Cyberpunk 2077

Norzan;
Now, now... Don't be hasty. In order to be like skyrim, all CP '=// needs is large quantities of walking. :D
Though, it will probably lack the empty wold aspect...
 
CT Phipps;
You wimp of a corp. sellout.
You haven't tasted life before you feel the wind on your face, a chopper under you and the burning wrecks of corp. corpses behind you for the first time.
Pedal to the metal baby!
 
Dangle some shiny in front of Phipps and he'll happily give your game a full score and a massive erection.

Cyberpunk is a genre where you have to be actively terrible in order for me to give you a bad score.

Like Syndicate the FPS.

And that had Rosario Dawson in it as a love interest so that REALLY had to scrape the bottom of the barrel.
 
Cyberpunk is a genre where you have to be actively terrible in order for me to give you a bad score.

Like Syndicate the FPS.

And that had Rosario Dawson in it as a love interest so that REALLY had to scrape the bottom of the barrel.
True dat.
Funny enough, William Gibson doesn't like the first looks at Cyberpunk 2077.
On the other hand, Jonathan McIntosh hates Cyberpunk 2077 because it's, well, cyberpunk and not a feminist postcyberpunk deconstruction, so the game is going to be awesome.
 
Norzan;
please tell me that is not true and it's an ironic photoshop...
Edit; Billions of blue blistering boiled and barbecued barnacles! it's real....
 
Oh well. I am not much into 1st person perspective. But I think I know why CDPR decided to make Cyberpunk 2077 like this.

Remember when there was the whole debacle of The Witcher 3 VS Fallout 4? Where Fallout 4 defenders would say stuff like "We can't compare both games. They are too different from each other!".
Well, I guess CDPR decided to make a challenger to Bethesda's Fallout games. A sci-fi, first person, shooter, action RPG.

After all, everyone kept saying that Bethesda is all alone in the type of games they make. So maybe CDPR is trying to make a game series in the same "type" as Bethesda's, but in a way that will blow the competition out of the water. It is trying to prove that there is more to those games than just "walk, kill, loot, repeat".

Not to mention, Fallout 4 was a critical success in sales. So the market for games like this is there. If CDPR can get a slice of that pie... Well they would be crazy not to try.
 
Impressions of gameplay.


My initial feeling is "It can't be that good... can it".
The cyberpunk nerds among you can pick up a lot of details she is clueless about.
 
One of the big things that makes me very, very excited about this game: Replay. Content gets either locked or opened depending on what you choose and do. Multiple methods to accomplish things. Choices matter. Many options for how to play.

This game's going to slaughter Bethesda.
 
One of the big things that makes me very, very excited about this game: Replay. Content gets either locked or opened depending on what you choose and do. Multiple methods to accomplish things. Choices matter. Many options for how to play.

This game's going to slaughter Bethesda.
The thing Bethesda absolutely hates: people getting locked out of content because of meaningful choices. Now i hope this game is sucessful to show Bethesda how fucking stupid that mentality is.
 
You think Bethesda cares? Hah. When Pete Hines is the standard for whether a game is green lit for launch you know it's gonna suck.

Pete Hines: There aren't many decisions where you're locking off a whole part of the game. We're trying to remove the surprises, which includes having parts of the game that are suddenly unavailable, completely unbeknownst to you. "If you told me when I picked this dialogue option I wouldn't get to do any of that, then I wouldn't have picked it in the first place!" That's a bad experience. We don't have to tell you when you blow up Megaton early in the game that all of those people are going away: it's a very obvious situation and if you really are evil enough to do it because you want to know what happens then that's okay. You can live with the consequences because you knew what you were doing when you pressed the button.

Just nuke a major city for laughs! Who cares!
 
Oh they care mate, I am sure they do. Doesn't mean that they will learn anything from it. You saw Todd Howards face when Witcher 3 won Game of The year and Fallout 4 saw quite some criticism?
 
There aren't many decisions where you're locking off a whole part of the game. We're trying to remove the surprises, which includes having parts of the game that are suddenly unavailable, completely unbeknownst to you. "If you told me when I picked this dialogue option I wouldn't get to do any of that, then I wouldn't have picked it in the first place!" That's a bad experience.
You know the only time where this happens, Peter? When you're a shit writer that gives no context to how that could happen in the first place. Wait, that's you, you're a terrible writer.



I'm honestly surprised Bethesda even allowed Obsidian to use the whole setup New Vegas has. This would have never happened if New Vegas was made by Bethesda. Didn't stopped a lot of people who played Fallout 3 prior to New Vegas to bitch that they couldn't join all the factions in New Vegas.
 
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You know the only time where this happens, Peter? When you're a shit writer that gives no context to how that could happen in the first place. Wait, that's you, you're a terrible writer.



I'm honestly surprised Bethesda even allowed Obsidian to use the whole setup New Vegas has. This would have never happened if New Vegas was made by Bethesda. Didn't stopped a lot of people who played Fallout 3 prior to New Vegas to bitch that they couldn't join all the factions in New Vegas.
I was surprised too, I felt like they shot themselves in the foot by showing how terrible their vision of Fallout was compared to New Vegas. Still some people don't realize that Fallout NV isn't Bethesda creation, that's why it's good, the same can be said about a lot of other games like Doom and Rage.
 
What's funny about the Megaton example is that Moira somehow survives the explosion and becomes an instant ghoul. This only happens so that the player is not locked out of the Survival Guide questline, even if they blow up Megaton.

So, they had no idea how to not lock out that quest with a solution that made sense, so they pulled a totally bullshit one. Again, Peter Hines is a terrible writer.
 
Again, Peter Hines is a terrible writer
Which makes sense, since Pete Hines is Bethesda's vice president and PR. He is not a writer. The writer is Emil Pagliarulo.
Now we can say Emil is also a terrible writer, but I sometimes wonder if Emil is only displaying mediocre writing skills because Pete wants games like what he said in that quote @BigGuyCIA posted a few posts before. Why in the world would a writer try to do any good writing when his boss wants insipid, no surprises, can't get locked out of choices by surprise junk?
 
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