Walpknut said:
Man, three posts? learn to use the edit button.
Edit: Like this
You say That Fallout 3 was a much more masive game than the first two? It doesn't even have half the story or the choices and endings for everything, Fallout New Vegas is much more massive than FO3 and even it doesn't have as much content as the first two mostly ebcause of time and engine limitations. FO3 didn't rely much on the player's skill after the first third of the game, after that you could just one shot kill everyone with any of the overpowered weapons, you didn't even had to aim most of the time.
A character can have absolutely no backstory and still be a good character, its more a thign of characterization than some flimsy tragic tale of traumatizing childhood, thast the kind of shit Shone Jump mangas rely on. telling you the sad sad tale on how emo villian became ibolz, the characters of Dead Money are given simple yet very effective backstories, they are very well characterized, specially Dean, that they are unlikable doesn't mean they are bad characters, is that what you judge charaters on? on how nice they are to the player? thats completely idiotic.
The Ghost people as underdeveloped as they are are given more explanation than the endless Raiders from FO3, who don't seem to have any sustainable lifestyle and yet they have more peopel in their ranks than non hostile NPCs there are in the game. The Fiends on NV have relations with the Khans with whom they trade their raiding fruits for drugs and food. FO3 didn't have small flaws and thign unexplained, It didn't have any explanation on anything, and everything in the maop seemed to belogn to a different unvierse altogether, no community had any form of agriculture or any kind of product they could trade to the caravaners.
Megaton had fresh water and was a trading hub, it lived by selling water and buying the things they needed. Andale survived on the poor sons of bitches that wandered inside the town. Little Lamplight had scavangers look for food and had cave fungus to live off of. Republic of Dave and the town on a highway whos name escapes me had brahmin to live off of. Canterbury Commons was, like Megaton, a trade hub and organized the caravans. Rivet City could live off of scavanged food due to their close proximity to DC and all the treasures within and again it's a trade hub.
Tenpenny Tower was full of rich residents able to pay for their needs. Big-Town is a shithole and as expected lives of of scavanged food and whatever else they can scrape together. I'm not sure how the town with the Nuka-cola addict survives but then again it's only two people and I saw a brahmin or two there. Greyditch was destroyed so we have no idea how it survives and the Brotherhood probably trades to get most of it's necessities. The Outcasts spent a lot of time scavanging, so they pick up food on the way presumably.
The endless raider squads are gameplay mechanics, there aren't that many raiders in the game, the Wanderer killed them all once and the rest is not canon. That's like saying there's an endless supply of raiders in Fallout 1/2 they're random encounters and if I farmed them enough I could eventually say there were more raiders than friendly NPCs in Fallout 1/2. They live for the here and now, they either kill caravaners for their needs, hunt or become cannibals. They have no morals and will do whatever it takes to survive.
And no I do not judge characters based on how they treat the player. It's how they interact with the player, Dean has very little reason to be so hostile, why the hell does he care about the treasure when he has an explosive collar around his neck? The dumb bastard needs to get his priorities straight. He could have been a decent character judging by the backstory found in the logs but he is just executed so poorly that he comes off as an egotistical twit with no sense of reality. Dog/God was a pain in the ass, but well written, the merging of the two is one of the best parts of Dead Money. But other than that he was a submissive idiot or a condescending jackass. Christine was a member of the Brotherhood and has been hunting Elijha for a long time and as such has a hard time letting go, but can be convinced to do so. Elijha is basicly a moustache twirling villain, his only goal is genocide and conquering, a shoe in for a superhero comic.
And Fallout 3 was a much bigger undertaking than Fallout 1/2 combined. You don't just travel on a map, you actually have to get there first and explore the world. There were hundreds of locations, many of which with an interesting backstory and explorable dungeon. The game was spread thin due to the massive scale they chose for it. Bethesda tried to encompass all the history of the previous games into it and felt shallow because of it.
Now to conclude my post I shall do the same thing you guys do on a constant basis to Fallout 3, pick apart every flaw. Why is it in Klamath if you refuse to give money to the town drunk your reputation goes down? Does a drunk have that much sway over peoples opinion? And why does Whiskey Bob have his still outside of town, wouldn't it make sense to have in inside the town? Why does barely anyone draw attention to the crashed vertibird? How did Smiley get that far into the caves full of acidic go only to hurt his leg from a bite? In the Den why is there a casino in a city full of poor addicts? I get why the slavers are there, easy slaves and it's a lawless town. But no one has that much disposable income. In New Reno why is it that the only mob violence perpetrated there is done by the player? Wouldn't 4 rival families in a mob war attack each other often in a lawless town? Why does Redding have a mine full of god-damn Aliens referances? I could go on, point is you guys just went into Fallout 3 looking for something to hate. Good news! You found it!