Bethesda E3 Showcase Tonight, Stream Links

MATN:


*NV wasn't mentioned once during the presentation.
*Likely there are no factions, "these are the good guys and these are the bad guys."
*Gun development may have replaced character development.
*Likely little in the way of pacifist or alternative solutions, as in 3.
*Weapon repair gone (yay)
*Jetpack is maybe used for jumping out of vertibird, and not used for flying from the ground
 
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No, Skill increases unlocked Perks that had unique effects and special dialogue options that generated special responses from NPCs and even allowed to skip parts of a quest.
If Many A True Nerds's analysis is to be believed, we may get primary and secondary perks, with primary perks being essentially 25 points in a given skill and unlocking secondary perks which are just like the old ones. And why couldn't perks give us unique dialogue options? Well, aside from that fuckdamn wheel...
 
Because of the fuckwad wheel.... That's like a hardcoding for not being unique dialogue options at all, only 4 vaguely summarized options.
 
Because of the fuckwad wheel.... That's like a hardcoding for not being unique dialogue options at all, only 4 vaguely summarized options.
Well it's still not certain those are the only options. We could see some of the four being replaced by skill checks, or maybe at times you could use the bumpers for fith or sixth options, or even to access more options when relevant as in Mass Effect
 
I love how people who are hyped for this game are saying " This game looks nothing like Mass Effect! How the hell did you come to that conclusion". :facepalm:
 
Because of the fuckwad wheel.... That's like a hardcoding for not being unique dialogue options at all, only 4 vaguely summarized options.
Well it's still not certain those are the only options. We could see some of the four being replaced by skill checks, or maybe at times you could use the bumpers for fith or sixth options, or even to access more options when relevant as in Mass Effect
UI shows it mapped to the 4 main buttons in a controller and no "more" options, so probably not.
Also if it were to have a "more" tab why even map it to the 4buttons? why not just make a list or a Analogue controlled wheel?
 
That could be because those characters at that point have nothing to say. Again only ten minutes of gameplay.

As for why... Why not? Mass Effect had the same thing with a more option. Don't get me wrong, I despise the wheel, but it may not be horrid.
 
Mass Effect rarely had more options, and when it had, it was shitty to use.
 
What we've been shown so far looks like something that Obsidian should be able to at least salvage, so really we just need to wait and see. Obviously this game's gonna be balls, but they haven't butchered the gameplay so severely in my eyes that it's unsaveable.
 
He might be right about FO4 development cycle starting before FO:NV, and thus the later having little influence on it.

If Many A True Nerds's analysis is to be believed, we may get primary and secondary perks, with primary perks being essentially 25 points in a given skill and unlocking secondary perks which are just like the old ones. And why couldn't perks give us unique dialogue options? Well, aside from that fuckdamn wheel...

It is possible to have unique dialogue options ( e.g. Obsidian's alpha protocol Dialogue System ) but it will likely to be very limited, probably no more than one at each node (due to standard control 4 buttons max).

As for "perks", we need more info on non-combat aspect of it and how it will be used in the new dialogue system before you'd be able to claim that it will be just like the old ones.
 
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If they wanted to force a backstory they could've put in some "History" Traits, like One for War Veteran, one for Average Joe six pack, Doctor, Ex-street urchin, Immigrant etc. But that would require some effort I guess.
 
Everything we've seen so far suggests that the game will offer less than or as little meaningful choice as F3.

Voiced protagonist, essential/immortal NPCs, binary factions, and an on-rails narrative.

It is amazing that Bethesda can spend so much time hyping the open world, the crafting, and the shack building, whilst apparently setting the thing up to have very little agency for the player.

There will apparently be (further) simplified character development - the rp system is being further stripped back = less opportunity to customise your character. (Even though there may be more appearance options.)

The use of essential NPCs will almost certainly be reflected by their use as narrative drivers and probably to hang plot twists upon. (Which will be less surprising because of that - Dogmeat gets his guts shot out and turns out to be a Synthetic? But that might mean..?! Something like that.)

The use of a fully-voiced protagonist will certainly dilute the ability of the player to intelligently influence dialogue outcomes, simply because you're choosing a theme rather than specific dialogue.

I like Mass Effect, but ME3 is an interactive choose-your-own-adventure-gamebook. I like it, but I don't want that from a Fallout game. I want more ability to craft my own experience.
 
Everything we've seen so far suggests that the game will offer less than or as little meaningful choice as F3.

Voiced protagonist, essential/immortal NPCs, binary factions, and an on-rails narrative.

It is amazing that Bethesda can spend so much time hyping the open world, the crafting, and the shack building, whilst apparently setting the thing up to have very little agency for the player.

There will apparently be (further) simplified character development - the rp system is being further stripped back = less opportunity to customise your character. (Even though there may be more appearance options.)

The use of essential NPCs will almost certainly be reflected by their use as narrative drivers and probably to hang plot twists upon. (Which will be less surprising because of that - Dogmeat gets his guts shot out and turns out to be a Synthetic? But that might mean..?! Something like that.)

The use of a fully-voiced protagonist will certainly dilute the ability of the player to intelligently influence dialogue outcomes, simply because you're choosing a theme rather than specific dialogue.

I like Mass Effect, but ME3 is an interactive choose-your-own-adventure-gamebook. I like it, but I don't want that from a Fallout game. I want more ability to craft my own experience.

But everyone liked Mass Effect and it made a shit ton of money so every RPG must be like that now. This all reminds me of what happened to movies and games during and after Nolan's Batman series. Everything needed to be grimdark and gritty cause everyone liked that. Or the stupid 3D crap after that overrated junk Avatar was released. Every big movie must be in 3D now. Or also how like almost every movie or show that had a supernatural had to have some stupid romance or tortured heart throb because of Twilight. Stuff like this makes me wish the the video game and movie industry will crash and hard!
 
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Character creation went from Special straight into gameplay, so no Traits either.

Currently watching the video by the Gopher guy. If they scrapped this i'm not sure anymore... That and the voiced protagonist will probably ruin any replay value of the game.
 
Character creation went from Special straight into gameplay, so no Traits either.

Currently watching the video by the Gopher guy. If they scrapped this i'm not sure anymore... That and the voiced protagonist will probably ruin any replay value of the game.

Gopher is an idiot...

Getting overly hyped for something should now be clarified as a mental condition. It destroys a persons better judgement.
 
Character creation went from Special straight into gameplay, so no Traits either.

Currently watching the video by the Gopher guy. If they scrapped this i'm not sure anymore... That and the voiced protagonist will probably ruin any replay value of the game.
Yeah, replayability will suffer. It will take a mammoth modding effort to create some kind of new beginnings mod. I guess you will just have to try to not care about the backstory and ignore it if you want to do a different playthrough.


Character creation went from Special straight into gameplay, so no Traits either.

Currently watching the video by the Gopher guy. If they scrapped this i'm not sure anymore... That and the voiced protagonist will probably ruin any replay value of the game.

Gopher is an idiot...

Haven't seen other videos by the guy, but watching this FO4 video now and he seems reasonable enough. Actually he mirrors some of my own thoughts, even if he seems to dwell more on the positive and less on the negative. I am not hyped, but I can see me getting a fair amount of entertaining gameplay out of this. Mods will be necessary, though to what extent remains to be seen.
 
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