Elder Scrolls V: Skyrim

Discussion in 'General Gaming and Hardware Forum' started by Korin, Feb 24, 2011.

  1. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Yep, right in the first "town" in Flotsam you can accept a drinking duel with that blonde chick (don't remember the name) and her mercenary friends. You will pass out and will wake up on the harbor, with all your gear stripped off and a new (ugly) tattoo on your chest. There's another branching quest if you decide to get rid of that tattoo ;)
     
  2. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    Well I'll be damned. Can't say I'm surprised that Bethesda needed a little "help" coming up with a good idea.
     
  3. Sub-Human

    Sub-Human -

    May 31, 2011
    Oblivion? Most quests ended up shouting 'WOW WHAT A PLOT TWIST' and that was it, you had no choice. Kinda stupid, don't you think?
     
  4. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    I enjoyed the Pelagius quest the most so far. I'm a sucker for Malkavian-esque characters.
     
  5. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    to be fair, I think it looks more like a homage to The Hangover.
     
  6. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    For me, not anymore. By now I have made so many annoying quests, which have send me from left to right over the worldmap, that I just don't want to continue anymore. The gameworld looks good most of the time and all that, but the lame-ness of most of the games quests and dialogue... it's just so damn annoying.
     
  7. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    It's a pretty well used plot device so it might really be from anything but the Hangover is a pretty good bet.
     
  8. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Is there any sort of fast travel system? I'm not surprised, it's how Oblivion (and Fallout 3?) was so I wasn't expecting much different.
     
  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yea, I am using fast travel all the time now. But this actually makes me explore even less--- because a quest sends me a long way to a different town and I really don't want to walk the way by foot or horse, so I use fast travel and skip over dungeons or events which I could have find otherwise.

    Really, New Vegas' quests are so much better than Skyrim ones already only because *many* of them don't require you to walk up and down in the mojave. Instead they are more fixed on a closer area around your current location and *if* they send you far away, it is only to lead you to the next story area (Skyrim is not doing this- the game is sending you into all directions right from the beginning. It totally lacks a good flow).
     
  10. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    yes and the world is not even that big to begin with. It just seems that when they designed their quests they don't spend much time with "logic". I mean if they make sense and feel believable. From a human point of view. Fallout Vegas was much better in that part as the quests (or most of them) and the people felt somewhat natural.
     
  11. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    While I understand the frustration of this, isn't it kind of a beautiful thing? I'm sure almost everyone went to Whiterun first, but the idea that there's no wrong turn after that is cool. In my experience, they have refined the level scaling in this game to be consistently challenging, so the absence of a defined path is a non-issue for me. It's a plus for me.
    As far as the quests go, they are very bland for the most part. Put lightly, there's an abundance of FedEx missions. Some quests are nice in the sense that you can go route A(good) or route B(evil), but the dialogue lacks the wit of the Obsidian writers. The player's dialogue choices are unintentionally humorous.

    Example:
    "I went to the Bard's College."
    - You went to the Bard's College?
    - Goodbye.

    I've seen the redundant questions so many times, I'm been hoping for some NPC to say, "Are you dense?" but to no avail.
    They went quantity over quality, for suresies. The persuasion in quests is laughable. "You shouldn't do that." "OH, now I see." Another thing that really irked me is the quests that involve paying off other NPCs. Get rid of some mercenaries for you? Ok. Bride them for 400 gold to leave, receive 1250 gold as a reward. Lulz, what? Logically, most of the filler quests are about as bright as a lame kitten.
    This all said, I'll take this F3 inspired dialogue over Oblivion. Hated that wikipedia shit.
     
  12. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    what do you mean ? Wiki dialogue was Morrowind. Oblivion was just some random monologue.
     
  13. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    You click on one word, they give you their spiel on the topic.
    I suppose the terminology is more fitting for Morrowind, since it wasn't voiced and was verbose.
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Not for me, not the way it's done in Skyrim. The world can be open and all, even without every quest sending you into a different direction.

    Hell, I was like 2 hours into the game and I got a quest that was sending me to a town straight bottom right of the worldmap and when I walked 10 meters further, I got a quest that was sending me to the top left corner of the worldmap, etc. Why the game wants me to cross the whole country already this early in the game? It totally feels like a waste of potential to me and this makes me angry. They "force" me to explore the world with this and it just feels unnatural to me. Hey, maybe they wanted to make the quests feel longer / bigger due to this?... Smaller steps, which guide me from one bigger area in the game to the next - in which I then would get quests for the local area - would have been much, much better.

    Now, I don't think that I am very far into the game, but to me it feels like I saw nearly everything already, exactly because I have crossed nearly every area. Right, I could just go back to the towns which I have visited already, but I really don't like that. In this case, it's as if I have to search for the quests to get me entertained.
     
  15. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    ^Now, I'm ignoring Skyrim so I don't know it's exactly the same, but what you're describing sounds like one of the big reasons why I stopped playing FO3.

    Maybe it's just me, but I like spending 5 minutes to get to a half-hour quest, not vice versa.
     
  16. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Guess I did the smart thing of ignoring Skyrim after all, the more I read about it the worse the design sounds.
     
  17. Sam Ecorners

    Sam Ecorners Vault Senior Citizen
    Orderite

    Jan 23, 2007
    see, i just go from town to town of my choosing, collecting quests and solving them as I go along.

    IT works out very well for me, because, for the first time in Bethesda game, I'm enjoying exploration.
     
  18. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    You said something like that before (and I agree 100%):

    http://www.nma-fallout.com/forum/viewtopic.php?t=56298&start=0

    Note: I accidentaly clicked the ! button while trying to click to quote button, sorry for that Lexx. Big hug!
     
  19. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    I honestly am not very found of navigating towns to get to quest givers, especially not multiple screens. One thing that Fallout 1&2 did very well was the town map screen that popped up when you entered a town. It saved a lot of time and hassle to just be able to click on the area and just have to navigate it rather than the whole damn town.

    Does Skyrim have fast travel like Oblivion or Fallout 3?

    I'll have to give either New Vegas or Fallout 3 a try because I think that they have the best chance of being enjoyable for me. I'm not a fan of Beth's style of games because they really don't do anything consistently well. They do a lot of different things but none any better than average and most mediocre. Add in the TES "learn from doing" system which applies to even non-combat skills and I'm out. I honestly don't get the appeal of the TES games beyond wandering around the world and playing dress-up.

    Honestly the genre doesn't really appeal to me but I feel quite safe to say that Beth doesn't even scratch it's potential.
     
  20. lmao

    lmao It Wandered In From the Wastes

    108
    Apr 29, 2005
    I wasn't following Skyrim news at all and had no idea of the radiant quest stuff until I was actually 15 or so hours into the game. A lot of these boring fetch quests are actually randomly generated, I guess...lame. I've hit the typical TES wall where I just don't want to play any more, and the radiant story actually makes it worse. It fills my journal up with tons of quests I could be doing, but all those quests are boring. The main quest is decent. Dialogue is awful.

    Every time Morrowind music starts playing I get all nostalgic.

    I think I might have gotten some people on GameFAQs to play Fallout: New Vegas though since I posted a thread today comparing the two, and a few were interested in it. So maybe some good came out of Skyrim after all :D