Walpknut
This ghoul has seen it all
Uhmmm Ghouls are alive, they breath, eat and all of that, so "Alive or ghoulified" makes no sense.
Uhmmm Ghouls are alive, they breath, eat and all of that, so "Alive or ghoulified" makes no sense.
But my point is that threating ghouls as interchangeable with undead is incorrect.
But my point is that threating ghouls as interchangeable with undead is incorrect.
B-but Three Dog said feral ghouls are zombies Mr. Walpknut! Surely you aren't saying Three Dog was wrong about something?/sarcasm.
So Jedi mind tricks to say things that wouldn't make sense in the real world and you can convince alcohol to refrain from giving you an addiction, brilliant!
So it's basically the same as before, except you're resistance to addiction increases with Charisma...
Off-topic, Yao Guai apparently have acidic saliva or some shit? Wha? That entire 'dark humor' setting was terrible. I feel like they went for a desperate route and they boxed themselves into a corner when it came to that scene.
Candy is dandy, but liquor is actually poisonous in large amounts.
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?
And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!
No, I agree the story will be bad- but you can't reasonably criticize it based on teh fact that they haven't shown off dialogue when NV didn't either.
No, I agree, that one is retarded. But it's no worse then some other Perks we've had.
They have shown dialogue. And it's bad in my opinion. Never liked the dialogue wheel because it's so limited.
You haven't even seen the dialogue wheel, fully, yet. None of us have seen it. We don't know how many options there will be.
If your Intelligence is a 1, all of the options might be "Durr..." "Gahh..." and "Flurp..."
They recorded a ton of dialogue, so at least wait until the game comes out before you judge all of Charisma based on a funny little cartoon.
Wellcome to the Mass Effectisation of Fallout ...
But my point is that threating ghouls as interchangeable with undead is incorrect.
Uhmmm Ghouls are alive, they breath, eat and all of that, so "Alive or ghoulified" makes no sense.
The existence of Yao Guai cubs would seem to imply that they aren't whatever the ursine equivalent of ghouls are, since ghouls are sterile.