Lexx said:
It totally lacks a good flow
While I understand the frustration of this, isn't it
kind of a beautiful thing? I'm sure almost everyone went to Whiterun first, but the idea that there's no wrong turn after that is cool. In my experience, they have refined the level scaling in this game to be consistently challenging, so the absence of a defined path is a non-issue for me. It's a plus for me.
As far as the quests go, they are very bland for the most part. Put lightly, there's an abundance of FedEx missions. Some quests are nice in the sense that you can go route A(good) or route B(evil), but the dialogue lacks the wit of the Obsidian writers. The player's dialogue choices are unintentionally humorous.
Example:
"I went to the Bard's College."
- You went to the Bard's College?
- Goodbye.
I've seen the redundant questions so many times, I'm been hoping for some NPC to say, "Are you dense?" but to no avail.
They went quantity over quality, for suresies. The persuasion in quests is laughable. "You shouldn't do that." "OH,
now I see." Another thing that really irked me is the quests that involve paying off other NPCs. Get rid of some mercenaries for you? Ok. Bride them for 400 gold to leave, receive 1250 gold as a reward. Lulz,
what? Logically, most of the filler quests are about as bright as a lame kitten.
This all said, I'll take this F3 inspired dialogue over Oblivion. Hated that wikipedia shit.