phipboy
Newly elected overseer
That's your argument? For your own lack of competence you think the system in FNV/FO3 is bad?
Don't mean to sound hostile just weird to me
Don't mean to sound hostile just weird to me
That's your argument? For your own lack of competence you think the system in FNV/FO3 is bad?
Don't mean to sound hostile just weird to me
Why? At the end of the day it doesn't matter, since you will max it all out sooner or later. There is no pressure to make the right choice, as there are no consequences. All you choose is not which perks you get, but in what order, as eventually you will get all the ones you want and more.
That's your argument? For your own lack of competence you think the system in FNV/FO3 is bad?
Don't mean to sound hostile just weird to me
I'm not saying it's bad, just that I like the new system better. I don't want to worry around skill points so much, now in Fallout 4 when I lvl up I just worry where a single perk point is going.
I go back into the real meat of the game (shooting mutants/robots in the face!) faster
Leveling up in Skyrim was actually detrimental to the player.
Have to completely disagree there. Fallout is not just about shooting things in the face, and if that's all it is in terms of an RPG, then you're not playing a CRPG anymore, but an ARPG. And we have plenty of those already. Diablo, Victor Vran, Borderlands, etc.
As for the game mechanics, here's something to consider: If Shin Megami Tensei's designers did the same thing to their series that Bethesda Game Studios does with each new entry of TES/Fallout -- strip away certain mechanics or fuse them with others, downplay the many religious overtones of the stories and the outcomes of the decisions you make in those stories, lower the difficulty of the Normal setting with each game, and have less interesting companions -- the SMT series would not be as big as it is.
To quote Yahtzee here, "A game where the player can do anything is a game that focuses on nothing."
I doubt they'll make you grind for copious amounts of XP since i'm sure they would get bored without being able to choose another "awesome" perk.
I could be wrong though, I still wonder if higher difficulties = bullet sponges with an overabundance of health rather then adding more enemies.
Have to completely disagree there. Fallout is not just about shooting things in the face, and if that's all it is in terms of an RPG, then you're not playing a CRPG anymore, but an ARPG. And we have plenty of those already. Diablo, Victor Vran, Borderlands, etc.
As for the game mechanics, here's something to consider: If Shin Megami Tensei's designers did the same thing to their series that Bethesda Game Studios does with each new entry of TES/Fallout -- strip away certain mechanics or fuse them with others, downplay the many religious overtones of the stories and the outcomes of the decisions you make in those stories, lower the difficulty of the Normal setting with each game, and have less interesting companions -- the SMT series would not be as big as it is.
To quote Yahtzee here, "A game where the player can do anything is a game that focuses on nothing."
That's not a very fair comparison is it? Are Shin Megami Tensei's games Open world and easily modded like Bethesda games? Bethesda felt like they needed do change stuff from F3/NV to F4 and I feel these new changes are nice.
I doubt they'll make you grind for copious amounts of XP since i'm sure they would get bored without being able to choose another "awesome" perk.
I could be wrong though, I still wonder if higher difficulties = bullet sponges with an overabundance of health rather then adding more enemies.
I'm not sure, really, Fallout 3 and New Vegas both gave out a lot of XP. If you're anything close to a completionist you'll run into the level cap well before you run out of stuff to do (after Fallout 4 was announced, I replayed Fallout 3 to try to convince myself that it wasn't all bad, and I hit the level cap right before going to Point Lookout while Dad was still alive.)
It's more likely that either you will be massively more powerful than your opponents for the majority of the game, or that the cumulative effects of all those perks and stat ups aren't going to be that dramatic anyway.
Pretty sure the games being open world change a LOT of stuff about how you develop it. Also I kinda like how Bethesda always tries out new things with each new game but I know that not everyone likes that.