Breaking Down The Fallout 4 Character Creation System

They might be necessary in order to keep up with the enemy scaling like Skyrim or else you feel overwhelmed since they love those 25% damage increase perks as we can already see with Bloody Mess.

The problem with Skyrim is that enemies scale because you level up. This leads to situations where leveling crafting skills early is like shooting your own foot.
 
HArd to say Bethesda is "trying new things" when what they are doing to Fallout is stripping what made it an RPG to cash in on trends like Base Building and Companion romances. Just because it's different doesn't make it's either new or better, imagine they just turned Fallout into a Kart Racer, would you praise them too then?
 
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HArd to say Bethesda is "trying new things" when what they are doing to Fallout is stripping what made it an RPG to cash in on trends like Base Building and Companion romances. Just because it's different doesn't make it's either new or better, imagine they just turned Fallout into a Kart Racer, would you praise them too then?

Well, If I was interested in kart racers, if it was a good kart racer and they called it something "Fallout: Kart Racer" and openly said that it's a side project, spin-off, then well, yes, I guess I would. But if they tried to call it Fallout 5, then no, I would be all over them cursing and screaming.
The same way I actually like Fallout Tactics for what it is, a spin-off, that only borrows the setting for a different style of play, but doesn't try to call itself a sequel.
 
And that is how those who love F1 and F2 feel like. They took the old Fallout design and made it to Fallout 3 the Kart racer and openly selling it as direct sequel to the previous games. But when ever you get to that point someone from somewhere comes up telling us that we are simply outdated (or Fallout 1/2s design to be more specific), that we should go with the time, that we should let it go and other nonsense.
 
Well letting it go would be a healthy thing because I don't see any good reason why Bethesda would change back to old times (also there's Wasteland 2 anyway)

Also why did Interplay sold the IP anyway lol
 
Since Bethesda builds their games basically on a combat engine, does anybody think that potentially they ought to be exploring what Bioware was trying to do with the different play modes in Mass Effect 3? If you're unfamiliar, Bioware had three game options for playing ME3: Action, Story, and Roleplaying. The former skips all the character building and turns the interactive conversations into cutscenes, "story" de-emphasizes combat and character building but has full conversation trees, and "roleplaying" has everything.

I think this approach could easily be applied to a Beth game where you can simply choose how much of everything you want in your game. If you want character building with traits, skills, stats, and perks you can check that box. If you just want to shoot super mutants and don't want to worry about inventory limits you can check that box. If you want simplified conversations you can check that box.

Honestly I have to wonder if the ubiquity of "achievements" in AAA is what's preventing people from giving people these kinds of options right out of the box. I would totally have more fun in Fallout 4 if I could choose deep character customization, deep conversations, less combat, no fast travel, and hardcore mode right out of the box. You would in theory have to test to balance each of the various options, but it's not like Bethesda doesn't ship everything broken and fix it later anyway.
 
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Since Bethesda builds their games basically on a combat engine, does anybody think that potentially they ought to be exploring what Bioware was trying to do with the different play modes in Mass Effect 3? If you're unfamiliar, Bioware had three game options for playing ME3: Action, Story, and Roleplaying. The former skips all the character building and turns the interactive conversations into cutscenes, "story" de-emphasizes combat and character building but has full conversation trees, and "roleplaying" has everything.

I think this approach could easily be applied to a Beth game where you can simply choose how much of everything you want in your game. If you want character building with traits, skills, stats, and perks you can check that box. If you just want to shoot super mutants and don't want to worry about inventory limits you can check that box. If you want simplified conversations you can check that box.

It's funny you mention this because System Shock does exactly that. Combat, Puzzles, Cyberspace and Time are all adjustable before the game starts.

Honestly I have to wonder if the ubiquity of "achievements" in AAA is what's preventing people from giving people these kinds of options right out of the box. I would totally have more fun in Fallout 4 if I could choose deep character customization, deep conversations, less combat, no fast travel, and hardcore mode right out of the box. You would in theory have to test to balance each of the various options, but it's not like Bethesda doesn't ship everything broken and fix it later anyway.

That would make a case for Bethesda not reinventing the wheel with every game they make.
 
Well letting it go would be a healthy thing because I don't see any good reason why Bethesda would change back to old times (also there's Wasteland 2 anyway)

Also why did Interplay sold the IP anyway lol

And we are completely aware about that. But I don't feel that anyone here was ever close to cutting his wrists about Fallout because he knew Beth will never release a game in the style of F1 or F2. However, that doesn't mean we can't compare any new Fallout game to it's predecessors and discuss the differences. Particularly as you never know if not something like in the case of New Vegas could happen again, where Beth allows a company, maybe even Obsidian to develope a new game in the Fallout world. So as far as I think, there is nothing to get over with.

We are mainly a community dedicated to the old Fallouts after all. And I don't see any problem in that. Fallout is for most of us here just a hobby not the center of our lifes. I mean that is what people do, they go to places to talk with other more or less like minded people to discuss their opinions and views. Isn't that what the Beth people do on their forums as well?


Interesting concept, but I feel it usually means that one of the parts will be sacrificed for the other, you can't achieve a balance here if you want a smoth gameplay.

In most cases they sacrifice story/role playing in favour for action/combat. System Schock 2 I think is different in the way that like many FPS of it's time it was made as FPS first and foremost where the rest was more secondary. With great success of course, I love System Schock 2! But I think games like Deus Ex 1, System Schock 2, Bioschock etc. work so well because they have been designed from the start as shooters with shooter specific combat and decisions in mind. A game like Fallout 1 was never designed as such and thus you have to change a lot in the game design to achieve the same result which could only work as a form of spin off but never as sequel. You simply have to sacrifice to much of the original concept that's standing behind the game as whole, like why have the developers chose a top down view over first person, why turn based over real time and so on. But that's at least my opinion.
 
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Surprise, some people can discuss a game without just drooling on the floor and singing it praises even when it's balantly an inferior product.
 
Eh until F4 is out I might as well play the first one to see what the rage is all about
 
What a surprise another Bethesda fanboy who hasn't played the orignals....

Yeah, whenever I argue about Fallout 3 on Sugarbombed (I joined because... why the hell not?) I ask whether they've played the originals. Not surprisingly the nicer people do, and the more ruder people don't.
 
So far I killed a lot of critters and raiders for XP on generic quests, also a lot of skills look kinda useless (is there anything I'll ever need to Repair?? so far 0) My companion does most of the killing for me so I'm reminded of Fallout 3 a lot on that :grin:
 
So far I killed a lot of critters and raiders for XP on generic quests, also a lot of skills look kinda useless (is there anything I'll ever need to Repair?? so far 0) My companion does most of the killing for me so I'm reminded of Fallout 3 a lot on that :grin:

Yeah repair is a waste. Of course it does, Fallout 3 was a failed attempt to copy the feel.
 
You use Repair on multiple objects on the field, that's one of the ways to Complete Necropolis' quest without dooming them to die of thrist and you can repair a bunch of terminals and laser gates.
 
This sucks, so far haven't found any Energy Weapons for the skill I tagged :cry: Least in F3/NV I could get my hands on basic stuff early on
 
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