Elder Scrolls V: Skyrim

agiel7 said:
I mean improve the AI in time for Fallout 4 so that enemies do "FPSey" things like take cover and flank. Even with an animation system that was barely better than anything using the Gamebryo engine, the combat AI for the STALKER game is still head and shoulders above that of modern FPSes with colossal budgets.

My biggest complaints with the AI are - stupid mofos that get in your way - in oblivion it was so hard not to hit your companion that it wasn't even worth bringing one.

I put in hundreds of hours in Oblivion without a companion mostly because of that.

The second reason is - just like the summons in Oblivion- companions did jack shit in terms of damage and were killed quite easily (specially when i hit them, which like i mentioned was unavoidable)

So did they fix those 2 issues in Skyrim?

Oh and i almost forgot about the path finding issues , though that wasn't such a big problem because they "teleport" to your location once you enter a cell or wait.
 
Walpknut said:
Skyrim needs a companion wheel, someone should mod that in.

Surely you mean the speech wheel. That shit should be modded into every game yo.
 
Walpknut said:
Skyrim needs a companion wheel, someone should mod that in.

Or instead of halfassed attempts to tack "companions" into games, how about making a party based game in the first place. :roll:
 
Companions in Skyrim are bullshit. They have 0 character and nothing that makes them special in any kind of way. Plus, if you are a stealth character, they fuck up your show every time they can.

Even your damn horse attacks everything that gets somewhat in range of like 300 meters and you just can't stop it.

Compared to New Vegas--- Skyrim loses here again.
 
Lexx said:
They have 0 character and nothing that makes them special in any kind of way.
Speaking of which, has anyone else tried to retarded "marriage" thing in Skyrim? It's absolutely pathetic, like Bethesda took something from a lonely neckbeard's Oblivion mod and gave it voice acting. To get married you literally have to go through like 1 or 2 lines of dialogue. :lol:
 
I'm about 35 hours in and it's pretty awesome so far. The environments are stunning. Dragon fights are epic. Mining and crafting were a really nice addition. Spells actually feel powerful. And there's nothing more satisfying than coming up behind somebody and slitting their throat.
 
Lexx said:
Companions in Skyrim are bullshit. They have 0 character and nothing that makes them special in any kind of way. Plus, if you are a stealth character, they fuck up your show every time they can.

Even your damn horse attacks everything that gets somewhat in range of like 300 meters and you just can't stop it.

Compared to New Vegas--- Skyrim loses here again.

You don't have to tell me, I had to fight a Frost Troll because Lydia kept attacking him even thought I had my stealthboy, I mean invisibility potion activated, the creatures and enemies seem to leave the companions alone when they get to 1 hp, companions don't pull their bow and arrows when they should and they get in your way when trying to walk thrugh narrow paths, they even activate traps you just avoided.
 
I used that to my advantage in one fight, my companion fell over on a trap and kept getting wailed on by the enemies who kept getting shot by the trap. Two of them died and the other two were easy to finish.
 
Glass armor looks pretty bad ass in this game too:
badassg.jpg
 
SmartCheetah said:
When looking at this I really feel "sorry" that I talk sometimes so much "bullshit" about those people (simply because I do quite much art by my self which has the quality of concept art seen there).

But on the other side ... if I would be making a game (or any kind of product) ... the first thing I have to do is being satisfied with it by my self (the own quality standart to say that). And I really sometimes ask my self. Those people "know" what RPGs are. Its not like they are coming from some alien planet where they never heard anything from the this "concept" of RPGs. Yet they make games like Oblivion and Skyrim which have not much in common with RPGs. And they are really "satisfied" ?
 
By the way, the funniest "bug" I've encountered so far happened in Riverwood. Any time you kill a dragon in a town all of the townspeople like to run out and gather around the corpse to gawk at it and generally talk about how amazed they are. Well, I killed a dragon that died just on the other side of the walking bridge. Probably 8 or 9 NPCs ran up and all tried to fit onto the bridge simultaneously. Sufficed to say, there wasn't enough room and one of the child NPCs was shoved off the bridge and swept down the river.
 
Drowned Kid humor!
I had a really hard Fight with a Dragon last night, my third Dragon Now, the second Main Quest Dragon, I don't know if it was just hard scripted that way but I managed to make it fall from the sky, arrows andmagic kamehamehas, I used up 10 healing potions and my stupid horse died. I liek how theNPCs mention randomly some freak ocurrence that they heard happening someqhere in floatign tex and I get new locations marked on the map, it's a cool adventure game.
 
Crni Vuk said:
And they are really "satisfied" ?

Their games somehow receive astronomically high ratings and generate millions of dollars* so I would guess they are satisfied and will most likely continue making this type of "rpg" no matter how disappointed "a few" fans of the classic rpg's are with the direction the genre has been going for the last decade or so.

I was never a fan of Bethesda's rpg's so I don't particularly care how Skyrim turned out but I can definitely understand the rage and disappointment I see here and there. (I know I was more than a little pissed when I started to realise what Beth was doing with Fallout)

What I do find quite shocking is the state in which they released this title on pc and the fact that this shoddy porting hardly ever gets mentioned by "professional" reviewers. I mean just have a look at the article Sea wrote and be amazed by the total lack of care for the PC platform. People find it acceptable to manually edit an .ini file to edit out some crap that shouldn't be in any pc game in the first place and to rely on modders for higher resolution graphics and a better UI?

*Some numbers:

http://www.lensoftruth.com/skyrim-sells-3-4-million-copies-in-two-days/ (not including digital sales!)

http://store.steampowered.com/stats/

edit: typo
 
sea said:

Oh, I have plenty of issues with the game - despite the fact that they have made a lot of cutbacks for Skyrim, I think the core design of the game is by far Bethesda's strongest. However, it doesn't excuse the dozens of mistakes with the UI at large (PC or console), or the major sacrifices made to the sandbox elements of the game for the sake of not breaking stuff.

What kind of sacrifices?
 
Can anybody tell me what he/she encountered (what kind of draugr to be specific) during first college quest in the ruins (the one beginning with 3 rings and amulet) and your level there (if you remember). Cause I have serious feelings that Todd's claims "we removed level scaling" is big bullshit. I just want to compare if everyone gets the same opponents. Level scaling in shops is just to obvious to even mention. Pity, as it breaks a feeling of the game to a large extent.
 
I fought a lot of Feral Ghouls with heavy weapons and ice spells, and I was level 10, but I also found some weak archers.
 
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