you off evan more until you say: Screw it im leaving!
 
woo1108 said:
Actually, with HP ammo and SMG, they are easy prey
yeah, but they tend to sneak up behind me and when I turn around im getting stung by like 5 of them...
 
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