Elder Scrolls V: Skyrim

Discussion in 'General Gaming and Hardware Forum' started by Korin, Feb 24, 2011.

  1. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    since I got Ice Form it's pretty much the only one I use. it's perfect for crowd control and with the damage I do I can usually kill even the more powerful enemies before they have time to get back up. I haven't found the last part of Push yet but I find it a bit underwhelming. it's good for pushing people off cliffs, but then it's a pain to loot them. and they recover too quickly from it to make it an effective crowd control.

    as for the other shouts I've found, most seem to do what magic spells can already do.

    yeah I guess this might be true, but my computer isn't THAT poweful to be honest. GTX 260 gpu, 2 gb RAM and 3.16 gHz core 2 duo. I'm sure there are people with less powerful computers playing these games, but the question is how low Bethesda sets their bar.
     
  2. Faceless Stranger

    Faceless Stranger Board Drifter

    Aug 19, 2010
    Actually, I was impressed by the amount of npcs during the Legion questline, I had at the very least 20-30 Stormcloaks and Imperials fighting at one time.
     
  3. Knight Captain Kerr

    Knight Captain Kerr Still Mildly Glowing

    208
    Nov 27, 2011
    I think it is

    Skyrim is great. I think it is as good as Morrowind. Way better than Daggerfall and Oblivion. My character in it is a Breton Spellsword on account of Breton spellswords being awesome.
     
  4. Courier

    Courier Venerable Relic of the Wastes
    Orderite

    Apr 10, 2011
    Re: I think it is

    Did you just call Morrowind better than Daggerfall? :|
     
  5. Knight Captain Kerr

    Knight Captain Kerr Still Mildly Glowing

    208
    Nov 27, 2011
    Re: I think it is

    Yes, but that doesn't mean I don't like Daggerfall.
     
  6. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    apart from the fact that wizards/necromants with a dagger can reduce your health in 3 hits to "minimum" while you are on level 50 while Dragons can be killed in 1 or 2 hits. Yeah the game is nice ...

    Will Bethesda ever learn correct level scaling ?
     
  7. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    Did that bit today and it was pretty good how many npcs they had running around. Downside being that Stormcloaks and Whiterun town guard wear the same armour which looks the same colour when you set it on fire means a fair few friendly fire incidents. :V
     
  8. Faceless Stranger

    Faceless Stranger Board Drifter

    Aug 19, 2010
    I like that at the end of the battles, the remaining Stormcloaks flee in retreat, pretty satisfying to shoot them in the back as they run like cowards.
     
  9. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    careful with the spoilers, please.
     
  10. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    use the tilda key to get into the console then type this: setcamerafov 80

    I doubt this patch will affect how the shadows are rendered. Instead, I just dropped the shadow draw distance down to 3500 in the skyrimprefs.ini file. Stoopid CPU intensive games.
     
  11. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    it's pretty annoying how dungeons respawn, even when they're marked as "cleared" on the map. what's the point of marking them then? not only does this mean that if you felt like you left something behind, you'll have to clear and loot the dungeon again (plus, you probably lost whatever you left behind), but it also means you will always have unlimited loot. need some cash? just hit up whatever dungeon and loot it. with the way loot scales with your level, you'll always be sure to find something valuable.
     
  12. Xellos

    Xellos Where'd That 6th Toe Come From?

    454
    Feb 10, 2006
    So true, poor guards ...
     
  13. Sub-Human

    Sub-Human -

    May 31, 2011
    Aaah, how true... :)
     
  14. fedaykin

    fedaykin Vault Fossil

    Jul 15, 2007
    You know what they say. Bethesda never changes.
     
  15. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    Draugr Deathlords, two hits if I'm lucky and then it's Argonian all over the walls.
    It's mostly o.k. apart from dragons being crap and a horribly overpowered enemy in every enemy group list, deathlords, plunderers, bears in general.
     
  16. Courier

    Courier Venerable Relic of the Wastes
    Orderite

    Apr 10, 2011
    That's because there's infinut dragons so they have to be really easy to kill.
     
  17. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    I'm wondering if this is mainly a problem when playing on Master. I'm on Expert, level 41, and I'm still struggling with Elder Dragons. I have yet to meet another enemy that gives me as much trouble as those do. yes, there are some "boss" enemies that do enormous damage, but most of them I kill with a few power attacks, so as long as I can sneak up on them or get an Ice Form off they don't really pose much of a threat.

    either way, it's pretty damn stupid letting the game scale like this. but it's pretty typical Bethesda, not realizing what effect it has on the immersion they oh so dearly speak of. and like in my first impression post, this could have easily been fixed by introducing dragons later in the game and making them actually powerful. but again, it's typical Bethesda to thrown the "coolest" things in the game right in your face as soon as possible.
     
  18. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    Bandits should have stopped scaling after level 15ish (they are just lowlifes praying on the populace, make a higher-level faction of Warlords or somesuch if you want humanoid opponents to slaughter after that point) and dragons should have started scaling at about level 20. Make Bleak Falls barrow much harder so that you don't complete it at level 5 and have the gameworld filled with nigh-invincible dragons, but killing one of the apocalypse-bringing monstrosities 10 seconds after it lands and then being owned by a glorified thug should not happen. Apart from that, the scaling has not been too noticeable for me after all, and there are a couple dungeons from where I had to turn back (running into 2 trolls at level 6 = instant death, Falmer dungeons are also a hassle, and don't even think about getting in a Dwemer ruin until 15 or so, even the lowly mooks there start at that level).
     
  19. Faceless Stranger

    Faceless Stranger Board Drifter

    Aug 19, 2010
    Meh, I get a lot more trouble with Elder Dragons than bandits, as high level as they may be, ( I'm level 38), they're nothing a fully upgraded, enchanted Daedric battleaxe can't fix.
     
  20. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Yes true. Thing is just that Dragons become at some point the "cliff racers" of Skyrim ... and then you have to ask your self why those things are actually dangerous in the first place. Something which many of us already predicted quite before Skyrim was released.

    Well they could have still done it in a way that you are the only one with the blessing of Akatosh/Talos what ever which has the power to actually get that skill. That way you could be still the "chosen one" but you are not "born" with the start of the game with the ability to learn shouts. Kinda like how you became in Morrowind only later in the game the Neverrarine after some tests even though you have been already "born" as such (or blessed by Azura if you want so).

    You know. It all comes down to 2 things.

    1. Good writing.

    2. Good brain storming/pre-production.

    Both things which Bethesda has trouble with. Either because they limit their creative writers to heavily (yes such things happen more often in the "industry" then people think.). Or it is because of how they actually move from the pre-production in the actual production of the game. To say it that way it seems they don't really have "any" pre-production. And you can see that in many Beth games since Oblivion. Actually for that reason you have Pre-production phases to avoid any possible contradictions - namely situations like in Fallout 3 where your "followers" refuse to do the job for you even though they are immune to the deadly effects because someone at Bethesda thought it would be important that the player has to "sacrifice" someone. I mean yeah ... send the paladin girl inside to die instead of the ghoul/super mutant/robot which would walk out without a scratch. Or like now in Skyrim where Dragons become piss-poor at some point but random bandits/mages/goblins the bane of the player. You can say about games like Baldurs Gate what or Fallout what ever you want but the "difficulty" of mobs made at leats sense there. A a simple group of orcs never possessed the same treat in BG2 like a Dragon or undead Lich for example.

    *
    Something which is also a bit strange. Though beware the spoiler:
    [spoiler:30f708a730]The leader of the evil dragons resurrects a dead dragon infront of your eyes. He is powerfull. He flies over you there and mocks you. But what is he doing ? He is flying away! Now I expected at least some fight or something or at least I asked my self "why isnt he trying to kill me now ?"[/spoiler:30f708a730]