Crni Vuk said:I think that console users are far more screwed in the future than PC players sadly. Why? Well, they not only pay substantially more money for their games (around 60 compared to the 49 and sometimes 39! $ the new games cost around here)
Granted, console games cost about 10 dollars more at retail and you're likely to snag a lot of steam deals with the PC, the console prices aren't that bad. And with frequent sales it doesn't take long for those 60 dollar titles to dip into the 30/40 range. I've picked up a lot of great games like Bioshock 2 and Mass Effect 2 for less than 20 dollars, brand new.
And if you're into trading/buying used, you aren't bound by blood to the copy you've purchased. I've lent out one $20 game in exchange for another title 3-4 times. That 20-30 dollars can go a long way.
Crni Vuk said:but they seem to face juast as the PC player more and more bugs with new games. And patching on consoles is a lot harder then on the PC simply cause with very popular games you have a chance that even if there happen to be no patchese around the community might try something. Not to mention that usualy you dont have to kiss either the butt of Sonny or Microsoft to release patches on the PC. Even if you release games on Steam games can be patched without the need of Steam.
Consoles tend to have less bugs on the technical side, but that has more to do with it being easier to QA and address a problem that occurs on a set of systems that are largely the same. PCs will always be buggier, because you never know what kind of wilderness of technology you're releasing the game into.