How can anyone look at this system that is designed entirely to lead people into grinding that also makes all characters exactly the same as a better system?
This new system doesn't even solve the issues of Lockpicking and Hacking having no high level state beyond gating different levels of terminals and offering no reward for half of the entire skill tree. It just folds them into perks so Bethesda doesn't have to come up with anything.
It has removed any element of risk from the entire system, which by extension has also removed the concept of reward, with most perks just being generic damage increases and gating content you would've normally access in a more organic way when the Skill system was in place. It doesn't encourage people to think of a build and crossing over of Stats because they can just stick to a single one and get everything from it. Not to mention the abstraction for the new System make no sense, Charisma affecting alcohol addiction? Strenght ruling over Crafting Melee weapons? Perception allowing you to shoot through solid objects?
Someone said on another thread, Fallout 4 doesn't have builds, it just has Build orders.