Anyone else thinks FONV missions are really tedious?

All the Super Mutants in New Vegas are great. My only criticism is I wish there were more intelligent ones, but it does make sense there are so few left, considering most of the Master's army will have died out by now. Only the Enclave's dumb-dumbs are left, and without leadership they'll die out pretty quickly.
 
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True, that mutant is the best part of that quest hahhah. First time I saw him I was genuinely amused lol
But I don't know man, I find those ghouls, especially their leader, sort of annoying you see, but at the same time I don't want to kill all of them because they are nice people in the end, so I do that fucking quest and keep running from one place to another to find those goddamn rocket parts or whatever that is. I usually kill that ghoul in the basement because I want his hunting rifle! Although he seems to be a nice fella, oh well such is life in the Mojave tbh

I don't really know what it is, but I don't really like this quest. Thinking about it, I don't really have problems with other quests, only this one and that one that you do for the Brotherhood, where you have to find that goddamn virus, what a shitty part that is lol, that whole Brotherhood bunker makes me want to kill myself, how could people live there.

Once I was so mad at this virus thing (it had bugged and I didn't knew the bug even existed, so I thought I was being stupid beyond belief), that the only solution for my problem was to hack the Brotherhood turrets and watch the blood flow through those bunkers. Man those turrets are nasty! They decimate the whole bunker surprisingly fast! In the end I wasn't even mad anymore
 
I hate to say it, but there was a little bit of tediousness in New Vegas, at least after having completed it once. However, the freedom of role play more than makes up for that, so it certainly doesn't detract from it's status as a great game.
Sometimes I feel you can't have the one without the other though. Or you always and up as the general after 30 sec. if you know what I mean ...
 
And to be fair, a lot of the missions they do send you on would be tedious in real life. I remember Cass appreciates you coming all the way out to the Mojave Outpost to buy out her company for Crimson Caravans, saying "that takes some drive".

The point of the quests is to get you exploring, to run into new characters and situations, and hopefully entertain you along the way. Thinking over all the side-missions, there are a lot of memorable moments in even the simplest of quests.
 
IIRC you don't 'have' to get the Boomers to side with or against you, you could just return and go "eh, ain't gon' work boss."
The Omerta's are simple, just go in and slaughter them all.
The BOS is also quite simple, go in with Veronica, discard her as a companion after talking to McNamera, then head for the destruction thingie by the sim-units and engage the core overload or whatever and destroy the bunker.

If you find it to be tedious you can always cut corners.
WOW il make sure to remember this comment in my second playthrough, You see its my first time and I was SUPER careful not f*ck things up...
 
It's like how Morrowind guild quests were sometimes boring, but that made sense in the context that you're just doing jobs for them. You're not here to save the day, so no epic quest to clear the world of evil (main quest only), you're here to get this packet by using transport to another city. Ready, set, go!
 
True, that mutant is the best part of that quest hahhah. First time I saw him I was genuinely amused lol
But I don't know man, I find those ghouls, especially their leader, sort of annoying you see, but at the same time I don't want to kill all of them because they are nice people in the end, so I do that fucking quest and keep running from one place to another to find those goddamn rocket parts or whatever that is. I usually kill that ghoul in the basement because I want his hunting rifle! Although he seems to be a nice fella, oh well such is life in the Mojave tbh

You don't have to kill them all, you can just forget about the quest. Sure, then Manny Vargas won't tell you where the Khans have gone, but by that stage you're already pretty sure Benny has gone to Vegas. Perhaps a wise courier would realise he couldn't take on the Nightkin, didn't want to kill the Bright Brotherhood, and was willing to let the Khans remain a loose end, and just head straight for the Strip.
 
Well some might be a little. I think what's tedious is that sometimes there were things like finding the right entrance point or exit and I just couldn't find it. Like that one tunnel place I forget which one. Spent like 20 minutes looking for the exit and not finding it for some reason, had to look up the map online. And with some significant objects it can be difficult to find them from that random closet in some random room in a huge base or something.

Also wish that they'd done some little tweaking with the missions, there were IMO opportunities for better and more fun quests and storylines that weren't implemented. Maybe I expect too much from the makers.
 
Well some might be a little. I think what's tedious is that sometimes there were things like finding the right entrance point or exit and I just couldn't find it. Like that one tunnel place I forget which one. Spent like 20 minutes looking for the exit and not finding it for some reason, had to look up the map online. And with some significant objects it can be difficult to find them from that random closet in some random room in a huge base or something.

Also wish that they'd done some little tweaking with the missions, there were IMO opportunities for better and more fun quests and storylines that weren't implemented. Maybe I expect too much from the makers.
You probably do, especially with the rushed time they were given.
 
I know it sounds cheap to constantly say as an excuse, "well there was only so much time they had", but with Obsidian and Fallout New Vegas it really is the case. From what we got in their two year development time, and working with a garbage-ten-year-old-engine, it is probably true that some quests would have been even better given more time.
 
I can see why some people would find things in New Vegas tedious, but I tend to look at it a bit differently.

As opposed to a game that funnels you from action sequence to action sequence, New Vegas builds in a lot of negative space where you're supposed to consider both what you want to do and how you're going to do it. There's a fair bit of negative space that's best filled with in-character thinking that the game won't provide for you. I honestly enjoy how often NV gives you time to collect your thoughts as you traverse the Mojave.

I appreciate that space instead of being constantly shuffled through advancement or having to kill someone new every six seconds.
 
I know it sounds cheap to constantly say as an excuse, "well there was only so much time they had", but with Obsidian and Fallout New Vegas it really is the case. From what we got in their two year development time, and working with a garbage-ten-year-old-engine, it is probably true that some quests would have been even better given more time.
Who knows how the Legion could have become? Who knows what more quests we could have got?
 
More of the Legion would have been a very welcome adition, in the sense that you could see some or at least one Legion controlled settlement, and more of the civilan side of it. The way how NV at least portrays the Legion, it is clearly too villainy for my taste. I know, people say there are a few NPCs that talk about how "peaceful" the live in their teritory is or what ever, but what really counts is what we see in NV. And sadly, we don't see enough of them.
 
Anyone else thinks FONV missions are really tedious?
For my first to fifth time playing it? No. I understand the purpose of a lot of quests. Some people forget that a quest isn't a matter of getting epic lootz, or shooty shooty bad guy. It is for exploration, character development, Survival, impact and sometimes information. I have played FO:NV so many times I lost count, over 20 I think? And I could say that doing the tutorial at the beginning is tedious and that I know what to expect and I play it the same way each time. But I get the reason why it is there and it is pretty valuable for new players as well as seasoned players. You get basic gear from completing the quest. But the joy of FO:NV is I can skip it, like almost everything else in the game. I don't skip it because I kind of like the folk at Goodsprings and I RP that my drug induced character wants to keep them around, yep, even Chet, the coward D-bag.
I get angry when I read things like this because it is attitudes like this that led to the mess of Fallout 4. So what is your complaint, that you have to go from point A to B and there is what, nothing to kill, story isn't good enough for you? If you don't want to travel to locations or speak to NPCs, why are you playing? What games do you like, Mario Kart? Zelda? Those games are made for kids. I did read the updated question in the OP, but the post is still called, "Anyone else thinks FONV missions are really tedious?" and that is what I am addressing. You should have posted a new question, not change the question or even better, think before your write.
 
It can be tedious sometimes. But the quests are well written and well done too so I can't give it much flak.
 
All the Fallout game had tedious quests, generally good writing and, worthy rewards make the quests somewhat worth playing.
 
I find walking back and forth from Modoc to the Den tedious. I still love the Modoc quest.
 
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