Faceless Stranger
Board Drifter
Because even if you were to play it as an FPS, the mechanics, engine , and A.I. make it a shitty one.
Good point, fair enoughCrni Vuk said:but a first person game/shooter nontheless. If its a good or bad one doesnt play any role in here. I dont want to discuss the true menaing of "FPS", but fact is that Fallout 3 resembels a straight first person shooter much more then anything else. The next thing you might do as well is some form of third person shooter, but that wasnt very well done in the game either.
Faceless_Stranger said:And since there are no one-hit weapons that orcs use in FO3...
Also, I heard someone use the "They had teh bad grafix an teh no immurshun" argument... called it
Also, I heard Halo mentioned... so FO3 AND shit-box players eh? Game's not good unless you can see the people walking like robots with pinecone suppositories in teh awsum first person?!!?11?
Dr. Combat Shotgun said:Btw someone mentioned JA as a superior game as far as combat mechanics go... I would say Silent storm and Sentinels after that improved them with destructable environs etc... Now something like that for the next FO would be awesome but is never gonna happen.
Hroesvelgr said:gongos said:Whereas Fallout 3 has been received even better than Fallout 1. Not just commercially, but also CRITICALLY.
And thats where your analogy with Fallout 1 being a "Godfather" and Fallout 3 being an "Agent Salt" falls apart.
Calm down there buddy.
You are misinterpreting what he's trying to get at. I can tell that, like me, he prefers to have his intellect and imagination engaged, even at the expense of his senses. Yes, you are right, FO1 & 2 had isometric, 2d world views and poor graphics by today's standards. Yes, obviously FO3 is prettier and more fun to walk around in (and so is NV). No one is going to argue with that, and to me it's one of the few things I like about FO3. I have to admit that Bethesda really did put a lot of effort into the look and feel of the place in spite of whatever challenges the shitty engine may have given them, and I admire how much they stayed true to the whole aesthetic of Fallout and perhaps even advanced it.
But what he's talking about is something completely different. While you are totally right about how FO3 is far superior to the originals in terms of the senses, in my opinion this is the only advantage it has and at the same time its only real tie to FO1 & 2. What he means by "poorly designed" is that it is fundamentally flawed from a game play perspective. FO3 is a run around and kill things game, and the only real role playing elements are that you have to manage an inventory and get to make some (rather meaningless) dialogue choices.
To me, the originals are far superior in immersion in spite of their graphics and admittedly cumbersome combat because they force you take make meaningful decisions about who your character is and what he does. The SPECIAL system actually meant something then and it made you think carefully about how you would specialize your character, which in turn you were rewarded for with a unique experience that suited your personal protagonist. Obviously we prefer different things - you would rather have better graphics and an easier, more understandable style of game play while I prefer risk vs. reward, superior writing and dialogue and a game that reacts to your character in a unique and personal way depending on your decisions and skill sets.
Only walls and doors could be breached with explosives. So in that Silent Storm for example did improved alot by making whole buildings destructable meaning that you could even blow a hole in to the ground climbing down to a lower level. Sadly the game didnt made much use of that.Lynette said:Dr. Combat Shotgun said:Btw someone mentioned JA as a superior game as far as combat mechanics go... I would say Silent storm and Sentinels after that improved them with destructable environs etc... Now something like that for the next FO would be awesome but is never gonna happen.
Uh, Jagged Alliance had a destructible enviroment.
gongos said:At this point, I will ignore the fact that Fallout 3 presentation of the world is much, much better than in the classics, which isn't a minor thing.
1- Side Quest
Fallout 1 isn't bigger and longer than Fallout 3. I've heard people say Fallout 3 is short, when in fact it is much longer and bigger than Fallout 1.
You could argue the typical "quality-over-quantity", but I've failed to see F1 side quests as anything that would blew F3 side quests away. F1 side quests are just as any other RPGs out there. Not saying they are bad, but How could they overshadow Fallout 3? Beats me.
2 - Choices and decisions
Many here critize F3 for having flat choices. So when I played F1, I though I was going to have an emotionally much more engaging game in regards of decisions. It turns out, they were just "as flat". In most cases, there are only two choices, and most of them involves the typical "Good" and "Evil". Once again, I'm not complaining, but how could this be better than F3? Beats me.
I know F3 takes a few detours from classic Fallouts in terms of lore, but that nevertheless doesn't mean it is a bad game on it's own.
If we look at side quests, we probably will be stomping into the first item, but many of F3 sides quests were actually pretty good and original. F3 wasn't shallow at all, and exploring it was fun because of different things we could discover around.
4 - SPECIAL
Well, this is true. F1 uses SPECIAL in better ways. But then we are back to the argument of the gameplay. F1 is much more stats-based than F3, so it is obvious that such stats will have an even larger impact on the gameplay. In F3, these SPECIAL are affecting only on a second plane. But the fact that it combines this with a more intense action, it makes it a much juicier game.
I wish you could apreciate F3 the same way instead of bashing it as if it was "mediocre at best", when it is a game that beats the vast majority of other contemporary games.
gongos said:1- Side Quest
Fallout 1 isn't bigger and longer than Fallout 3. I've heard people say Fallout 3 is short, when in fact it is much longer and bigger than Fallout 1.
You could argue the typical "quality-over-quantity", but I've failed to see F1 side quests as anything that would blew F3 side quests away. F1 side quests are just as any other RPGs out there. Not saying they are bad, but How could they overshadow Fallout 3? Beats me.
2 - Choices and decisions
Many here critize F3 for having flat choices. So when I played F1, I though I was going to have an emotionally much more engaging game in regards of decisions. It turns out, they were just "as flat". In most cases, there are only two choices, and most of them involves the typical "Good" and "Evil". Once again, I'm not complaining, but how could this be better than F3? Beats me.
You either choose to help fixing the water pump (good), or you screw the ghouls (evil). You either join the sheriff Killian (good), or join the mobster (evil). You either save Shady from the raiders (good), or you don't (neutral-evil).
3 - Storyline
Obviously, F1 takes also huge credit for being the first Fallout, and hence presenting the world as it is in the series, but that aside, lets analyze a bit the plot of the quests in general.
Let's get something straigth, I loath F3's main plot. It had it's particular momments, such as the Virtual reality vault. But the main plot overall was crap, and me having Fawkes at the ending made it even more stupid. No doubt F1 main plot is thousand times better, and the ending on that one was great.
But the main plot is just a small part of the Fallout games, I'm sure we can all agree in here. I know F3 takes a few detours from classic Fallouts in terms of lore, but that nevertheless doesn't mean it is a bad game on it's own.
If we look at side quests, we probably will be stomping into the first item, but many of F3 sides quests were actually pretty good and original. F3 wasn't shallow at all, and exploring it was fun because of different things we could discover around. For example, Vaults are great to explore in F3, finding out what experiment were driven there is always epic. And I love how the kept that with New Vegas.
4 - SPECIAL
Well, this is true. F1 uses SPECIAL in better ways. But then we are back to the argument of the gameplay. F1 is much more stats-based than F3, so it is obvious that such stats will have an even larger impact on the gameplay. In F3, these SPECIAL are affecting only on a second plane. But the fact that it combines this with a more intense action, it makes it a much juicier game.
Conclussion:
At this point, it is silly to argue which one is better. But we have to agree that both games are great. You may not like F3 as much as F1, just as I didn't like F1 as much as F3. Nevertheless, I think F1 is at outstanding game. I wish you could apreciate F3 the same way instead of bashing it as if it was "mediocre at best", when it is a game that beats the vast majority of other contemporary games.
Stanislao Moulinsky said:Also, Deus Ex has shown that you can have a FPSRPG with stats that affect the gameplay.
Crni Vuk said:I think with Deus Ex in particular cause its many times mentioned as example for a FPS/RPG hybrid it worked only as it was tweaked for the shooter combat first and the RPG gameplay later with more focus on the characters and story then real use of skills in that matter. I mean the time when the game was released we and I mean with that me and my friends havnt really thought about Deus Ex as anything else then a very inteligent shooter with rich story and believable content not from realism but the way you advance in the game, it feelt even with the small world you had around like exploring a real world following the story and what is behind it the many details you had inside helped here a lot. Of course many of that makes as well a good RPG, but maybe thats more coincidence. But I dont know it of course as I never talked with its developers.
Stanislao Moulinsky said:
sea said:
sea said:People have shown through their purchasing habits that they want "visceral" experiences, not intellectual, thoughtful ones. That all we have to show for the "games as art" argument is BioShock and Mass Effect feels like some sort of cruel, twisted joke. These aren't bad games, mind, but if they are supposed to represent ten years of innovation, improvement and refinement, they certainly haven't done much other than building upon the basic tenets and foundations of titles like Half-Life. The fact that games a decade or more old still have writing and design leagues better than existing games is just incredible when you try to think about it.
I don't think any single other modern artistic medium has exhibited such stagnation, or even entropy, in the wake of such rapid technological improvement.