It's just that I enjoyed the groundwork they layed- FO3 may be the better RPG and Fallout title, New Vegas certainly is/was on both accounts, but all the small and big improvements/changes they made made it a more enjoyable game to me than FO3.
Now they just need to build on it, and I hope they won't "rest on their laurels" and really, really do.
Well, most of us here understand that, and we can even respect that, as opinion. Of course. To enjoy Fallout 4 is not a crime against humanity!
But, what we complain about most of the time here, is how Beth is making the game less and less about Fallout and the experience it actually should provide, as role playing game of course.
Thing is, for all we know Bethesda could make Fallout 5 in to some angry birds clone, and I am absolutely sure that you will find a lot of people that like that, because they think angry birds is the best thing ever. However, that doesn't mean it would be actually a great Fallout experience, as this is what many of us like, and angry birds is well, angry birds and not Fallout. Just as how F4 is not Fallout anymore, but CoD with Mine-Craft or what ever.
Either way, I just really hope the feedback lets them know that we want a game that's more of an RPG, not less, without them scrapping what actually did work in FO4.
Without the intention to attack you, but this would pretty much mean, making the game closer to a shooter, because that is pretty much the only part that
worked in Fallout 4. IF you use Fallout 3 and it's combat as basis for this argument. Like, what have they improved from Fallout 3 to Fallout 4, while ignoring the previous games.
I am just saying, even the parts that do work in Fallout 4, have never been a natural part of the Fallout experience before Bethesda took over, and even if they improve on that - which they probably will - it just means a further sheer off from Fallout as RPG. That is, if you want to follow the experience that was present by Fallout 1 and 2 where it was much less about player-imput and player-skill but about the choices you made with the stats for your character. The concept behind Fallout has always been its roots in the Pen&Paper role playing idea, and how to emulate that to the PC, which was what lead in the end to the SPECIAL skill system.
And I am saying this as someone who loves shooters. And who has grown up with many of them. But, it is simply a fact that Fallout as game, was never conceptualised as game with shooter mechanics in mind by its original developers.