Re: Bioshock 2's DRM Onion
Shouldn't you include the possibility that DRM is as much about trying to kill the used games market? After all, that is where Gamestop and similar stores can make quite a bit of money, customers who are dissatisfied with a game they bought can get some of their money back and other potential customers can get a legal copy of the game without the developer getting anything after the original sale?
This is obviously excluding the fact that the people who sell their games can use the money to buy new ones if they so wish, and the fact that if a lot of people sell their games you probably have a problem with customer satisfaction. Most of what I've seen from the larger companies about this, however, is them ignoring both of those points and talking about finding ways to get more money out of it somehow, like charging Gamestop in one way or the other.
DRM is, imo, often as much about trying to control customers (and their ability to do what they want with what they have already spent hard-earned money on) as it is about preventing piracy, the latter sounds better, however.
Brother None said:Two options:
a) it's a conspiracy/the publishers are massively incompetent/they just hate piracy without rhyme or reasons
b) they're a business and spend long hard hours searching desparately for the most profitable way to create games, and the ones that haven't fled to consoles concluded for a reason that DRM is the answer, though social-based DRM like GfWL and Steam are gaining ground.
Shouldn't you include the possibility that DRM is as much about trying to kill the used games market? After all, that is where Gamestop and similar stores can make quite a bit of money, customers who are dissatisfied with a game they bought can get some of their money back and other potential customers can get a legal copy of the game without the developer getting anything after the original sale?
This is obviously excluding the fact that the people who sell their games can use the money to buy new ones if they so wish, and the fact that if a lot of people sell their games you probably have a problem with customer satisfaction. Most of what I've seen from the larger companies about this, however, is them ignoring both of those points and talking about finding ways to get more money out of it somehow, like charging Gamestop in one way or the other.
DRM is, imo, often as much about trying to control customers (and their ability to do what they want with what they have already spent hard-earned money on) as it is about preventing piracy, the latter sounds better, however.