Can we honestly say Fallout 4 is better than Fallout 3?

I loved Fallout 3, despite it's many shortcomings. Fallout 4 I couldn't stand to play more than a couple hours, before I threw it in the trashbin. Honestly, all it improved on anything was the fact that it was possible to create a character that looked pleasant.
 
Both are ruined the canon in unforgivable ways but I guess FO3 did more damage with the aliens causing the Great War thing.

The whole "Aliens causing the Great War" bit, as much as it annoys me, was from an optional DLC whilst Cabot House is definitely canon and a part of the vanilla game.
 
FO4's ending is even worse than FO3's ending. At least FO3's ending reacted a bit to what you did (showing images of certain quests and actually having at least 3 versions of the narration) FO4's ending is exactly the same for everything, it's short and the only variation it has is a single sentence added for helping the Institute. Not to mention the playable part itself of the end game is jank and clumsy, with the Institute and Railroad basically being the same questline until the end, with the Institute ending just being an aticlimatic shooting of a bunch of NPCs in a small cell and the game just farting the ending.
 
FO4's ending is even worse than FO3's ending. At least FO3's ending reacted a bit to what you did (showing images of certain quests and actually having at least 3 versions of the narration) FO4's ending is exactly the same for everything, it's short and the only variation it has is a single sentence added for helping the Institute. Not to mention the playable part itself of the end game is jank and clumsy, with the Institute and Railroad basically being the same questline until the end, with the Institute ending just being an aticlimatic shooting of a bunch of NPCs in a small cell and the game just farting the ending.

So basically, they just thought "hey why not let the player be a bad guy" and just half-assed their attempt at it, kind of like Fallout 3, though at least you can be...somewhat a dick in 4, whereas in 3 you can't even join the Enclave, work with them, and attempting to help them rewards you with a shot to the face? So I guess...there's...that?


Overall, the choices in terms of factions is pretty much lackluster, with the only understandable choices being Minutemen and the Brotherhood of Steel, and we all know how fucking boring the Minutemen are.
 
Fallout 4 also at least had the decency to not call itself a role-playing game.
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FO4's ending is even worse than FO3's ending. At least FO3's ending reacted a bit to what you did (showing images of certain quests and actually having at least 3 versions of the narration) FO4's ending is exactly the same for everything, it's short and the only variation it has is a single sentence added for helping the Institute. Not to mention the playable part itself of the end game is jank and clumsy, with the Institute and Railroad basically being the same questline until the end, with the Institute ending just being an aticlimatic shooting of a bunch of NPCs in a small cell and the game just farting the ending.
I think FO3's ending is worse because of what it represents. FO4's ending was just lazy. FO3 was a guide on what not to do. The original ending of FO3 had the following problems:
  1. The events leading to it were retarded. (This is also the case with FO4.)
  2. The game acknowledges better alternatives but refuses to let you pick them.
  3. It is a pretty awful message.
  4. Sacrificing your MC in the end of the game is like returning a lawn mower after mowing your lawn.
    Nier had you delete your save and blacklist your player name if you wish to save someone in the end.
Then came the DLC:
  1. You have to pay to save the MC's life.
  2. You have to pay to try the reasonable option that the game arbitrarily locks out. Option 1: "Fawkes, I need you to go into that chamber and turn on the purifier." Option 2: "Fawkes, *fans self with a wad of cash* I need you to go into that chamber and turn on the purifier."
  3. The game still chastises you for not pointlessly throwing away your MC's life.
  4. MC will still survive even in the suicidal route removing the consequence of self-sacrifice.
  5. The Lone Wander has nothing else going for him aside from offing himself like his dad. Like it or not the theme of FO3 is sacrifice. If I considered FO3 canon, I would consider the sacrifice ending as the canon ending.
 
It's one of the things that really gets me is that the game is labeled RPG, not Action RPG, not Adventure, not Shooter, not Open World, etc... Just RPG.
Try not to get too hanged up about Steam tag or genre titles.
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Steam gave Skyrim the Test of Time award. Also, they have a Female protagonist tag because the genitals of the character is my reason to play a game.
It does actually matter if it is porn but let's not discuss that.
At least, it isn't review scores that kills bonuses.
 
I know that in 3 of thos games choices do matter (Witcher 3, Undetale and This war of mine), the Telltale games and Life is Strange obviously failt that category but I have no clue about Steins Gate or Oneshot.
 
Try not to get too hanged up about Steam tag or genre titles.
I equally hate all the other games with genre RPG that are not RPG.
Also I don't care about the tags, those are made by stupid users, I care about what the actual game genre is in the store page.
IIRC it is not Steam who assigns the genre of the game, it is the publisher, so while I don't like many things about Steam, I can't fault them for that.
It's like publishers don't know a RPG when they see one and instead just think anything with exp and level up is a RPG :wall:.
 
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Can't say it's better. Then again I can't say it's worse.

The best way to describe it in my opinion is to say it's basically the same game. Sure you have the novelty of building stuff but the narrative is just brought over from Fallout 3.

Fallout 3: I have to find my dad!

Fallout 4: I have to find my son!

Plus it shoehorns you into one ultimate outcome. No matter what you do in 4 you are going to the Institute be it via the Brotherhood, Minutemen, etc. Nothing you do will affect that outcome. I'll use New Vegas as a contrast here. I recently started another playthrough after not touching the game in ages. Went through all the DLC and then I just restarted the game from scratch. Why? Because earlier in the game I went on a Legion killing spree and could no longer gain access to the Fort and I could not get the platinum chip.

There's none of that in 4. I can do whatever I want when I want with no change in the course of what will happen at the end. Just like in 3.

Given current trends I won't be picking up the inevitable Fallout 5. I'm pretty sure I can make an accurate prediction in how the game is going to be I'll use the old rumor of New Orleans as the setting:

Fallout 5: The plot will place you once again into the role of a vault dweller. Your ultimate mission is to find your first cousin, niece, uncle or whatever. Settlement building will still exist only now you can alter the terrain and build a basement! WOW! Get ready as Bethesda has created a whole new world for you to explore as they took the Far Harbor expansion and basically made it much, much larger! Don't criticize it though as they spent millions of dollars and 5-7 years to bring you the same..exact...story for the third time.
 
You can still get the Platinum chip even after becoming vilified by the Legion. You just have to be a bad enough dude to cut through Cottonwood and the fort, kill Caesar and his praetorians and then kill the guards of the weather station.
 
You can still get the Platinum chip even after becoming vilified by the Legion. You just have to be a bad enough dude to cut through Cottonwood and the fort, kill Caesar and his praetorians and then kill the guards of the weather station.

Damn that's right. It's been awhile and I'm coming off a 14 hour shift so my thinking isn't up to par.

Still though I'd have to commit a bloodbath to get it. The fact remains however you still have to apply some thinking. Unfortunately in 4 you can just derp your way through.
 
The only thing that fallout 4 did better then Fo3 was gun play that's all, i mean it could not even hold the same standards in regards to everything else: dialogue; the impact of your decision what means did you use to complete a quest; lack of objective moral values; lack of history content dlc, i had a very high expectations that after playing the game i really got depressed and sad but i learned something very valuable Never PRE-ORDER a GAME!
 
Fallout 4 had some upsides, energy weapons now do their own damage, etc...But frankly that almost makes me feel like it went DOWNHILL.

Halfassing something is no better, and frankly the laziness makes it look like shit.

Its like 'hey, we tried doing what fallout 1-2 did, but now lasers=plasma, and explosives=guns'...
 
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