Elder Scrolls V: Skyrim

Paul_cz said:
I don't get the hate for Fallout 3 ambient stuff.

Songs like "Into the Wasteland" ( http://www.youtube.com/watch?v=8JKVanqVvVw&feature=related )

work perfectly for setting up atmosphere during exploration. Just listening to that song now outside the game brings back the memories...

Fallout 3 was much worse than NV in terms of writing/quests/story, but damn was it fun exploring that world.

That song you listed is one of the ones I hate the most. It sounds like something off of Oblivion. It didn't feel like Fallout with that music - It felt more like Elder Scrolls.
 
Don't you guys hate how some dialogue options are offered without any previous knowledge of the topic?

Example: first person I meet in the 1st village (forgot name) is a bard (forgot name), and when I talk to him, I can ask if he and the elf (forgot name) are in love with Camila Valerius (yay, remembered one).

I was like "wtf, who's elf, who's Camila? i just arrived, how can i ask this?". This sort of thing annoys me, Fallout 3 had this same shit; can't the guys in Bethesda make a fucking trigger to enable dialogue AFTER required events?
 
Makenshi said:
Don't you guys hate how some dialogue options are offered without any previous knowledge of the topic??
Yes i do. It's a little thing that can break immersion completely. I find it one of the most stupid type of mistakes to make. Not because its gamebreaking in any way but because its so easy to spot and so easy to fix. There is hardly an exuse for something like that.
Makenshi said:
...can't the guys in Bethesda make a fucking trigger to enable dialogue AFTER required events?
They can, and already have. Dialogue is handled with dialogue-quests in beth games. A bit complicated but the good thing about it is that you can apply a ton of conditions for triggering a speech line. They just did not do it. Proly couldn't be arsed. Once the ck is out and if you buy me the game i could fix it for you:)
 
Makenshi said:
I was like "wtf, who's elf, who's Camila? i just arrived, how can i ask this?". This sort of thing annoys me, Fallout 3 had this same shit; can't the guys in Bethesda make a fucking trigger to enable dialogue AFTER required events?

Yes, but it's also alot of work. Someone makes a little change or 'fix' or simply forgets to add in the trigger for one NPC(or even just for one state of a NPC) and suddenly the trigger can never work.
 
Dear Bethesda:
Please make smaller games if you can't be bothered to tidy up your gigantic games. If you want to continue to dominate the open world sandbox genre, you need to raise the bar and do whatever it takes to polish these games to a higher standard. If not you, some other dev house will, if this isn't already happening.
 
mobucks said:
Dear Bethesda:
Please make smaller games if you can't be bothered to tidy up your gigantic games. If you want to continue to dominate the open world sandbox genre, you need to raise the bar and do whatever it takes to polish these games to a higher standard. If not you, some other dev house will, if this isn't already happening.

Why would they raise the bar? They get by with rave reviews no matter what. Most of the fans appear to be pleased. Skyrim got almost perfect scores even with all the bugs, so why should they change anything? If they made the next game smaller people would complain that there was not enough stuff to do. I don't see Bethesda changing much in the near future. I can't blame them really. Why should they release polished products when everyone buys them anyway? They release the kits, so others can polish the game for them. It is insane how far the Elder Scrolls series has slid. The decline from Daggerfall to Skyrim is incredible. If I could just have a game that looked like Skyrim, but played like Morrowind, I would be a happy fan. I know I am in the minority, but I don't care. I used to love Elder Scrolls so much....:cry:
 
I think, because discussions like this are taking place, likely on many different gaming sites, people en masse be starting to get wise to bethesda's gameplan. Right now there are game companies actively trying to topple Bethesda from the top of the open world sandbox rpg castle. Their attempts have not succeeded, yet. If Bethesda wants to increase it's lead, and secure it's future as king, they need to start hammering out a more polished product. No more relying on modders to fix the games.
 
Problem is that, even if people find the bugs, inconsistencies, and silliness like immortal NPCs, they still buy the game en masse and big sites still give it huge scores (jeuxvideo.com officially declared it the Best RPG Ever in December, I am boycotting that site ever since, what an idiocy). Even IGN made an article about glaring flaws in Skyrim after release, yet they still scored it 9 or 9.5, can't remember, and for the casual buyers and Bethesda itself that's all that matters. Exactly like Call of Duty; people on the 'net shit and moan about it, it still gets rave reviews and sells like crazy, so the publishers don't give a shit.
 
Makenshi said:
Don't you guys hate how some dialogue options are offered without any previous knowledge of the topic?

Example: first person I meet in the 1st village (forgot name) is a bard (forgot name), and when I talk to him, I can ask if he and the elf (forgot name) are in love with Camila Valerius (yay, remembered one).

I have similar problems with quite a few of RPGs, but I suppose it's something to do with the fact I forget this type of detail easily. Although yes, it happens the most on Bethesda's games.
 
Ilosar said:
Problem is that, even if people find the bugs, inconsistencies, and silliness like immortal NPCs, they still buy the game en masse and big sites still give it huge scores (jeuxvideo.com officially declared it the Best RPG Ever in December, I am boycotting that site ever since, what an idiocy). Even IGN made an article about glaring flaws in Skyrim after release, yet they still scored it 9 or 9.5, can't remember, and for the casual buyers and Bethesda itself that's all that matters. Exactly like Call of Duty; people on the 'net shit and moan about it, it still gets rave reviews and sells like crazy, so the publishers don't give a shit.

That is just one of the many examples I found. They praised the game the entire review, but ended with how many bugs it had. IGN is the worst place to get game reviews IMO. I have a sub to Game Informer and Xbox magazine, and they both basically sucked Bethesda's dick the whole review too. They gushed about all the cool stuff to do, but only talked about the bugs in two sentences. Then they started to defend Bethesda by saying that games like that will have bugs because the game is so huge. Honestly I don't see Bethesda making any sweeping changes to anything as long as the games continue to sell. If you go on their forums and complain about the bugs what do they do? Usually they ban you from my experience.
 
Aye, there is nary a reason to go aboot thee Elder Scrolls Forums as they'll have ye hanged by yer haggis as soon as look at yer them moderators will if ye dare speak treason aboot their holy grail.
/Scottish

On another note Valve added Space Core from Portal 2 into Skyrim.
 
I am just leaving this here for the pleasure of all. I wish Bethesda would have used that in their game!

[youtube]http://www.youtube.com/watch?v=M2DshotexMU&feature=player_embedded[/youtube]
 
Makenshi said:
Don't you guys hate how some dialogue options are offered without any previous knowledge of the topic?

Example: first person I meet in the 1st village (forgot name) is a bard (forgot name), and when I talk to him, I can ask if he and the elf (forgot name) are in love with Camila Valerius (yay, remembered one).

I was like "wtf, who's elf, who's Camila? i just arrived, how can i ask this?". This sort of thing annoys me, Fallout 3 had this same shit; can't the guys in Bethesda make a fucking trigger to enable dialogue AFTER required events?

Indeed, my first play through included me running into Megaton's Sheriff, and one of the first dialogue options is "Let's discuss this bomb."

Wait, what bomb? You mean there's a bomb in town?! Well, screw that, I'm leaving!

Or later, Seagrave Holmes' first encounter mentions T-51b power armor, when the only armor the Wanderer (and 99% of players themselves) encounters by this time is the T-45d Lyons' Pride is wearing.

As for something a bit more on-topic:

[youtube]http://www.youtube.com/watch?v=8SE5owAIPmk[/youtube]
 
asian guy making FUS ROH DAH! I am already pleased :D

*Edit

Anyway is that some kind of mod in the making or just a combination of what is already out ? Seriously though do they have finally mods which allow you to mount a dragon!
 
Crni Vuk said:
asian guy making FUS ROH DAH! I am already pleased :D

*Edit

Anyway is that some kind of mod in the making or just a combination of what is already out ? Seriously though do they have finally mods which allow you to mount a dragon!

No the video was part of the Bethesda game jam. The Skyrim team was given free-roam for a week, and this is what they came up with. Whether any of this is going to be used in the official game is uncertain.
 
That whole one-week game jam thing was so weird. I mean, mounted combat, dragon mounts, companion commands/learning, advanced dungeon design, seasonal foilage. Not sure I'm buying they did that in one week, unless there were development left-overs to work with. If they can do that kind of stuff in one week, why isn't their game better?
 
Well, we only see a couple of seconds of the new features.... as far as we know that could be ALL that they have gotten working.
 
It's possible that it's buggy stuff and was cut from the game because of that.

Though, I am thinking exactly the same. Why no pitch black dungeons? Why no spears in the game? Why no foot prints in the snow? Why "dumbed down" water effects? Okay, the last two could be due to performance issues. But still...
 
Integrating SSAO? All those new features/textures/animations in one week? Skyrim took the better part of four years to make on an existing (yeah yeah, tweaked, whatever) engine. I strongly doubt they crafted all that from scratch in one week.

I would have loved if they developped Lycanthropy and Vampirism more. Spears and bette dungeon design would have been welcome too.
 
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