Elder Scrolls V: Skyrim

Discussion in 'General Gaming and Hardware Forum' started by Korin, Feb 24, 2011.

  1. ZeusComplex

    ZeusComplex Still Mildly Glowing

    239
    Feb 12, 2010
    Jeremy Soule has always been the music guy for every Elderscrolls game since Morrowind. So you can be pretty sure Inon Zur will be the go to guy for every future Fallout game. :/
     
  2. Yellow

    Yellow It Wandered In From the Wastes

    154
    May 23, 2007
    Yes, this game has wonderful music. Apart from the title screen music (which is awful IMO), the tracks are very inspired and soulful.
     
  3. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    I probably listened to the track "Sovngarde" on loop for like 3 hours when I first heard it. Epic stuff.
     
  4. Tagaziel

    Tagaziel Panzerkatze Orderite

    Dec 10, 2003
    I've noticed that as long as you ignore the lact of effect your actions have, the quests and their structure is pretty damn good in the game.

    I particularly like the Thieves' Guild questline (save for the whole "must sell your soul to progress"part) as it relies on actually doing thievy stuff, the Winterhold College quests are also nice (and I like the bit of realpolitik shown by the Psijics, namely arbitrarily making the protagonist the Archmage of Winterhold not because of his deeds, but because he's been a good bitch and a useful pawn).

    Shame about the anticlimatic main questline, though.
     
  5. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    still I think the progress inside the questlines is way to fast. You turn around once and *POOF* you are archmage!

    I wish the "training" would have took a bit more time. Skyrim is much better then Oblivion here. But I still think the quests and story should take a bit more time to finish.

    Not to mention the quest error kills almost everything. But playing the game without it ? Thats not possible either ... to make quests without the error you need a much better worked out quest line (where you have a chance to find things with explanations). The "quest spell" was a good start in that direction. I think the next game should work more on that where you have to improve the spell.
     
  6. Josan

    Josan Look, Ma! Two Heads!

    384
    Oct 23, 2003
    I found the Nightingale questline quite good up until the selling your soul bit to Nocturnal. There isn't even an option to say "No". Your only option is "Yes, I'm ready". Rather weak and further proof (as if we needed any) that this is not an rpg.
     
  7. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    A small trick I discovered (dunno if it's news, tho):

    1. Kill bandit
    2. Loot him
    3. Raise him as a zombie
    4. Sneak attack it from behind
    5. Profit (sneak increases and you get xp)

    Got two levels and 6 sneak increases in Embershine Mine. How easy.
     
  8. ZeusComplex

    ZeusComplex Still Mildly Glowing

    239
    Feb 12, 2010
    There are also some friendly NPC's who you can constantly charm and they won't become hostile. Easy way to get Illusion to 100.
     
  9. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    That is one of the reasons I don't care for Elder Scrolls anymore - It's easy to get everything to 100.
     
  10. SmartCheetah

    SmartCheetah It Wandered In From the Wastes

    182
    Feb 23, 2009
    Try not using glitches so it's not "that" easy. I was playing this game for some time now, and haven't maxed any skill yet. I'm not training 'em with npc's tho'.
     
  11. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    I don't use glitches. No worries though.
     
  12. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Those are not technicallyglitches, they are working the wat they programed it, Those are exploits. And sometimes using exploits is the only way to not get bored trying to level up a skill.
     
  13. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Inon Zur is a great composer. Just check out his work on Icewind Dale II, Fallout Tactics, and the Baldur's Gate II expansion. Problem was that Bethesda gave him very little direction and oversight for Fallout 3 so he kinda just whipped up a generic score to use in the game. The man's a composer for hire, he's going to work with what he's got.
     
  14. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Well I personally found Jeremy Soules work on Icewind Dale better, the New Vegas music of Zur isn't that great either, I don't even remember the one from Tactics, only recall it being very bland.
    He has no "soul" (no pun intended) in what he does in my humble opinion.

    The Hans Zimmer of the music industry, so to say.


    I really have to give credit to the Skyrim music, when it's not totally overboard "omg epic" I found the ambient approach very pleasing.
     
  15. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I would not call them all glitches though.

    Sure stuff like the ogma book to raise your skills. Yes. Clearly glitch.

    But raising a zobmie to sneak attack it ? Or "missusing" characters which never become hostile ? (like the fact that some NPCs are unkillable). I am not sure if that really is using some kind of exploit since its part of the game to say that - since Beth people think that their player base is way to "dump" to not konw what happens when you kill the major-plot guy which you need to get forward in the story. Though I remember Arcanum did it quite well. They made the quests in a way that you could finish them regardless if you killed the person you need or not.
     
  16. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    I disagree about the New Vegas music. I loved the western themed ambient music. Some of it reminded me of Fallout 2 to be honest. It was much better than the F3 ambient music anyway. I hear a lot of complaints on New Vegas about the ambient music, but I think it was dead-on for the environment. Did anyone watch the Making of FNV that came with the Special Edition? I think they got the theme right personally. It didn't sound like Oblivion which was an improvement over F3....
     
  17. Paul_cz

    Paul_cz Mildly Dipped

    515
    Jun 11, 2008
    I don't get the hate for Fallout 3 ambient stuff.

    Songs like "Into the Wasteland" ( http://www.youtube.com/watch?v=8JKVanqVvVw&feature=related )

    work perfectly for setting up atmosphere during exploration. Just listening to that song now outside the game brings back the memories...

    Fallout 3 was much worse than NV in terms of writing/quests/story, but damn was it fun exploring that world.
     
  18. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    That song you listed is one of the ones I hate the most. It sounds like something off of Oblivion. It didn't feel like Fallout with that music - It felt more like Elder Scrolls.
     
  19. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    Don't you guys hate how some dialogue options are offered without any previous knowledge of the topic?

    Example: first person I meet in the 1st village (forgot name) is a bard (forgot name), and when I talk to him, I can ask if he and the elf (forgot name) are in love with Camila Valerius (yay, remembered one).

    I was like "wtf, who's elf, who's Camila? i just arrived, how can i ask this?". This sort of thing annoys me, Fallout 3 had this same shit; can't the guys in Bethesda make a fucking trigger to enable dialogue AFTER required events?
     
  20. Arden

    Arden Still Mildly Glowing

    250
    Feb 26, 2010
    Yes i do. It's a little thing that can break immersion completely. I find it one of the most stupid type of mistakes to make. Not because its gamebreaking in any way but because its so easy to spot and so easy to fix. There is hardly an exuse for something like that.
    They can, and already have. Dialogue is handled with dialogue-quests in beth games. A bit complicated but the good thing about it is that you can apply a ton of conditions for triggering a speech line. They just did not do it. Proly couldn't be arsed. Once the ck is out and if you buy me the game i could fix it for you:)