Bethesda Softworks Announces Creation Kit and DLC

Yes, we discussed this many times.

In short, for me:

ISO view is the best perspective for the TB and tactical combat.

The end of story.
 
I too would rather it be high-angle camera (basically iso), click movement, and at the very least CTB or RTwP, not just hold mouse1 to shoot. That's the start of a decent RPG. However, I'm not sure these are things you can even put into FO3 with the CS. Maybe, but then would it be worth it? Sure we could do that, and then fix the bugs, and then make a set of locations and quests with decent C&C... And I'm willing to bet something would still be missing. And we would've invested countless man-hours fixing Beth's sloppy work.

For what it's worth to the trolls, I do not think FO3 is a bad game, per se. Apart from the occasional bugs and glitches, FO3 is a passable game by many of the present standards. What it is, is a bad Fallout game.
 
You know, if you REALLY have the skill and dedication to mod Fo3 into a proper RPG with a good story, you might as well go get hired at Bethesda to replace Emil as a lead designer and do a better job than him on Fo3 expansions and Fo4.


On the community subject ... there are people who like Fo3. And then there are people who say "you all suck for disliking it". ok
 
Id like to see an expansion like Halflife episode 2. Added shitloads more content and fun.
 
as a level designer for older games such as HL and HL2 and their respective versions of CS i can think of lots of problems level-design wise that could cause a lot of headache trying to make a isometric view inside buildings.

We have ceilings... of course we could remove those. But then we have 2 story buildings and the problems really start to show... Unless someone could actually code the engine to autofade upper levels according to what level you are in.
 
Viliny said:
as a level designer for older games such as HL and HL2 and their respective versions of CS i can think of lots of problems level-design wise that could cause a lot of headache trying to make a isometric view inside buildings.

We have ceilings... of course we could remove those. But then we have 2 story buildings and the problems really start to show... Unless someone could actually code the engine to autofade upper levels according to what level you are in.

i would settle for a compromise, along the lines of:

-make the crosshairs visible from 3rd person view

-unlock the camera from behind the player.

-remap the WASD keys to move the camera instead of the character.

-make a small "camera" 3d object where the camera is, and apply on it the same collision detections with walls and ceilings, that apply to the character.

-script the character to walk where you click, if you point on the floor, shoot if you point to an enemy, use if you point on an object.

that way, you would control 2 3d objects in the same space: the camera with WASD, and the character with point and click. and in narrow spaces you could fall back to 1st person.

as a pro, do you think something like this is doable with this engine and SDK?
 
zag said:
as a pro, do you think something like this is doable with this engine and SDK?

My knowledge pretty much ends with level design and basic scripting... I can imagine that the detection of where the player is clicking could cause some trouble
 
So if I helped the enclave in the main story, why would I want to join up with BoS after to destroy them..?
 
Oh, the irony, gamers will need a G.E.C.K for the game to “flourish”.

Fallout 1/2 mentality : by gamers for gamers
Fallout 3 + mentality: by developers through marketeers for customers.

From any angle you see it, the game oozes shooter attitude. The 3 new DLCs confirm this.
Too much of testosterone so little serotonin or in other words, lots of action with little satisfaction.

I don’t know, but I’ve got the feeling of flogging on a dead horse here. I mean, who would be “crazy” enough to dedicate hours and hours of their life to fix the RPG elements of the game like the poor writing, the anemic choices and consequences, indifferent NPC’s and so on.

Mods are a good thing ,especially in making the game feel more fallouty, but can’t change a game designed with weak RPG elements from the start. Moders need to use Fallout 3 as a framework and remade/reconstruct it from scratch, but I’m afraid that is impossible.

My 2 cents.
 
MrBumble said:
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

My character died at the end?!
 
taag said:
MrBumble said:
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

My character died at the end?!

I know it just doesn't make any sense, i think that beth doesn't even know anymore what they are doing. They just want more $$$ with less work, so anything goes.
 
Myself, I won't buy Failout even if people magically managed to turn it into a tb/iso game with good writing, quests and more than a couple of choices that actually have consequences instead of the Bioware-y crap we got. I refuse to reward Bethesda for their half-assed attempt at a RPG and even worse attempt at a Fallout sequel just because the fans might mod some quality into it. Developers are supposed to make good games, not shitty but malleable play-dough for others to do the work for them.

That said, if this unlikely and wondrous scenario comes to pass, I might pick a used copy up - as long as they don't get a dime out of me, it's fair game.

Ausir said:
M-26-7 said:
VR and cryonics also don't really fit into Fallout lore.
Cryonics was in FO2 first. And was going to be in Van Buren.

There also was a VR simulation of sorts in Fallout 2 that would show the Vault 13 Deathclaws being killed by the Enclave, though it wasn't interactive (except by bugging it out with explosives) like this X-men-ish "Danger Room" of Bethesda. Still, I think both cryonics and VR (to a lesser extent) are okay, as long as confined to pre-war high-tech facilities.
 
and both were really small parts of the game, while in fo3 they play a major role. "holo" is just the falloutword for video.
 
Having an isometric game engine remember, but fadeout, building levels apart from the one you're currently on (remembering the locations and movements of anyone on those floors) shouldn't be overly difficult with current technology. Especially if you're working with layered sprites and have everything properly assigned as to what layer of the 'building' it's in.
 
dear good, these people never rest, i tell you this game needs to be heavily modded, theres is little we can do with the editor but theres always can happened miracles.

hey by the way i need more music to ad at the radios, it gets constantly annonyn listenin to the same thing over and over again
 
Heads up to Americans, Fallout 3's going to be on sale for $30 this Friday at Amazon.com. With the release of the editor in addition to all the mods that are out already, this game just might be much, much more playable in the very near future.
 
taag said:
MrBumble said:
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

My character died at the end?!

Yeah, that's what I was thinking...
 
Forhekset said:
Heads up to Americans, Fallout 3's going to be on sale for $30 this Friday at Amazon.com. With the release of the editor in addition to all the mods that are out already, this game just might be much, much more playable in the very near future.

Well i felt almost completely ripped off when i found out that i had payed 50+euros for a bugged nightmare of awfull dialogue and inconsistancies, even when i expected it. Only saving grace is the CS, maybe fans can make the game actually more fallouthis than oblivionesque. The main story can't be salvaged, and enclave and BoS have to go as well.

I WANT MY WASTELAND COMMUNIST DICTATORSHIP ! :twisted:
Sorry about capital letters.
 
Glad to see a sdk being released, I enjoyed fallout 3 overall, some spots were very rough *cough* the whole main storyline *cough*, But the world was immersive , and interesting enough to see the it through to the end.

Im guessing the simulation will be related [spoiler:fb4f492239]technologically, to what van braun was working on?[/spoiler:fb4f492239]
 
hey about that extra content that comes the next year, ¿how the hell the chinese reached the US after the bombs fell, and how could they had a base there (so you and your buddies of the brotherhood can attack). ¿by boat? petroleum was scare, unless its a new expansion that changes the supermutant by the chinese.

man it docent had sense! china was pushed back from north america during the great war, they had NOTHING to do there.
 
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