Charisma Fallout 4 SPECIAL video

So Jedi mind tricks to say things that wouldn't make sense in the real world and you can convince alcohol to refrain from giving you an addiction, brilliant!
 
So Jedi mind tricks to say things that wouldn't make sense in the real world and you can convince alcohol to refrain from giving you an addiction, brilliant!

I figure it's sort of a reverse-solipsistic perspective: "It's not a problem if nobody else sees it as a problem." So if you can remain charming when you can't see a hole in the ladder, nobody sees it as a problem, so you've got nothing to worry about!
 
So it's basically the same as before, except you're resistance to addiction increases with Charisma...

Off-topic, Yao Guai apparently have acidic saliva or some shit? Wha? That entire 'dark humor' setting was terrible. I feel like they went for a desperate route and they boxed themselves into a corner when it came to that scene.

Bethesda has no grasp of humour whatsoever.
 
It was more a joke, but that does raise a good point.

At least New Vegas had Fixer as a way to cure alcohol addiction (hell, any addiction), but this is basically just saying that bit you're charming enough, that you chug an entire bottle of Everclear and be fine.

It's about degrees of believability.

I just can't parse that, even in terms of game mechanics.

I mean, it bugged me a bit with Cass in New Vegas being able to buff your stats with whisky, but this is just stupid on top of that.
 
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.

As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.

And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.

How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?

And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!

No, I agree the story will be bad- but you can't reasonably criticize it based on teh fact that they haven't shown off dialogue when NV didn't either.

No, I agree, that one is retarded. But it's no worse then some other Perks we've had.

They have shown dialogue. And it's bad in my opinion. Never liked the dialogue wheel because it's so limited.

You haven't even seen the dialogue wheel, fully, yet. None of us have seen it. We don't know how many options there will be.

If your Intelligence is a 1, all of the options might be "Durr..." "Gahh..." and "Flurp..."

They recorded a ton of dialogue, so at least wait until the game comes out before you judge all of Charisma based on a funny little cartoon.

So far all the dialog options shown from the e3 demo follow this pattern:
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oh gosh.... I dont want to believe until I see the full danm thing, but these conversational choices make a fourth grader blush in shame
 
I always figured they were just mangy bears.

Because brown bears are pretty hardy.

They can eat pretty much anything, but can't do much if they get mange.

Plus, it would piss them off something awful.

Now, I just wonder why the hell they were called Yao Guai to begin with.
 
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