Can we honestly say Fallout 4 is better than Fallout 3?

Maybe on the Crysis engine... but then it would be too much of a shooter.

You could make a turn-based game on the CryEngine, I think. It's not limited to shooters in any sense. XCOM: EU was made on the Unreal Engine, anyways. If you would prefer the old look, Unity (that's what they used for PoE) would also be nice.

Finally, if we're talking about keeping the FP/TP real-time gameplay, I say they could probably use any of the several functional and perfectly optimised game engines that all of Zenimax's other subsidiaries have! The only problem those engines have is the occasional slow texture pop-in, and that's it. Bethesda Game Studios is either underfunded in developing their engine or they're like the underachieving little child of the Zenimax family. Zenimax's MachineGames and Arkane made Wolfenstein: TNO and Dishonored, respectively, and they own id Software!

It is the most asinine and idiotic thing to be a developer alongside two other who made very good first person games that worked just fine and the company that pretty much helped define first person gaming, and still have a non-functional first person shooter! Maybe I don't completely understand the limitations of each engine or what the deal is with what developer can use which engine because I'm not a part of their company, but I find it incredibly ridiculous that you can be attached to spearheaders of the first person genre and still fuck up.
 
Emile probably thought that fridges where magical objects which can freeze people alive for hundreds of years, it's okay though the series has talking zombies and mutants so they can include all the autistic stuff they want.
It just works.
 
Do they have a "Fallout 4 - A guide to romancing companions" guide yet?
You jest, but they actually do exist.

That's right, people felt the need for guides to romancing companions in Fallout 4. A game where people fall in love with you for picking locks, hacking computers, and shooting/healing your own dog in front of them.
 
Only character who's "like/dislike" that was hard to increase was Stronk. I just console commanded him to like me so I could get his perk. The rest are piss-easy. Just travel with them for a while and they'll love you so much they'd probably let you eat them if you could ask them.
 
Only character who's "like/dislike" that was hard to increase was Stronk. I just console commanded him to like me so I could get his perk. The rest are piss-easy. Just travel with them for a while and they'll love you so much they'd probably let you eat them out if you could ask them.
Decided to fix that for you. :smug:

Why was STRONG hard to increase?
 
N-no... I meant they get so infatuated by you that if you asked them to be your meal then they'd probably want to end their life just to give you sustenance. Piper! Get on this spit and let me roast you!

And I dunno man, Strong was difficult to figure out what he wanted out of dialogue with other NPC's so that meant I had to avoid questing. He also disliked lockpicking and hacking so that meant I had to avoid going into dungeons as well. Only thing I know for certain that he likes is when you cannibalize and there is a timer on when you can get more approval points from him when it comes to that.
 
N-no... I meant they get so infatuated by you that if you asked them to be your meal then they'd probably want to end their life just to give you sustenance. Piper! Get on this spit and let me roast you!

And I dunno man, Strong was difficult to figure out what he wanted out of dialogue with other NPC's so that meant I had to avoid questing. He also disliked lockpicking and hacking so that meant I had to avoid going into dungeons as well. Only thing I know for certain that he likes is when you cannibalize and there is a timer on when you can get more approval points from him when it comes to that.
Ugh am I the only one that dislikes this inane companion like/hate crap?
 
I meant from Fallout 4, I liked how New Vegas did things.

Then the answer to your question is, "no, a lot of other people hate it too".

I'm annoyed especially by how it just makes every companion a simple stereotype. The "good" guy, the "greedy" guy, the "kind" girl, the "soldier" guy, etc. At least with BioWare games, it's done to serve the character's writing. In Fallout 4, it's done to fill in the space and to hide the fact that they barely wrote anything for each companion.

All of Fallout 4 is Bethesda attempting to use as much frosting as they can despite the fact that there's barely a cake to put the frosting on.
 
Then the answer to your question is, "no, a lot of other people hate it too".

I'm annoyed especially by how it just makes every companion a simple stereotype. The "good" guy, the "greedy" guy, the "kind" girl, the "soldier" guy, etc. At least with BioWare games, it's done to serve the character's writing. In Fallout 4, it's done to fill in the space and to hide the fact that they barely wrote anything for each companion.

All of Fallout 4 is Bethesda attempting to use as much frosting as they can despite the fact that there's barely a cake to put the frosting on.
Hey, Frosting can be my favourite part of the cake.

Let's compare it to shitty cheap two-bit frosting on a half baked cake.
 
Hey, Frosting can be my favourite part of the cake.

Let's compare it to shitty cheap two-bit frosting on a half baked cake.

No, to be much more accurate, they scraped the frosting off other, better cakes and piled it back on what is barely a cake, and then calls it a gourmet dessert.

Then you realise that rather than eating a really shitty cake with stolen frosting, you could be eating the other cakes where the frosting actually comes from.
 
No, to be much more accurate, they scraped the frosting off other, better cakes and piled it back on what is barely a cake, and then calls it a gourmet dessert.

Then you realise that rather than eating a really shitty cake with stolen frosting, you could be eating the other cakes where the frosting actually comes from.
Yeah, now that is a far better analogy.
 
Not sure if it's been said already, but at least Fallout 3 lets you be evil. You can blow up an entire city with both adults and children for monetary gain, kidnap basically everyone in DC and strap a slave collar on them for mad profit, sell a child into slavery rather than getting him to a decent home after he lost everything, (which I just realized Fallout 4 ripped off with its retarded Kid in a Fridge quest), Helping a meglomaniac ghoul kill an entire tower full of people just so he and his 2 mates can have a swanky place to live, nuke an entire citadel of courageous men and women who want to help the people of DC just because you can, and so forth and so on.

In Fallout 4 meanwhile, what evil opportunities do we have? Let's see.. I can count them all on one fucking hand. Sell that ghoul kid to the Gunners in Kid in a Fridge, let a drug dealer go in The Silver Shroud, complete a Bounty Hunt during the Silver Shroud, stop a big drug deal so you can steal all the drugs yourself, make Mama Murphy OD on drugs by abusing The Sight, and raid a few settlements with the BOS. (pretty sure it's a radiant quest) So yeah. Literally throughout the whole game those are the only actual evil things you can do, and 2 of them take place in the same goddamn mission. 6 evil things. In. The. Entire. Game. Fallout 3 and New Vegas meanwhile had TONS of opportunities to be evil and make a true dick of a character.
 
In Fallout 4 you constantly avoid finding your kidnapped son because you want to collect junk and fuck your companions. So uh, yeah, you're kind of evil in Fallout 4 all the time.

But in Fallout 3 you're also avoiding looking for your kidnapped father to do basically anything else. And honestly Shaun's fine, dear old dad meanwhile is trapped in virtual Hell with a nearly 300 year old man who likes to pretend he's a little girl. So yeah, I feel it's more evil in Fallout 3 when compared considering Shaun is in basically the cushiest place in the Boston Wasteland.
 
Probably had a script written up like this
"Mr. 111 exits the Vault encountering Piper, Curie, and the Irish girl then has a foursome with them. He then hoards as much junk as possible to build settlements out of recycled trash for a creepy obsessed Preston Gravy and when finally encountering his son he is dying from cancer for taking so long but nukes him because all vault dweller protagonists in our games are emotionless and love nuking everything."
 
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