Anchorage screens and Q&A

Ausir said:
It's a simulation, they might have tested them in the VR environment before they actually implemented them. It doesn't have to be 100% historically accurate.

That's just stupid excuse, Ausir. You should be ashamed of yourself!

i can't WAIT for this new awesum DLC!!!! sons a bitches! sons a bitches!

Yeah, me too! I'm sweating all the way to my bottom while thinking about how will I be immersed again by this DLC! I'm bored already with FO3, after I finished it 2 times! So this will make me feel good again!
 
Mikael Grizzly said:
Eyenixon said:
Still, this doesn't make much sense, the Vertibirds had not been mass produced yet, and as far as I know they never actually entered military service. Considering the Fallout time line, it's very improbable that they would have been present at Anchorage, at least in large numbers.

Limited scale deployment to test how they fare in a combat scenario.

Makes sense.

Unless they say it themselves, I won't believe it, and recalling the complete lack of exposition in Fallout 3 I seriously doubt they'll take the time to explain themselves.

There are plenty of good reasons one could formulate as to why Jet is on the East Coast, but they obviously didn't take the time to do that, as can be said with many other things.
I'm inclined to lean more towards Kanian's explanation, lack of timeline consistency, it'll fit into their original design document better anyhow.
 
Eyenixon said:
No, the Vertibirds were developed pre-war, however they were only in prototype stage.
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Ausir said:
It's a simulation, they might have tested them in the VR environment before they actually implemented them. It doesn't have to be 100% historically accurate.

Well ok. I mean the only time I seen Vetbirds was in Fallout 2 [cant rememer it from Fallout 1, its been some time anyway ... but I would be surprised if they ever apeared there]. Is there anywhere actualy a source for that information that its pre-war technology? I mean in the game. I have read about it in the Fallout Wiki, but I never seen anything about it in F2. Though of course I might have simply just missed it which is very likely..
 
There were no Vertibirds in FO1. In FO2 the BOS guy says that they were developed by the Enclave. In FO3 it is said that they were in prototype stage before the War but did not enter full miltary service, as that was planned for 2085.
 
well are we talking about Van Buren or Bethesdas Fallout?

cause to be fair. I dont take anything from them as "canon" to say it that way. They dont care enough about it in my eyes. But thats only my oppinion of course.
 
Rev. Layle said:
Cimmerian Nights said:
Ausir said:
It's a simulation, they might have tested them in the VR environment before they actually implemented them. It doesn't have to be 100% historically accurate.
Well, isn't that conveeeeeeeenient?

actually... it is
Yeah, a little...too convenient.

"You see it was all just a simulation" can supplant "We're doing the game we want to make" for apologist absolution.
 
For better or worse, Bethesda's Fallout 3 is the official canon, but Van Buren, T2 and the bible can be considered semi-canon, until proven non canon.

I am saddened about the lack of consistency, as I enjoy a fully thought out experience, like what Eyenixon mentioned, the transfer of jet to the west from the east would have been easy to explain.


I have to be honest though, I am looking forward to the DLC, even though I can see F3's faults clearer than other console gamers, I still enjoy it, and enjoy challenging myself while playing it.
 
Kanian said:
For better or worse, Bethesda's Fallout 3 is the official canon, but Van Buren, T2 and the bible can be considered semi-canon, until proven non canon.

I am saddened about the lack of consistency, as I enjoy a fully thought out experience, like what Eyenixon mentioned, the transfer of jet to the west from the east would have been easy to explain.
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Well of course in the end everything is "easy" to explain. You can explain everything even why the new BoS never finished Burgerkings Mancademy and become from Siegfried to such sissies. But the question is, do we need really everything from the westcost in the eastcoast? A bit more imagination by them could not have hurted. They talk every day and all time about "inovation" and "improvements" anyway. Though only when its about to change things they dont like (like ISO perspective or TB combat), then yes, then it is innovative to change things ...

I have no issue with Vertibirs as "pre war" technology. Definetly not. But does it has to look like a cheap copy? Why not let it look more like a prototype.
 
Ohh, you want imagination from Bethesda? You don't know what you're asking for! Or wait, maybe you do... it's called Oblivion ^_____^
 
retextured colonel autumn with "U.S." added to the jacket

GUYS HE ISN'T ENCLAVE ANYMORE, HE'S UNITED STATES PRE-WAR MILITARY, SEE HIS JACKET TELLS YOU SO

Kanian said:
For better or worse, Bethesda's Fallout 3 is the official canon, but Van Buren, T2 and the bible can be considered semi-canon, until proven non canon.

I am saddened about the lack of consistency, as I enjoy a fully thought out experience, like what Eyenixon mentioned, the transfer of jet to the west from the east would have been easy to explain

what wouldn't have been easy to explain would be how jet managed to wind up deep within pre-war vaults.

stupid leveled lists >:(
 
frosty_theaussie said:
what wouldn't have been easy to explain would be how jet managed to wind up deep within pre-war vaults.

stupid leveled lists >:(
Or bottlecaps in almost ANY safe out there ... regardless if youre the first one to encounter it :crazy:
 
the snow looks too damn bright, and how the hell im suppose to play this add on?, my character died at the end of the game a bloody martyr of the wasteland.

ooohh and one little thing, the oblivion engine looks out dated by todays standars
 
Public said:
I think they would go with an excuse like this:

Todd: Yesterday I played the original Fallout for the first time, and I've seen that most of the old people, or junkies, or raiders, look all the same! So to keep the spirit of the originals, we decided to do the same thing in FO3!

:rofl:

The screen with the 'original' PA looks half decent, but the bloom hurts my eyes.

If you look at those screenshots long enough and then close your eyes, you see Todd's face.
 
Kanian said:
For better or worse, Bethesda's Fallout 3 is the official canon, but Van Buren, T2 and the bible can be considered semi-canon, until proven non canon.

I honestly don't know how you can do this. I'm not speaking out of sheer stubborness, but versimilitude. Fallout 3 is such a mess of conflicting ideas and inconsistencies, how can you call it canon? Just pick and choose the parts you want to keep? Ignore the 200 year late Survival Guide while keeping the Historical Museum quests? [By the way, I'm aware of how deeply ironic this is.]

This is like arguing that Highlander 2 ought to have been taken into account by the TV show.

Fallout 3 cannot be cannon any more than FO:BOS could be - there's no consistency, no real plot - just a bunch of noise splashed up on the screen. Even if you enjoyed it, you can't tell me that it's consistent. It's as much canon as any episode of Family Guy. You get to pick and choose which parts you'll keep.
 
The only thing I like somewhat is the concept of Raven Rock, and not even how it is used in Fallout 3, but rather as some alternate Enclave outpost where its personnel has made an attempt at continuing the organization. (people present from the start, not people who traveled most of the wasteland in short range VTOL planes).

While perhaps somewhat neat Liberty Prime really doesn't fit the Fallout setting IMO, while everything was more 50's styled in Fallout I don't think the US armed forces would resort to building giant robot super weapons when more realistic options are available.
 
Come on now. Giant Commie stomping Robot of freedom and democracy has 50's written all over it.

ANd besides it isn't THE 50's. It is the furture acording to people from the 50's.

So I stand by my Statment that peoplr from the 50's thought America would build a Giant Commie stomping Robot of freedom and democracy sometime in the future.
 
TheGM said:

I am just writing down my own opinion on what I feel was okay and what was not.

And in my honest opinion Liberty Prime doesn't fit Fallout, despite all its 50's references and aesthetics I don't think the US armed forces would build a giant robot when there are more realistic options available.
 
TheGM said:
Come on now. Giant Commie stomping Robot of freedom and democracy has 50's written all over it.

ANd besides it isn't THE 50's. It is the furture acording to people from the 50's.

So I stand by my Statment that peoplr from the 50's thought America would build a Giant Commie stomping Robot of freedom and democracy sometime in the future.
It feels though to much like to something they did already with Oblivion where you become more or less just the observer in the end in the same way as Akatosh making his game with Dagon in the Imperial City of Oblivion. All nice to see for the first time ... but actualy I would have loved a bit more interaction then just this "kill a few 100 enclave guys that you dont even know from where are all coming". The end with Liberty Prime doesnt give me really a wasteland feeling. Call of Duty nuclear warefare ?
 
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