Cabot House (SPOILERS)

I dearly hope this was meant as a sort of bad joke ala Fallout 2's references and never, ever becomes canon.

Oh who am I kidding, Fallout 5 will have us play as an alien looking for his grandmother and curing all supermutants, ever in the process.

While actually being an android that needs to save his people's water supply and stop the evil master.

Don't forget the part where he will be put on his quest by his psychic alien grandfather.

Well to be fair Fallout 2 also did that one. But still.

Hmm?

And now we need the GECK for some... unexplained reason! Oh oh, it looks like a Super Mutant Titan, three times the size of a behemoth. Can you beat it?
 
Come on, Fallout 1 has the weird "psychic damage" element with the Master, and a fucking TARDIS. Fallout 2 has a quest with a haunted house and a ghost (two with the RP) in addition to all the pop culture references, and there's the Cafe of Broken Dreams... and New Vegas has all the Wild Wasteland encounters. I don't see why this is so bad?
 
Come on, Fallout 1 has the weird "psychic damage" element with the Master, and a fucking TARDIS. Fallout 2 has a quest with a haunted house and a ghost (two with the RP) in addition to all the pop culture references, and there's the Cafe of Broken Dreams... and New Vegas has all the Wild Wasteland encounters. I don't see why this is so bad?

The problem is that with the exception of the Psykers, the encounters in Fallout 1, 2 and Wild Wasteland encounters in New Vegas were jokes. Easter eggs that were non canon and not to be taken seriously. The problem with Bethesda is that they take their jokes seriously and make them a part of the Fallout canon and lore(Mothership Zeta anyone?).
 
Come on, Fallout 1 has the weird "psychic damage" element with the Master, and a fucking TARDIS. Fallout 2 has a quest with a haunted house and a ghost (two with the RP) in addition to all the pop culture references, and there's the Cafe of Broken Dreams... and New Vegas has all the Wild Wasteland encounters. I don't see why this is so bad?

The problem is that with the exception of the Psykers, the encounters in Fallout 1, 2 and Wild Wasteland encounters in New Vegas were jokes. Easter eggs that were non canon and not to be taken seriously. The problem with Bethesda is that they take their jokes seriously and make them a part of the Fallout canon and lore(Mothership Zeta anyone?).
Gotcha. Yeah I don't know how prominent this quest is. If it's part of the main quest or closely related to it then that seems very out of tune with the rest of the story and setting. If it's just a place that you can randomly stumble upon, I'm inclined to let it slide.

I was sort of okay with the vampires in Arefu, didn't particularly like them, but I wrote them off as a bunch of freaks. Until I realized they give you a perk that lets you gain health by drinking blood packs, so it seems vampires are real after all. That's stupid.
 
Come on, Fallout 1 has the weird "psychic damage" element with the Master, and a fucking TARDIS. Fallout 2 has a quest with a haunted house and a ghost (two with the RP) in addition to all the pop culture references, and there's the Cafe of Broken Dreams... and New Vegas has all the Wild Wasteland encounters. I don't see why this is so bad?

The problem is that with the exception of the Psykers, the encounters in Fallout 1, 2 and Wild Wasteland encounters in New Vegas were jokes. Easter eggs that were non canon and not to be taken seriously. The problem with Bethesda is that they take their jokes seriously and make them a part of the Fallout canon and lore(Mothership Zeta anyone?).
Gotcha. Yeah I don't know how prominent this quest is. If it's part of the main quest or closely related to it then that seems very out of tune with the rest of the story and setting. If it's just a place that you can randomly stumble upon, I'm inclined to let it slide.

I was sort of okay with the vampires in Arefu, didn't particularly like them, but I wrote them off as a bunch of freaks. Until I realized they give you a perk that lets you gain health by drinking blood packs, so it seems vampires are real after all. That's stupid.

The problem is that Bethesda are bad enough writers to think that this BS is clever and include it into the lore. Whereas Black Isle/Obsidian fully understand that sillyness are one-note jokes that were wiped from canon afterwards.

I was able to stomach the vampires because magic radiation and stuff, kinda like the Master and the FO2 village elder's semi mystical powers. But this is way, way more stupid and has no connection to Fallout SCIENCE! at all. It's like they took a page straight out of Star Wars or the Elder Scrolls and decided sucking power out of aliens to magically cure super mutants was a great idea.
 
The best thing about NV is being able to turn this shit off.

^THIS.

EDIT: This guarantees it to be outside of the canon. I don't mind the sillyness in some playthroughs, but if you make it canon, the story devolves into a big ball of mud way too fast. Wit the perk, I can easily rationalize it as PC's hallucinations, for example.
 
I really want to know why Bethesda is so determined to make the stupid Zeta aliens canon and part of the Fallout lore. First they maybe the real cause of the Great War and now they may have created the human race. Either Beth is trolling us and the original Fallout creators or they really believe that this is funny, smart and so 50's Sci-fi. It makes me have an aneurysm! :evil:
 
Sounds kinda Lovecraftian. Which makes sense, y'know, 'cuz Arkham is in Massachussets, and so is Boston, and so there needs to be Lovecraft.

But I think Lovecraft is probably spinning in his grave right now over Bethesda bastardization of his mythos.

After all they did Call of Cthulhu: Dark Corners of the Earth. it was pretty decent in 2005.

That was made by Headfirst Productions, not Bethesda (who published it)

Why do so many people get that wrong? It's not the first time I've seen people giving credit to Bethesda for games they've only published, like Dishonored or Wolfenstein: TNO.
 
The best thing about NV is being able to turn this shit off.

^THIS.

EDIT: This guarantees it to be outside of the canon. I don't mind the sillyness in some playthroughs, but if you make it canon, the story devolves into a big ball of mud way too fast. Wit the perk, I can easily rationalize it as PC's hallucinations, for example.

I was honestly upset that Wild-Wasteland wasn't the world as it exists, rather than a perk/trait... Yes that means mandatory.
 
I have to say, Bethesda's insistence on making these silly Aliens part of canon is pretty annoying. In Fallout 3 we got an entire DLC devoted to them and the one tape that seems to them being the reason for the Great War. In FO4 we have an entire quest that sounds like a rejected script to Ancient Aliens and seem to hint at them creating humans. Alien stuff was always non-canon, Easter Egg stuff and not to be taken serious. I half expect in FO5 to have them as the main villains.
 
Even worse, Cabot then tells you that he might go travel the south west, because he heard that there might be a giant alien city under the Mojave...
Now that's how a company flips off another company.

Sweet lord...that does sounds like something Bethsoft would do.
 
I guess we all know what Hallo 5 ... I mean Fallout 5 will be about ... probably for reasons, like ... the game has to enter the next-generation just as Fallout 3 did, so it would be next-next-gen gaming. We had this father son, than we had son and father, and we had something with water! And big robots! And we thought, what could we do to push the franchise in new directions? What havn't we explored yet? Brotherhood in SPACE fighting Aliens for water purifers on the moon while the player is waking up in a moon vault looking for an alien companion that turns out to be his ... MOTHER!!1! Oh yeah, and a floating Liberty Prime somewhere, there ...

In space, no one can hear your criticism.
 
IRRC, I read somewhere that Obsidian asked about doing Area 51, and Bethesda prohibited it; (presumably they had plans for that one).

I kind of imagined Area 51 to be what Big Mountain was revealed to be, a top secret base were the government and various corporations like West Tek, Robco, General Atomics, and so on were working on all kinds of new and advanced technologies in various fields of science.
Heck I even had something like the Think Tank tough in my idea these were humanoid brain bots carrying some of the best minds of the base. They were even hardwired in their own way to focus on their work and never leave the base.

The player would also find a copy of the wreckage of the alien ship from FO3 as well as alien bodies, weapons and stuff from the mothership.
However it would be revealed that all of these are fake, they are sort of movie props created for a intelligence operations project to distract the American public and feed China false information to cover up what operations, research, and development the US military and its associates are really up to.
The beacon that replaced the crashed ship in FO3 would also be found here, revealed to be actually a hypnotic indoctrinator created as part of the project. While the short term plans were to bring confusion to the China command hierarchy the US also had another long term purpose for the project; once China had been defeated the US needed another threat to distract the general public from the resource shortage and energy crisis and keep the military economy running and state of martial law in place.
The government planned to place various transmitters at various locations where civilians would sooner or later run into them, the transmitter would then project the threat of an alien invasion into the minds of these individuals along with a science fiction scenario in which they are kidnapped by aliens, manage to escape and free other captives, and then confront the aliens and return home with stories about there being an alien threat out there that has been observing mankind since the last century and is planning an invasion of Earth, thus urging the government to prepare for that.

Under Bethesda we will only get more alien bullshit when they use Area 51. Imagine Fallout 5 being about the Core Region being invaded by aliens.
Beth was stretching it with the synths though I like them, but this would break the setting.
What next? Godzilla appeared in an Easter Egg so now Godzilla or giant lizards attack the mainland and dozens of manned Liberty Primes need to fight them?
Then there is Doctor Who which would require Bethesda to get the license from the BBC, so in Fallout 6 we become a companion of the Doctor and travel back in time to prevent the war which in secret has been set up by a Dalek-Cyberman alliance.
 
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so in Fallout 6 we become a companion of the Doctor and travel back in time to prevent the war which in secret has been set up by a Dalek-Cyberman alliance.
.. and to rescue the PC's girlfriend. :lol:

Bethesda will intentionally create the game equivalent of reality TV, instead of [equivalent of] a movie like LOTR, or Ben Hur, or Laurence of Arabia... Because that's what their audience wants and can handle.

*It just dawned on me... I wonder how much time we have before Hollywood starts making feature films of Survivor and [insert country]'s got talent?
 
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The best thing about NV is being able to turn this shit off.

^THIS.

EDIT: This guarantees it to be outside of the canon. I don't mind the sillyness in some playthroughs, but if you make it canon, the story devolves into a big ball of mud way too fast. Wit the perk, I can easily rationalize it as PC's hallucinations, for example.

I was honestly upset that Wild-Wasteland wasn't the world as it exists, rather than a perk/trait... Yes that means mandatory.

Some of the changes were actually fitting in the "vanilla" mode. For example, finding a famous archeologist's remain in an old fridge ;)
 
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