Cabot House (SPOILERS)

Considering the kinda shit Bethesda's been pulling with Fallout, why? Why shouldn't I take it seriously? Why is it obvious that it is a joke? Because it's too zany? Because it's too 'out there'? Hasn't stopped Bethesda before so I have no reason to assume that this is a joke on their part.
Such as?

Nothing about this is any more or less crazy then ACTUAL GHOSTS from Fallout 2 that weren't an easter egg.
Tenpenny wanting to blow up Megaton because it was an eyesore.
Two "super-humans" battling it out in the street.
A doctor magically getting his hands on FEV so he could create Fire Ants just as a reference to "Them!"
A cave full of children that has been around for 200 years living next door to the origin of Capital Wasteland's super mutants.
Mothership Zeta.
Tranquility Lane.
The cryogenic process in Fallout 4.
Any of the dozens of moments where a scene or set-piece looks like the bombs have just dropped.
I'm too tired to list more.

And the ghost thing in Fallout 2 was also stupid. Not as stupid as a shitload of stuff Bethesda's done though.
 
You wanna die even more on the inside? read the Fallout reddit DLC suggestion thread.

Truth be told, I think places like Reddit show why fans should have as little creative input as possible, especially when it comes to lore.
I know I am shooting myself in the foot with this comment but over the years I have seen such awful suggestions/advice on various forums for games, comics, and other creative media.
Occasionally there are gems, clearly made by people who 'get' the source material or its spirit. But more often the ideas are like blunt nails, they barely fit and seem only to be made up because of the 'rule of cool' (or so the author thinks) or it is some stupid personal fantasy. (I sadly also suffer from those :( )
 
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No no, you mean tourists, not fans. Most of the people enjoying Fallout by Bethesda are Fallout tourists, they come to the game because they find the setting interesting. Hey! Shooting mutated stuff in a wasteland? Bought! And they will leave it just as fast after they got all the joy out of it and it bores them, to never remember it again up to the next hype-train when a Sequel arrives. How many of those 30 milion people that bought Fallout 3 and eventually soon enough F4 have actually played Fallout 1 and 2? Maybe 5% by now? Remember Fallout 1 sold around 300 000 copies after it's release, I doubt that it really reached more than 1 million players by now.

When ever you hear someone say, they like post-apoc but they found the writing and gameplay of Fallout 1 and 2 boring and feel that Fallout 3 and 4 are the correct way to make the game, you know they are tourists and have no clue about what Fallout really is. A tourist doesn't give a flying fuck about lore or consistency, or anything.

And this is really not just limited to Fallout really. You can take any old and well established franchise, with movies too! The fanbase made those franchises what they are, but the tourists destroy it. People will find all kinds of excuses to do it. They will throw so fancy words around like artistic freedom, comercial success, viability and sometimes even just "but we think it's cool that way!".

*Edit I know this sounds overly negative and agressive, but I really don't mean it to insult ALL people that enjoy a franchise without really understanding it, I would consider my self a Star Trek and Star Wars tourist. Definetly. I love the setting and enjoying it for what it is. But the difference is, I would never get the idea to demand a change just to suit my particular taste. Sadly those people in combination with new creators that don't give a flying fuck are what can really damage a franchise a lot, and people will even applaud them for runing it. Praising it as a form of success. Because we all know, the best road to success is to displease the fans as much as possible.

 
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Fanatic tourists.

We are kinda fundamentalists.



Jihad on Bethesda, anyone? :look:
 
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Having just played this questline, I can say that the OP is wrong.

It didn't suggest aliens created humanity. In fact, Cabot himself says the whole "men from space" thing is baloney. The questline was actually an obvious play on Lovecraft mythos.

The fictional "Cabot Museum in Boston" is the name of a location in Lovecraft's short story "Out of the Aoens". To further this, The Cabot Museum in Lovecraft's short story was located in the Beacon Hill district of Boston, and the Cabot House is located in the same district in Fallout 4.

So it wasn't aliens that created human civilization, it was the elder gods.



The elder gods that came from space you mean? Like the frogmen who lived on the moon and the crab people and the star headed... you know what.. nevermind.

It's just dumb and poorly written. No need to overthink it.
 
The elder gods that came from space you mean? Like the frogmen who lived on the moon and the crab people and the star headed... you know what.. nevermind.

It's just dumb and poorly written. No need to overthink it.
Depends on the story, many of Lovecraft's works implies the monsters came from other dimensions, rather then deep space.
 
The elder gods that came from space you mean? Like the frogmen who lived on the moon and the crab people and the star headed... you know what.. nevermind.

It's just dumb and poorly written. No need to overthink it.
Depends on the story, many of Lovecraft's works implies the monsters came from other dimensions, rather then deep space.

And that makes sense how?

Forget it, you think that the Fallout series was about the goofy fifties.
 
And that makes sense how?
How does radiation causing animals to mutate into giant versions hundreds of time larger then their original size, and a virus you can be dipped in and then have your entire bone structure and DNA be changed without dying from it, make sense?

They don't.
 
And that makes sense how?
How does radiation causing animals to mutate into giant versions hundreds of time larger then their original size, and a virus you can be dipped in and then have your entire bone structure and DNA be changed without dying from it, make sense?

They don't.

The radiation isn't the cause, the FEV virus is.

I'm not campaigning for ultra realism, I'm campaigning of logic in unrealistic world. Fallout (the original games) have that, where the virus explains the mutations and all. Morrowind had that too.
 
The radiation isn't the cause, the FEV virus is.

I'm not campaigning for ultra realism, I'm campaigning of logic in unrealistic world. Fallout (the original games) have that, where the virus explains the mutations and all. Morrowind had that too.
The idea that FEV was the cause behind animal mutations was debunked by Tim Cain years ago when he said its just radiation, and when Avellone agreed with him in the Fallout Bibles, and then later when Fo3, NV, and 4 all work around the principle that its JUST radiation.

The only FEV caused mutations are The Master, Harold, super mutants, floaters, centaurs, intelligent deathclaws, and the super mutant hounds in Fallout 4.
 
I don't mind Lovecrafitan stuff in Fallout. What I do mind is explicitness. In fact, that's when I hate Lovecraft most- when he outright says "Yup, they're from outer space". With a few exceptions (namely the Mi Go), it's cheap, it takes away from the sense of foreboding for me. And the same is true of Fallout. The Dunwich building was fine, because it wasn't explicit. It was mysterious, it was tantalizaing in it's references, but it was always un explicit about what it was. Who knows, this could just be some Psyker type shit leaking through. I feel the same way about Dunwich Quarry in 4. And Pickman's Gallery.

What I don't enjoy in the Cabot House. No sense of mystery or foreboding as far as I'm concerned. If it left it an open question, than I probably wuld've quite enjoyed it. But by stating it and mankind was created by Zetans, it spoiled the whole damn thing.
 
Really? That's a shame and frankly ruins parts of the setting making it ridiculous in areas. Ah well, now I have to limit that to my personal view not to the correct one.
 
Really? That's a shame and frankly ruins parts of the setting making it ridiculous in areas. Ah well, now I have to limit that to my personal view not to the correct one.
>Its a shame that a game whose setting is based on 1950's scifi b-movie tropes, and general fear of atomic war, which often depicted animals growing to monster size from radiation alone, has animals that grew to monster size from radiation alone.
What? Its been the whole basis of the game's setting since Fallout 1. That's the whole reason why Cain said it makes sense to have resulted from just radiation.

What do you mean? Have you not done Cabot House yet?
I think he was referring to my post about FEV not being the cause of animal mutations.

In response to your post, Cabot doesn't say it was space people who created humanity, in fact, he outright says that idea is wrong. Zetans are the aliens from Mothership Zeta, the thing he implied created human civilization was from another dimension according to him.
 
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Really? That's a shame and frankly ruins parts of the setting making it ridiculous in areas. Ah well, now I have to limit that to my personal view not to the correct one.
>Its a shame that a game whose setting is based on 1950's scifi b-movie tropes, and general fear of atomic war, which often depicted animals growing to monster size from radiation alone, has animals that grew to monster size from radiation alone.
What? Its been the whole basis of the game's setting since Fallout 1. That's the whole reason why Cain said it makes sense to have resulted from just radiation.

That's a pretty big strawmen, I meant it's a shame that it's only radiation not FEV that is the cause of mutations, jeez.
 
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