Blatherscythe said:
It breathed new life into a series that got fucked over by tatics and BOS. No matter what you think Fallout 3 was much better than those spin-offs.
It breathed new life in the series...by completely changing it. There were others interested in the license, so don't try the "Bethseda saved the series" card.
Also, FO3 is indeed better than BoS, but that's not saying much.
And in real life people don't take turns taking pot shots at one another.
In real life you also don't heal instantly. But I'm fairly sure that you think that the real-time approach is better. If that's the case you are wrong. There isn't a style or a genre inherently superior to another.
Besides, it appeals to FPS players, when a game costs you an insane amount of money to create you want to secure as many buyers as possible, games are more expensive to create than they were in the 90's.
I understand that, but just like everything there's a good way to do something and a bad way. Stats matters very little in FO3 during combat. Deus Ex was more of an RPG in that regards and that's a game that was never labelled as such, go figure.
[quuote]How is it not consistent with the GECK? We don't even know how the fucking thing works, all we see is a computer in a briefcase. Jet was put there as a nod to the second game, what about ghoul physiology, it's a person reduced to a walking piece of jerky from a huge amount of radiation! We never see any Vault experiment outside of the one in Necropolis and even then that was fucking stupid, did they not know radiation exposure kills?[/quote]
-We know how the (original) GECK works. It contains special seeds, fertilizers, a portable generator, a holotape reader and something else.
-Jet was put there as a nod to the second game? Then why it's completely different with no explanation and apparently now it's even a pre-war drug?
-The "walking corpse" ghouls were sane and severely impaired in their movements.
-Maybe you should study more the lore before saying that the only known Vault experiment was the one in Necropolis.
Graphics don't matter in a game, to many people if graphics are good that's merely a bonus.
Yes, for me and the people in this forum and others. The vast majority? If the graphics are bad it's not good.
Also, fuck off, we haven't seen anything other than screenshots and a fight scene with a dragon, you can't make that call now.
There are now only three attributes and, again, less skills. I'd say I can make that call now.
And you say that TES are not roleplaying games? WHAT!?! You create a character, pick stats and go forth to forge their destiny as you see fit.
Statistics alone don't make a Role-Playing game.
Megaton didn't need to buy water so they didn't have to worry about that, the Stahls got food from merchants selling it, sold it and used the money to buy more.
And yet the BoS sends water to them.
As for your third point, you saw Big-Town, it has about 8 kids in their late teens living in it and suffering. They aren't having an easy time finding food.
Yes, I saw Big Town. And Canterbury Commons. And Girerdshade. And Grayditch. And the Underworld. And Megaton. And all the unmarked camps you can find around. All of them surviving by looting pre-war food. This is ludicrous. Hell, there's even a pre-war log on a terminal that has this:
"The looting gets worse every day, and it's a small town.
There can't be much left, and there's already been one scuffle at the canteen."
There can't be much left a few days after the bombs dropped and yet there's still a lot 200 years later. Way to go Beth.
Andale has 2 families and has a stockpile of meat. And you think the people living there are healthy?!?!
Not mental health. Physical health. We can't survive on a diet composed exclusively of meat.
As for Tenpenny tower I don't know how they got so rich
Because it's not said and makes no sense. Thanks for proving my point.
And it's not hard to create a game when the graphics engine, plot and certain armor and weapon models are already there. They didn't have to start from scratch like Bethesda did.
Because the writers and the designers are those making the graphics and the engine, right?
And oh my god! A company wants to make money! The bastards!
Sure, it's their right to dumb down their products to ensure that they sell more. That doesn't mean I have to like it.
By the way, don't call fans of Fallout 3 the lowest common denonimator of fan out there, you sound like a pompous ass.
I wasn't referring to the fans but to the potential buyers Bethesda was aiming at. There's nothing inherently wrong in liking what FO3 has to offer. It's wrong when you like what FO3 has to offer and claim it's a step forward for the series...which is actually what a lot of FO3 fans did.
Where is this explained? I guess I can also make the assumption that the residents of Tenpenny tower saved up their money to get in there.
By multiple persons. In-game. Did you skip the dialogues?
But also...logic, for God's sake. The NCR isn't a poor wasteland. People have jobs, their are payed, they use that money to try to win big in Vegas. You know, like in real life.
The residents of the Tenpenny Tower instead have to pay a life-long rent. How could they save so much money in the poor wasteland that it's DC? Once inside they don't work anymore, so...where do all those rich persons come from?