Not just the selection of very boring locations Lexx that design wise were bad, but also the closed off buildings, and lots and lots of pointless filler.
To be honest, Fallout New Vegas suffered from that as well and I can not blame the designers for that.
You have a big map where next to story and quest related locations you also have to add other stuff just to show that it not goes unused, but it leads to all of these little locations and places that don't serve much of a purpose other than picking up loose stuff.
The old map node system allowed for more well designed self contained maps. You can still have the story/quest locations which are surrounded by lesser places like abandoned buildings, caves etc, but you don't have to fill all the space between settlements and locations with pointless fluff.
Just perhaps a few things that might be off interest like an abandoned house, a farm, or an old turned over truck which would be their own micro maps.
To be honest, Fallout New Vegas suffered from that as well and I can not blame the designers for that.
You have a big map where next to story and quest related locations you also have to add other stuff just to show that it not goes unused, but it leads to all of these little locations and places that don't serve much of a purpose other than picking up loose stuff.
The old map node system allowed for more well designed self contained maps. You can still have the story/quest locations which are surrounded by lesser places like abandoned buildings, caves etc, but you don't have to fill all the space between settlements and locations with pointless fluff.
Just perhaps a few things that might be off interest like an abandoned house, a farm, or an old turned over truck which would be their own micro maps.