Well, Charisma has to do something palpable.
Speech checks probably don't have much play, so alcoholism it is!
Speech checks probably don't have much play, so alcoholism it is!
Now, I just wonder why the hell they were called Yao Guai to begin with.
Not a drinker but uhh.. charisma affecting addiction?
..but why? Why?!
话之类的东西是什么,我把这里Chinese words are fun.
Not a drinker but uhh.. charisma affecting addiction?
..but why? Why?!
If someone's a dick when they're drunk you probably wouldn't call them charismatic.
Now, I just wonder why the hell they were called Yao Guai to begin with.
Chinese words are fun.
New Vegas again gave it an explanation, Tribals named them, and the names travelled.
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?
And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!
No, I agree the story will be bad- but you can't reasonably criticize it based on teh fact that they haven't shown off dialogue when NV didn't either.
No, I agree, that one is retarded. But it's no worse then some other Perks we've had.
They have shown dialogue. And it's bad in my opinion. Never liked the dialogue wheel because it's so limited.
You haven't even seen the dialogue wheel, fully, yet. None of us have seen it. We don't know how many options there will be.
If your Intelligence is a 1, all of the options might be "Durr..." "Gahh..." and "Flurp..."
They recorded a ton of dialogue, so at least wait until the game comes out before you judge all of Charisma based on a funny little cartoon.
So far all the dialog options shown from the e3 demo follow this pattern:
FWIW, I will be disappointed if Perception, Charisma, and Intelligence do not significantly affect the dialogue in the game.
Oh I remember that. So fucking stupid.[Intelligence 9] I noticed that Fallout 3 didn't do a good job with dialogue trees.
Sure, they follow that pattern, but we do not know if the responses listed in the dialogue wheel are modified based on stats, and we do not know if the actual lines of dialogue associated with the responses in the dialogue wheel are modified based on stats. It would be simple, if-then programming to have one spoke of the dialogue wheel trigger a different line of dialogue for that spoke based on your statistics.
Rather than showing all of the options, it may only give a general idea of what the response will be. If that's the case, I will like that we can't see options we could have had if we had different stats. It always bothered me when the earlier games told me what I could have said, if I had higher charisma, etc.
Even though we have normal conversations before the stats are set, that doesn't mean that can't change after we're frozen in carbonite in the vault for 200 years.
FWIW, I will be disappointed if Perception, Charisma, and Intelligence do not significantly affect the dialogue in the game.
[Intelligence 9] I noticed that Fallout 3 didn't do a good job with dialogue trees.
Hmm... Becoming addicted to something is down to both biology and personality. I could get on board if your charisma just made you slower to get addicted to things, even if endurance would make more sense in an in-universe context. I doubt we're going to have the ability to overdose on things in-game.
It all comes down to how they handle chems.
Hmm... Becoming addicted to something is down to both biology and personality. I could get on board if your charisma just made you slower to get addicted to things, even if endurance would make more sense in an in-universe context. I doubt we're going to have the ability to overdose on things in-game.
It all comes down to how they handle chems.