Can we honestly say Fallout 4 is better than Fallout 3?

When Fallout 4 first came out there was a flood of people posting Character Creation faces. It's basically the only "feature" of the game that doesn't have some kind of enormous flaw.
'Cept it still does! You don't know which features are changed by dragging what, the lack of proper camera rotation makes it hard to see depth in facial structure clearly, the spouses give annoying comments which takes from the experience, and the hair colours are still limited to natural tones, with the classic colour sliders omitted.

Still a good feature, but like everything else in Fallout 4, it has its share of severe flaws, and prevents it from being a 100% good experience even if you somehow forgot you were playing a Bethesda game.

I just want someone to transplant a decent character creator into New Vegas, but I don't see that happening with engine limitations. So, what are the best mods there are for character visuals for NV?
 
I agree with what you were saying about the character creator. I remember when giving the wife a big ass abnormal nose the husband said it was a cute nose, of course you'd have to have low standards to marry that woman I posted from that character creator picture so I guess that comment wasn't too surprising. I just like making the opposite spouse some ugly pig alien hybrid so my character can have a backstory of "Being a military veteran that got drunk at a bar only to wake up next to a sleeping troll that he impregnated due to unprotected sexual intercourse". Then I remember that Bethesda already established a shitty forced backstory.
 
It boggles my mind that they decided to go with a character narration. Even though the older Fallout games might give you some backstory, they tended to leave the main character enough room to fill in the blanks. The game as a whole seems like an attempt to let you have your cake and eat it: It's story driven, but you can still sort of roleplay in the weakest ways possible. It just doesn't gel at all.
 
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The user reviews sum up my opinion of the two very nicely. Both are terrible at re-creating a definitively Fallout experience, but are fun games to fool around in that have vaguely post-apocalyptic themes. Fallout: New Vegas, on the other hand, picks up where the isometric RPGs have left off and added to the universe in a meaningful way by not shoving steaming piles of shallow writing and story down our throats.

(also, side note here: does anyone else notice how Fallout 4 is not referred to as the next generation of RPG, but as the next generation of "open-world" gaming?)
 
Now it's time to wait for the day when someone asks Todd if he's creating these games for the fans and with him responding along the lines of "Hell yes, I'm doing this to make a unique and interesting experience for all those true Fallout fans.".

Fixed. Mate, remember those sweet little lies?
 
It boggles my mind that they decided to go with a character narration. Even though the older Fallout games might give you some backstory, they tended to leave the main character enough room to fill in the blanks. The game as a whole seems like an attempt to let you have your cake and eat it: It's story driven, but you can still sort of roleplay in the weakest ways possible. It just doesn't gel at all.

It's an unpopular opinion, but I believe they should've gone with an Alpha Protocol or The Witcher style of properly written character with a defined backstory. It seems like they weren't keen on having a blank character we could built ourselves, so they should've gone for a carefully pre-built character. I see no point it stopping halfway - the Sole Survivor was too defined for us to meld into our own characters, while too poorly written to be as detailed in character as Geralt of Rivia is.

I think they sort of went for a blank slate at first, but then The Witcher 3 came out and they got cold feet about not trying to compete with it. So they switched focus to graphics and a defined backstory in hopes of competing with it, when they would've been better off focusing on making NV 2.0. Or even if they couldn't, Morrowind with guns. Or even as a last resort, Fallout 3 2.0.

But no, they give us a Borderlands rip-off with Far Cry and STALKER aspirations and mutations from Destiny. You know, at least if you are going to ruin a long-beloved post-apocalyptic RPG series, at least do it right and have the new product hold up to some standard of quality.
 
It's an unpopular opinion, but I believe they should've gone with an Alpha Protocol or The Witcher style of properly written character with a defined backstory.
I thought the same thing. Either do the pre-written character thing properly or not at all. Fallout 4's protagonist is the worst of both worlds - boring and unrelatable.
 
I thought the same thing. Either do the pre-written character thing properly or not at all. Fallout 4's protagonist is the worst of both worlds - boring and unrelatable.

Unfortunate I think this is going to be the roadmap of the future of Fallout, even more forced story driven pre made character campaigns.
 
Unfortunate I think this is going to be the roadmap of the future of Fallout, even more forced story driven pre made character campaigns.
Hopefully they'll get the hang of using Voiced protagonists and create solid linear experiences with small side quests that add a little flavor to the world kinda like Bioshock Infinite.
 
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