Cabot House (SPOILERS)

I didn't mind Mothership Zeta (I enjoyed playing through it) because somehow it wasn't stupid enough to break the story for me. The aliens were just there in a ship orbiting Earth but the game didn't do something stupid and cliche like say "these aliens created humans." It was a fun little adventure with a lot of good humor with that little girl and other abductees you meet and it didn't try to rewrite history or explain itself.

The problems arise when Bethesda's writers attempt to explain themselves, which is what Fallout 4 is apparently all about. Someone must have told them they are good enough storytellers to create a cohesive universe and this is the result.

However, I frustratingly exited Fallout 4 immediately when Cabot asked me about aliens because Fallout 4's was definitely written by one of the developer's children and I could tell it would be extremely childish and dumb. Sure enough, this thread confirmed.
 
I've never been able to run MZ without a crash, but I was under the impression that MZ suggests that the aliens orchestrated the great war.
 
The human dialogue in the holotape is cut, so it can't be heard. Even if it was heard, it doesn't necessarily prove that the aliens wanted launch codes to start the Great War. It is apparent that the aliens wanted the codes, though for what purpose is unknown.
 
I've never been able to run MZ without a crash, but I was under the impression that MZ suggests that the aliens orchestrated the great war.

I've played through it quite a few times but never came across anything like that. Most of the holotapes were humorous and not meant to establish any kind of hard backstory. Which is what Bethesda should have done with Fallout 4 because they certainly can't write well.
 
I just did the Cabot quest and I didn't see any reference to aliens "creating the human race." It was just stated that Lorenzo found an artifact that they thought was alien or something.
 
I just did the Cabot quest and I didn't see any reference to aliens "creating the human race." It was just stated that Lorenzo found an artifact that they thought was alien or something.

That gave him psychic powers and allowed him to live for centuries.

It almost starts to make sense if you don't think about it. At all. Ever.
 
Having just played this questline, I can say that the OP is wrong.

It didn't suggest aliens created humanity. In fact, Cabot himself says the whole "men from space" thing is baloney. The questline was actually an obvious play on Lovecraft mythos.

The fictional "Cabot Museum in Boston" is the name of a location in Lovecraft's short story "Out of the Aoens". To further this, The Cabot Museum in Lovecraft's short story was located in the Beacon Hill district of Boston, and the Cabot House is located in the same district in Fallout 4.

So it wasn't aliens that created human civilization, it was the elder gods.
 
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If someone got the time could you give me a word by word detailed description of the entire event so I can fully embrace the lore being torn to shreds?

Forgive me, but I can't remember how you're invited into the Cabot House, but at some point in time it comes to the player's attention that the Cabots are interested in you.

Entering the residence, you're greeted with a ghoul mercenary who informs you that you should come talk to the man of the house. He's there with his mother, and his sister has left the residence which is apparently a normal ordeal (sneaking out to hang with a romantic interest, then growing bored of them and willingly returns home). The ghoul also doesn't like to talk very much, and if you try asking him about stuff he's either very snide or redirects you towards Cabot.

So you rescue the sister, return to the house, everyone is hushy about things, and Cabot is a little loopy right off the bat (talks about aliens and stuff even before he asks you to rescue his sister. Something like "Do you believe in aliens?" I answered "Aliens? Little green guys from Mars?" and his response was that he referred to something ancient and more mysterious. I said I believed in those and he was happy with that, then went on about his sister). Now he wants you to bring him some "serum" because the delivery failed, and it turns out to have been stolen by raiders near the Insane Asylum that the Cabots also own, heavily guarded by many mercenaries (the raiders probably killed the delivery guy). The merc leader is suspicious about the raiders being so close, but you wipe them out and it's fine. Back with the Cabots, through a speech check you can keep the serum to yourself, and it gives +5 strength and -10 000 rads (maybe 50 health too, but I'm not sure about that).

Right up to this point everything's been pretty secretive. Perhaps you could lure information out with a speech check which I failed, but they spill the beans now regardless. His dad found an archeological artifact in the 1800s that's been keeping them alive for over 400 years but it made him pretty nutty and they had to trap him in the basement of the Insane Asylum. The serum is taken from his blood to keep the other family members alive, but needs to be tinkered with, otherwise it'll make you stronger and crazy on top of the extra longevity. The raiders, high on serum, invade the Insane Asylum and it's up to you and the Cabot guy (sorry I can't remember his name) to stop them. You do so, and once you reach the basement you're given the choice of either killing the dad or helping him. If you kill the dad, Mr. Cabot gives you a cool gun that uses the artifact in a gamma gun to manipulate reality as if you had telekinetic powers. If you help the dad, you kill the rest of the Cabots and he'll let you have some serum from time to time. The dad also mentions another archeological dig in the Mojave Wasteland that he would be interested in checking out.
 
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And the difference is?
That they aren't trying to push AYY LAMOS! on us.

Also, its very clearly one giant Easter egg/joke questline, and not something meant to be taken super seriously. Like the Dunwich Building in Fallout 3, or Krivbeknih quest in Point Lookout, or the Dunwich Borers location in Fallout 4.
 
Well, this is it.

Fallout 1, 2 and New Vegas are now officially in a different canon to BethFallout. What the fuck is this idiocy.
 
And the difference is?
That they aren't trying to push AYY LAMOS! on us.

Also, its very clearly one giant Easter egg/joke questline, and not something meant to be taken super seriously. Like the Dunwich Building in Fallout 3, or Krivbeknih quest in Point Lookout, or the Dunwich Borers location in Fallout 4.
No, an easter egg or a joke is meant to be just that, something to not take seriously. It is something you stumble across that makes its point pretty briefly and then you move on. If it is developed it is no longer "just a joke" or an easter egg, it is proper content and should be taken seriously. And I don't care if it isnt' ayy lmao's, it could be neon space-panda's for all I care and I would feel the same about them; It's ludicrous. OWB was a giant humour sandbox but at least it took itself seriously with the backstory and the humorous elements had a consistent believable reason for being the way they were. OWB wasn't designed not to be taken seriously. It is to be taken seriously. It just happens to have a lot of humour in it. Unless Bethesda explicitly states that this is non-canon and not to be taken seriously I don't see why we shouldn't take it seriously. I mean, if we are to excuse this kinda shit as a joke then where does it stop? What else do we have to excuse as just being a joke? The Super-Human Gambit and Grayditch's fire ant problem weren't jokes. They're proper content. No matter how ridiculous they are. So this doesn't get a free pass. It is not an easter egg and it is not to be excused by simply claiming it a joke.

The "FUCK YOU!" door in Fallout 3 was a joke. The pulling a pin and giving it to an NCR trooper was a joke. Two developed quests, lots of characters with backstory and (relatively) lots of dialogue given to them to explain them to some extent is not just an easter egg or a joke.

Until Bethesda states otherwise, we have zero reason to not take this seriously.
 
I think there are all sorts of reasons why everyone in this forum should try to take Fallout 4 less seriously. Blood pressure, for one.
 
The "FUCK YOU!" door in Fallout 3 was a joke. The pulling a pin and giving it to an NCR trooper was a joke. Two developed quests, lots of characters with backstory and (relatively) lots of dialogue given to them to explain them to some extent is not just an easter egg or a joke..
Sure it is, the quest in Point Lookout dealing with the Kribeknih was a full quest, with dialogue, and multiple ways to complete it.

Still doesn't mean you are supposed to take a magic book, that bursts into a fiery explosion the moment it touches a obelisk found deep underground, seriously.
 
The "FUCK YOU!" door in Fallout 3 was a joke. The pulling a pin and giving it to an NCR trooper was a joke. Two developed quests, lots of characters with backstory and (relatively) lots of dialogue given to them to explain them to some extent is not just an easter egg or a joke..
Sure it is, the quest in Point Lookout dealing with the Kribeknih was a full quest, with dialogue, and multiple ways to complete it.

Still doesn't mean you are supposed to take a magic book, that bursts into a fiery explosion the moment it touches a obelisk found deep underground, seriously.
Considering the kinda shit Bethesda's been pulling with Fallout, why? Why shouldn't I take it seriously? Why is it obvious that it is a joke? Because it's too zany? Because it's too 'out there'? Hasn't stopped Bethesda before so I have no reason to assume that this is a joke on their part.

Until Bethesda states otherwise, we have zero reason to not take this seriously.

Here's a reason: it's just a video game.
I take the lore very seriously because it has serious lore. Super Mario is just a video game. A game with a deep rich established lore is not 'just' a video game, it's a form of art.
 
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Considering the kinda shit Bethesda's been pulling with Fallout, why? Why shouldn't I take it seriously? Why is it obvious that it is a joke? Because it's too zany? Because it's too 'out there'? Hasn't stopped Bethesda before so I have no reason to assume that this is a joke on their part.
Such as?

Nothing about this is any more or less crazy then ACTUAL GHOSTS from Fallout 2 that weren't an easter egg.
 
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