Bethesda E3 Showcase Tonight, Stream Links

Character creation went from Special straight into gameplay, so no Traits either.

Currently watching the video by the Gopher guy. If they scrapped this i'm not sure anymore... That and the voiced protagonist will probably ruin any replay value of the game.
Yeah, replayability will suffer. It will take a mammoth modding effort to create some kind of new beginnings mod. I guess you will just have to try to not care about the backstory and ignore it if you want to do a different playthrough.


Character creation went from Special straight into gameplay, so no Traits either.

Currently watching the video by the Gopher guy. If they scrapped this i'm not sure anymore... That and the voiced protagonist will probably ruin any replay value of the game.

Gopher is an idiot...

Haven't seen other videos by the guy, but watching this FO4 video now and he seems reasonable enough. Actually he mirrors some of my own thoughts, even if he seems to dwell more on the positive and less on the negative. I am not hyped, but I can see me getting a fair amount of entertaining gameplay out of this. Mods will be necessary, though to what extent remains to be seen.

During an argument he was the same guy who said that Skyrim was not dumbed down in gameplay and he says he's perfectly fine with FO4 being dumbed down so...
 
Someone pointed out to me that there is something going on in the speech cross- one option is highlighted yellow.
 

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So...you select an option by pressing the button twice? :s What you say makes sense if you selected an option with the dpad and then confirmed with the button.
 
But everyone liked Mass Effect and it made a shit ton of money so every RPG must be like that now. This all reminds me of what happened to movies and games during and after Nolan's Batman series. Everything needed to be grimdark and gritty cause everyone liked that. Or the stupid 3D crap after that overrated junk Avatar was released. Every big movie must be in 3D now. Or also how like almost every movie or show that had a supernatural had to have some stupid romance or tortured heart throb because of Twilight. Stuff like this makes me wish the the video game and movie industry will crash and hard!

It speaks of a real lack of confidence in their project that the core ideas being carried over to (recycled by) the next installment are narrative, whereas the mechanics and essential structure are rehashed from the latest big thing. It is an incredibly conservative approach with only a gloss of innovation.

As with the movie industry, the most interesting and original projects are being developed by smaller and independent producers, where the mainstream feels a need to chase trend. As with the movie industry, they are scared to challenge their audience for fear of restricting their income streams, and as a result they underestimate the intelligence of the public.

Nolan's Batman and Inception proved that there is an appetite for a more intelligent approach to big budget effects movies, but the mainstream only imitated the superficial elements, so we end up with dark and gritty but still with over-expository dialogue and under-developed characters, posturing through nicely resolved narrative arcs. It is all surface, because surface is something you can achieve through budget, whereas depth requires rarer talents and carries more risk. It becomes self-fulfilling; as an audience starts to expect less, the products can be more safely homogenised, the writing talent can be neglected in favour of visual artists and designers (physics programmers, and engine developers) and the pool of people able to write high-quality dialogue and original narratives for movies and games shrinks.

Mainstream comics have been suffering from the same lack of bold production, rehashing old narratives and (worse) plot-twists for decades. That industry has been continually recycling under the banner of reinvention and innovation for a long time, pulling the same mouldering rabbit out of a moth-eaten hat - Ta-Da!

Fallout 4 very much looks as though it is going to be a rather conservative product, and it may be unexceptional even on its own terms because of that. Fallout 3 was a different take on the series, but it was not a triumph even as an RPG-Shooter set in the Fallout universe.
 
As with the movie industry, the most interesting and original projects are being developed by smaller and independent producers,. . .

I disagree. I think 99% of indie games are a cesspool of complete and utter trash and that Steam Greenlight needs to be abolished.

What we need the return of is the middle-tier, non-AAA but also non-indie, developers. Y'know, the devs who basically created PC gaming.
 
As with the movie industry, the most interesting and original projects are being developed by smaller and independent producers,. . .

I disagree. I think 99% of indie games are a cesspool of complete and utter trash and that Steam Greenlight needs to be abolished.

What we need the return of is the middle-tier, non-AAA but also non-indie, developers. Y'know, the devs who basically created PC gaming.

True enough, but we get quite a few more stellar games out of indie debs then we do out of triple A producers.
 

It speaks of a real lack of confidence in their project that the core ideas being carried over to (recycled by) the next installment are narrative, whereas the mechanics and essential structure are rehashed from the latest big thing. It is an incredibly conservative approach with only a gloss of innovation.

As with the movie industry, the most interesting and original projects are being developed by smaller and independent producers, where the mainstream feels a need to chase trend. As with the movie industry, they are scared to challenge their audience for fear of restricting their income streams, and as a result they underestimate the intelligence of the public.

Nolan's Batman and Inception proved that there is an appetite for a more intelligent approach to big budget effects movies, but the mainstream only imitated the superficial elements, so we end up with dark and gritty but still with over-expository dialogue and under-developed characters, posturing through nicely resolved narrative arcs. It is all surface, because surface is something you can achieve through budget, whereas depth requires rarer talents and carries more risk. It becomes self-fulfilling; as an audience starts to expect less, the products can be more safely homogenised, the writing talent can be neglected in favour of visual artists and designers (physics programmers, and engine developers) and the pool of people able to write high-quality dialogue and original narratives for movies and games shrinks.

Mainstream comics have been suffering from the same lack of bold production, rehashing old narratives and (worse) plot-twists for decades. That industry has been continually recycling under the banner of reinvention and innovation for a long time, pulling the same mouldering rabbit out of a moth-eaten hat - Ta-Da!

Fallout 4 very much looks as though it is going to be a rather conservative product, and it may be unexceptional even on its own terms because of that. Fallout 3 was a different take on the series, but it was not a triumph even as an RPG-Shooter set in the Fallout universe.

Very true. I feel that movies these days are even worse than the gaming scene. At least in games when some idea works well for a game type it might be just stupid to not adopt it. If your game is a lot about shooting with guns, it makes sense to be able to modify your gun. Real life users of firearms set up their tools to their liking. And so, from New Vegas to Call of Duty to Arma 3 we have weapon mods as a staple, and it's not a bad thing.

As for Bethsoft, they imitating other peoples products might even make Fallout 4 better. If they look at the right games and understand what made them work. Most importantly, they need to look at the original Fallouts. Long and hard.
 
As with the movie industry, the most interesting and original projects are being developed by smaller and independent producers,. . .

I disagree. I think 99% of indie games are a cesspool of complete and utter trash and that Steam Greenlight needs to be abolished.

What we need the return of is the middle-tier, non-AAA but also non-indie, developers. Y'know, the devs who basically created PC gaming.

I'm not sure that we disagree. There is more rubbish (because the resources required to independently publish are fewer, and the barriers are low), but of the small percentage which are good, those disproportionately represent novelty and quality in the market.

I also agree about the middle-tier developers, and I included those in the "smaller" part of smaller and indie. I would include the companies of veteran devs who are crowdfunding to make high quality, challenging games which don't have easy mass appeal. Which isn't to say that I think this games are beyond appealing to mainstream consumers. I think that they could be marketed to a wider audience, but such things are expensive and require large publishers.
 
I agree with general idea, but what not what it seem to imply. Indeed much of art is born of a reaction to the status quo, but you get only few really innovative mind defining moments every decade and they can't sustain a business or the public appetite for entertainment. And while I welcome and immensely enjoy the rare gems that come my way, I am not bellow the "common" things in life, and I despise the host of edgy people who are contrarian just for the sake of it.. Just because something is popular does not mean it is bad.


I fully expect that you (and pretty much everyone else here) are on the mark on FO4, it will be rather conservative in the "cRPG department" following FO3 example. But it most certainly will provide one of the most detailed and breathtaking game world todate, its an improvement over its predecessor in almost every other aspect and modding opportunities for interesting and original projects are immense. So I am not going to make the same mistake I did with FO3, and spoil my experience by silly expectations, i intend to enjoy it for what it is.
 
Don't get me wrong guys! I am with you. There is a lot of rubbish in games and movies today.

But ... yet ... here we are ... most of us enjoying it one or another.
 
Indeed, I bet that if we look at everyone steam accounts statistics, then 99% of the most vocal people here would show that they play the exact same things as we all... (assuming no piracy)
 
But it most certainly will provide one of the most detailed and breathtaking game world todate, its an improvement over its predecessor in almost every other aspect and modding opportunities for interesting and original projects are immense. So I am not going to make the same mistake I did with FO3, and spoil my experience by silly expectations, i intend to enjoy it for what it is.

I am a long way past hoping that the game will be satisfying in the way that the first two were, but I had hoped that they would learn something from the narrative success of the New Vegas writing.

I worry that they are focusing too much on crafting mechanics suited to sandbox games, but dialogue and voicing suited to very structured narratives. There may be an irreconcilable tension between those two that doesn't serve any style of play particularly well.

Skyrim was a case in point - there was plenty to do in terms of dungeon crawling and exploration of the world, but I found the main plot unnengaging and rather linear. As a result I spent many, many hours collecting stuff until I got bored, by which time there was no narrative momentum, and little to motivate me to re-engage with it, and I gave up. I probably spent well over one hundred hours failing to get the point of it.

I worry that Fallout 4 will offer either aimless wandering or a relatively linear and inconsequential narrative without synthesising both to deliver a balanced experience, simply because it is following the trajectory of Bethesda's bigger, more-interactive world approach to sequels. The worlds are therefore necessarily more filled with stuff, but because of the need to wrangle a narrative, less of it has any impact. More costumes, more types of food, more objects to pick up and throw around, few of which have any function or lasting interest.

I would love to be proved wrong.
 
Some of you on here keep saying that Obsidian will salvage this... What makes you even think Obisidianl will ever have the chance to work on a future Fallout?
 
The damage is done and it's irreparable. Even if they will ever be involved with a new Fallout, they will have to make it how Bethesda dictates.
 
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